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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248101 times)

UltraValican

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8775 on: January 15, 2012, 10:52:13 am »

Is there any way to have the backround for the loader...not look so dark?
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8776 on: January 15, 2012, 11:42:46 am »

The background color can only be changed in the code, OR he adds a button for that as well. But really, that is a minor point I'd say.

@deon: In your art folders, phoebus, ironhand and ascii you have world_gen.txt, interface.txt, arena.txt, d_init.txt and announcements.txt I am quite sure that you could leave them out. Changing the graphics will also change your init and D-init settings back to default.

In your entity raws: You remove the buildings, that is enough. Once the building can not be built, the reactions dont matter. For example your YESALCHEMY tag needs only to be on the building, not on all of the reactions.   
« Last Edit: January 15, 2012, 11:45:58 am by Meph »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8777 on: January 15, 2012, 12:00:46 pm »

Yep, I could think about it myself if I was not in such a hurry to release it; also the background is just a temporary image, I can change it to anything.
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MAurelius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8778 on: January 15, 2012, 02:17:27 pm »

I'm not able to extract the .rar. It gave me an error something about the header being wrong. Sounds like you're soon to put up an updated version though so maybe it will be already fixed.

Also, something they did to the LNP recently causes it to no longer piss off my anti-virus (Kaspersky). Whatever it was, you may want to incorporate it into your loader as when I downloaded it my AV lit up like Christmas. Does anyone know how to tell Kaspersky to leave a folder alone and not freak out?

Also, not DF related but Go Pack Go! (Apologies to any New York Giants fans).
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Vherid

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8779 on: January 15, 2012, 02:48:16 pm »

Just in case you missed it in my thread, you can totally use my tileset, I recommend using the color scheme as well.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8780 on: January 15, 2012, 03:10:58 pm »

Thank you Vherid, I will definitely use your tileset as base ASCII, I use it for myself for some time already :).

MAurelius: are you sure it's not your antivirus stopping RAR extraction? I tried on 4 computers at home and it worked.
They probably removed DFhack in LNP, that's the only thing I can think of.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8781 on: January 15, 2012, 03:28:02 pm »

No, you included an old version of df. You use the .exe version, and those are found as virus.

Check the newest download for LNP or dfhack. The newest version uses .dll instead. They are not recognized by our version though. They do not appear in the list under utilities in your Modloader, or my settings program.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8782 on: January 15, 2012, 03:38:51 pm »

Do you mean an old version of DFHack? The DF is up to date :D.

I will see what they have for the next release.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8783 on: January 15, 2012, 03:46:16 pm »

Are you sure ? Have a look at that one: https://github.com/downloads/peterix/dfhack/dfhack-0.31.25-r8-Windows.zip

This is also the one included in my mod, so you might have it lying around already.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8784 on: January 15, 2012, 03:54:12 pm »

DF is dwarf fortress, DFHack is... DFHack, that's what I was trying to say :).
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8785 on: January 15, 2012, 04:02:34 pm »

Ups... yeah, I mean dfhack. Still true though ;)
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8786 on: January 15, 2012, 05:05:13 pm »

Meteoric metal was pretty bad--lots of soil meant tons of it but either small clusters or have it be a stone with the chance of the ore inside sounds awesome. I'm DLing the new crazy loader shits blowing my mind.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8787 on: January 15, 2012, 05:15:28 pm »

Alright questions--how do i edit the worldgen settings and hotkeys? can i do it as usual or is there a feature that the modloader does? What is this 'worldmap' in the worldgen init? never saw it before can i tweak it? i want more embark points and i want to change the cavern settings.
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Meph

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8788 on: January 15, 2012, 05:25:38 pm »

I found a way how we can change tilesets WITHOUT resetting the init.txt

The only change for a tileset in the init are this:

[GRAPHICS:YES]
[GRAPHICS_FONT:Namehere_16x16.png]
[GRAPHICS_FULLFONT:Namehere_16x16.png]
[FULLFONT:Namehere_16x16.png]

If you add
NOGRAPHICS!GRAPHICS:YES]
NOGRAPHICS[GRAPHICS:NO]

And then use the same way that you use, for example, for invaders.
Then just rename ALL tileset.png to the same name. The name does not matter, since you copy over the folder anyway. :)

Ah, yeah: And delete the init.txt from your phoebus/ironhand/ascii - data folder.

EDIT: And another find: You can make your tileset changing faster.  You have to delete all the un-changed raws from your phoebus/ironhand/ascii - raws/objects folder. Like body plans, items, language... you only change creature, inorganic, and plant files. That way the program is much faster at changing the tilesets.

My poor little netbook here needed 17-19 seconds to change it with all raws. 10 seconds with only the needed raws. :)


EDIT2: If you decide to remove all the unnecessary raws from the tileset exchanges, than that has another benefit: You only need to mod files once, as long as they are not creature, inorganic or plants. :)
« Last Edit: January 15, 2012, 06:17:13 pm by Meph »
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::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.27b ϟ] - MODLOADER, please test.
« Reply #8789 on: January 15, 2012, 06:16:50 pm »

Faster?  I don't notice anything happening when I change tilesets. Are there worse PCs than mine? :D

P.S. Nevermind, I didn't think of netbooks. And since entity files are not affected by tilesets, the tileset change won't reset settings. Woot, thank you!

P.P.S. Good find for the tileset, I will do it now. And if you've noticed, I already have the GRAPHICS:YES/NO option.
« Last Edit: January 15, 2012, 06:19:22 pm by Deon »
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