D-zero is a punch/stab/slash with a mystical forcefield appendage, an extension of the void master's will.
Touch is now renamed to "claw" in my worlds as it is with super-strong demon nails and edged.
Deon: reindeer are quite purple-brown and therefore look like zombies to me. Ought to be gray-white-black.
[BP:VOID:Dimension Zero:STP][CONTYPE:HEAD][CATEGORY:FORCEFIELD][INTERNAL][SMALL] [DEFAULT_RELSIZE:10000]
1000 is what the fleswarped weapons are.
Yeah two Void Masters should kill a fort if given enough time to do many breath attacks. Think of them as D&D level 17 mages. (squad a,b .. kill list .. see what targets to crush first)
Armormyths, Tosidlathon.
new fort, standardised dorf speeds! region19, high in minerals, 150-200 naturalcavesize.
3x2, taiga/tundra for a change. Shall use caves' water.
7 bulldogs, much booze, 2 axes 4 picks 40 leather. (3200 points world)
cave collapse on -43.
what, flies in the freezing taiga?
kaolinite, magnetite. caves1 on -15 to -19. Make home there. Tetra, sphalerite.
limonite, zillions of gems in caves (oh it's the blue crystals for reactions).
See muskoxen. Bah, scorpions where plan the make home.
Deer and helmet snakes.
Summer 1.
Gargoyle trouble, good thing we have bulldogs.
Migrants to 12.
badgers and red foxes at the same time!
Ezras. sell mech.
Autumn 1. Farming has started atop cave grass.
Damn, no water in our cave! Must dig deeper.
caves2, -26 to -29. More tetra.
sneaker emptied a purchased animal cage! (maybe my B.M. new creature)
Mig to 15.
Crows and reindeer at the same time.
disband squad, woodcutting resumes then.
..
change jobs, more woodburn/furnace.
home caravan.
Winter 1.
make hospital next to stairs that lead to water source.
a leaper in the metalworks!
finally gather refuse, badger skeletons etc.
Nords.
Spring 2.
mammoths and tiny blood gnats.
Hooray migrants to 36! Unliiiiimited hauling!
order mil to kill crundles. they wont! They train in barracks instead! Oh, target wandered off map.
mood: tower-cap figurine, 3600.
most skilled ones shall not haul items or logs.
kick a few crundles and harvest plants on caves2.
Oh Armok, see an "angry deep one"! (renamed boring male/female)
victory (in 7 pages only, disappointing.)
Then troll, reacher, mephits... (it's crazy fighting near spawn-edge)
oops gotta order more copper gear to be made...
Sylvans.
shuffle clerkly positions.
Summer 2.
mephits, mephits... so many. BUSHFIRE! Burrows, now!!
Migrants, fire is over, cancel alert. CRASH!
..
Summer 2. Vucar mtr (military trainee) got spinal injury.
Bugbat flew over wall, bothers metalworks.
chop dralthas, argoyles, badgers. Outdoors got draltha and dorf blood trails. Two in hospital.
Mig to 45.
Medium trouble fromg argoyles! 3 in rest.
mine iron on -3.
chase yaks and a silver fox. Then a cyclops comes. A respectable opponent. (9.5 pages, but its punches only bruise muscles... give more skill!)
Order up iron weapons, have 11 iron.
Ezras. buy two bulldogs and loads of leather. Sell copper shields and foods.
Lost adventurers howling outside our wall.. (later got captured into cages)
mood: badger leather low boot, 22k.
Autumn 2.
make novice squad.
EIGHT bulldogs have grown up! Train.
No flux, no alchemy...
Slay a manera. and three cave ogres! (7,12,4 pages) Four in rest.
starving yak. chop.
novices crush icewolves. (2,4,11 pages)
two dorfs forge brass flasks. Coz brass was easy from ores.
dorf butchers a "draltha skeleton", odd.. got hair, skull, 45 bones.
One elite weapon trap. 4 iron weapons.
Mig to 51.
Trogs come.
Orcs. Potasher's tantrum. home cara.
send squads to badger line. Badgers flee. FLAYER AMBUSH APPEARS! lost one. Then a 2nd ambush.
make 2nd weapon trap.
five in hospital. assign dogs.
Winter 2. trading done, elite super foods sold.