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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229732 times)

Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8790 on: January 15, 2012, 07:00:44 pm »

No problem :) Sadly does not work for me though, since I edit a lot more then you. And the long times for changing where at debug-mode in VB only. If I just start the program and change the tilesets it just takes 1-3 seconds.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Jed

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8791 on: January 15, 2012, 07:59:19 pm »

Im not sure if this is intended or not, but with the latest addition of meteorite, i have been finding it everywhere, almost as commonly as regular stone, there seems to be very large veins of it spaced 20 or so squares apart in the shallower levels of my fortress, for a steel grade metal, this doesn't seem right. i was just wondering if it was my case was rare, or if this was intended, or something that will be changed later.

Spoiler (click to show/hide)

fantastic mod btw.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8792 on: January 15, 2012, 08:08:19 pm »

It was the latest addition and as you see it was not tested yet :P.

 I will fix it for the next version.

Meanwhile, R2 of ModLoader is up, with no settings reset on tileset change and faster tileset changing.
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bombzero

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8793 on: January 15, 2012, 08:59:09 pm »

I dont suppose it would be possible to have meteoric only be possible to spawn in areas with little-no iron ores?

might fix the "too common" issue.


i personally like the addition of it, but the only thing i see is that if you make it too much rarer it nullifies the reason why it was added.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8794 on: January 15, 2012, 09:20:28 pm »

I just made it give 10% of a bar, instead of 1 bar. That way you still get steel-equivalent metal from it, but you have a ten times less of it, and more work digging, hauling and smelting, to balance it out a bit.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

slawr34

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8795 on: January 15, 2012, 10:32:01 pm »

I just made it give 10% of a bar, instead of 1 bar. That way you still get steel-equivalent metal from it, but you have a ten times less of it, and more work digging, hauling and smelting, to balance it out a bit.

Nah, because then you waste 10 fuel for every bar you get. I think it is just better to change the occurence.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8796 on: January 16, 2012, 02:15:24 am »

Just reducing occurence works for me, and also I've added star ruby, star sapphire and the like as possible gems for the meteorite.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER R2, please test.
« Reply #8797 on: January 16, 2012, 04:12:06 am »

3.28

* Fixed meteorite scarcity.
* Meteorite now may contain star ruby/star sapphire.
* Vherid's tileset for ASCII.
* Added the caste-reading DwarfTherapist utility to the list of utilities in the ModLoader.
* The link to the modloader is now correct (I've originally replaced the WEBSITE link instead of download one.... oh god).

Do not overwrite your previous folder, extract in a new one.
« Last Edit: January 16, 2012, 04:15:00 am by Deon »
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8798 on: January 16, 2012, 05:34:16 am »

So with modloader can i still edit my worldgen or will it screw it up? also what is the first entry in the worldgen? its called worldmap and has a massive picture that wasent there before.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8799 on: January 16, 2012, 06:43:37 am »

You can edit worldgen settings, those are not reset with tileset/settings changes.
I plan to write a small utility to change worldgen files through a better interface later.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8800 on: January 16, 2012, 10:45:16 am »

Damn you, why didnt I think of that ? ^^

One could do worldgen, tilesets, colorscheme, embark profiles, key-settings, anouncements and the arena. I found a little mod that changes the arena in a colloseum, wanted to try that out.

But yeah, all these settings could get a proper interface, a nice, userfriendly GUI.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8801 on: January 16, 2012, 11:13:03 am »

I've added Wheelbarrows now (I think you already have them in your mod, Meph). Now it's time to incorporate some of new Mechanixm's workshops, he asked for that for a long time. Also I've fixed a tile for the tools so they look properly in all tilesets now.
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slawr34

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8802 on: January 16, 2012, 12:03:24 pm »

What excactly ARE wheelbarrows in the game? Items?

How did you code them in and how exactly do they function?
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8803 on: January 16, 2012, 12:21:38 pm »

Loading/unloading/wheelbarrow:

 It works like this: Wheelbarrow is a tool, made of wood or stone. The stations are 1x1 workshops. You build a Unloading station next to your stockpile, then a Loading station next to a big amount of raw resources. For example scattered logs far away from base. Now select: Load wood, and a worker will come with a wheelbarrow. He will gather 5 logs, but them in the wheelbarrow. Now a unlaoding order will automaticaly be issued at the unlaoding station, similar to Butcher a animal and tan a hide. As soon as a skin is aviable, dwarves start tanning. Same here: As soon as a full wheelbarrow is aviable, they will bring it to the unloading station and unload.

Long text, but it should explain everything.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

MAurelius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.28 ϟ] - MODLOADER R3
« Reply #8804 on: January 16, 2012, 12:29:31 pm »

Sounds pretty awesome! Should I refrain from starting a new world and wait for this, or will this update take awhile?
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