Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231461 times)

Arkenstone

  • Bay Watcher
  • Perfect Clear Diamond
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #675 on: April 30, 2010, 10:39:42 pm »

I assume you mean 'Tony Stark,' my fort's Legendary Armorer?  And yes, he did use scraps (as the dwarves in this mod are still using my code); but they were scraps of AWESOME, and when he tried to refine it he got a half-carp, half-elephant, half-giant eagle, half-dragon, half-Cacame, half-half monstrosity that tunneled SWAM through the semi-molten rock to go do Armok-knows-what *Down Below*.  Right now, my FPS is at 1, slowly rising.  ;D
Logged

Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Zargen

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #676 on: May 01, 2010, 03:06:16 am »

How do I make it so my walls DONT look like lobsters?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #677 on: May 01, 2010, 03:15:22 am »

Use the graphic set provided with the mod.

This is how the walls look:
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zargen

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #678 on: May 01, 2010, 03:17:05 am »

Iunwanna!  :'( To be honest I actually prefer the ascii graphics  :P
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #679 on: May 01, 2010, 03:23:33 am »

Wow-  I really like what you did with my "heroes" idea, although I'd be a bit more subtle with it (e.g., no fireballs/webs/poisons).

I was aiming more for this,


But this works just fine. :)

Well, as you see, I use a bit cartoonish style here. So your picture works too if you get it a bit more seriously :).

And yeah, your "heroes" idea was really cool. I used this caste thing in the Wasteland mod but I didn't have an intention to make different dwarves until I saw your mod.

Quote from: crazz2323
Can you use Mike Mayday's Tileset with this mod?
You can use his dorfs but I remapped tiles so the walls would look funky. You can use his graphics with current character set without problems though. I may make a Mike Mayday-like version though.

Quote from: Nathiuz
Dunno how much my input means, but I'm loving the mod Deon. The castes are a fantastic idea, I can't wait to start playing it!
Your input means a lot ;). I am a person who likes modding for others more than playing, and any sign of appreciation warms my heart hehe.

Quote from: Arkenstone
Soulstone??  Ohhh- I forgot for a sec this wasn't vanilla DF.  :-\
Yeah, sorry Arkenstone, it's not Vanilla. Bronze colossi are not that terrifying, they have a soulgem in their head which when shattered destroys them.

Quote from: Zargen
Iunwanna!  :'( To be honest I actually prefer the ascii graphics  :P
Which character set do you use? I think it's about time to release an ASCII version...
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zargen

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #680 on: May 01, 2010, 03:27:13 am »

Hm, init.txt says [FONT:curses_640x300.bmp] Thats yours right? Think if I change it back to default lobsterwalls will go away?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #681 on: May 01, 2010, 03:56:16 am »

My init says phoebus16x16.bmp.

Are you sure you took both DATA and OBJECTS from the archive and overwrote the files?

curses_640x300.bmp is default for DF.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zargen

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #682 on: May 01, 2010, 04:43:02 am »

Nah I usually dont take the data changes cause I hate having to go back and re-editing things back  ::)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #683 on: May 01, 2010, 04:52:21 am »

Quote
Nah I usually dont take the data changes cause I hate having to go back and re-editing things back  ::)
Then just apply the correct tileset for now :). It's phoebus16x16.bmp.
I will release ASCII version soon so I hope you'll be happy with it.


Hey guys, does anybody want to help me with suggestions a bit?
I'm releasing 1.6 soon (including ASCII version, finally) and along orcish grunts and shamans I add a new sieging race: serpentfolk.

They come later than goblinoids (can't call them just "goblins" now :P) but they are less armored. This is balanced by their new abilities.

Right now I have:
 * fireborn caste: salamander
 * stonegazer caste: medusa, cockatrice
 * naga caste: white naga, black naga
 * lizardfolk caste: lizardfolk shaman, lizardfolk guardian, lizardfolk mystic


I would like any input you can add, I mean types of serpentfolk and such.

I've decided to include lizardfolk as a part of the civilization, and the background is that they are servants of the nagas and other serpent-men, but it's not written anywhere so you can think out your own story.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Chromasphere

  • Bay Watcher
  • UUUUU,.,..,..,U,.""T"T"T"T""T
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #684 on: May 01, 2010, 07:04:02 am »

How do I make it so my walls DONT look like lobsters?

You can use the very handy "raw_tile_selector_060" utility that was made by an industrious fellow.  It's easy to use.  You can find it in the mods list under utilities.
« Last Edit: May 01, 2010, 07:06:46 am by Chromasphere »
Logged
"I saw the best minds of my generation destroyed by tantrums, starving hysterical naked,
    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

"We aren't customers or investors - we're spectators tossing donations into the coin box while watching someone build their work of art"-Psieye

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #685 on: May 01, 2010, 07:11:44 am »

How do you access the custom workshops in the build menu?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #686 on: May 01, 2010, 07:13:48 am »

Build (b) - Workshops (w) , there you have them.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #687 on: May 01, 2010, 07:26:10 am »

Mmm, I think I may have copied that part incorrectly then since I can't find them there, oh well. Thanks!
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #688 on: May 01, 2010, 07:28:53 am »

Which "part"? Do you try to take parts of the mod? It may be hard :). It's supposed to be played as a whole heh.

If you want to take custom workshops only, you should copy building data, then reaction data, then add permitted buildings and jobs in the entity data.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #689 on: May 01, 2010, 07:43:58 am »

Aha, I forgot the permitted buildings part, thanks! Do you know if this would still work if you changed it after genning a world and embarking?
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 642