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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231459 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #660 on: April 30, 2010, 01:56:15 pm »

You can't use any abilities of creatures when you control them. It's DF limitation. They use them on their own without problems though.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Demonic Spoon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #661 on: April 30, 2010, 01:58:48 pm »

Oh yeah, I remembering finding that out to my great dissapointment after modding in a entire civ for the dragons just so I could play one as a adventurer. I found out quickly that the npc dragons can use it though when I attacked one of them. >.> <.<
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #662 on: April 30, 2010, 02:04:09 pm »

I wish Toady released an ability to use your abilities (and now breath attacks(!), it look like he teases us) in adventure mode. It would make the life so much funnier :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Demonic Spoon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #663 on: April 30, 2010, 02:14:14 pm »

And burnified and full of burning and flames and ashes and dead people. Also webs.
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Arkenstone

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.5 ϟ] - caste madness!
« Reply #664 on: April 30, 2010, 04:47:06 pm »

Wow-  I really like what you did with my "heroes" idea, although I'd be a bit more subtle with it (e.g., no fireballs/webs/poisons).

I was aiming more for this,


But this works just fine. :)
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #665 on: April 30, 2010, 05:30:46 pm »

I wish Toady released an ability to use your abilities (and now breath attacks(!), it look like he teases us) in adventure mode. It would make the life so much funnier :).
OBSIDIAN DWARFS MAKE GREAT FUCKING WRESTLERS! THEY RUN, AND HE INFLAMES THEM!

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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #666 on: April 30, 2010, 06:29:13 pm »

So I made a steel dwarf in the arena with legendary axe vs a bronze colossus. Lets just say a legendary steel dwarf with an adamantium greataxe makes quick work of the colossus.  :P
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Nathiuz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #667 on: April 30, 2010, 06:49:08 pm »

Dunno how much my input means, but I'm loving the mod Deon. The castes are a fantastic idea, I can't wait to start playing it!
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crazz2323

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #668 on: April 30, 2010, 07:34:57 pm »

Can you use Mike Mayday's Tileset with this mod?
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Arkenstone

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #669 on: April 30, 2010, 08:01:18 pm »

So I made a steel dwarf in the arena with legendary axe vs a bronze colossus. Lets just say a legendary steel dwarf with an adamantium greataxe makes quick work of the colossus.  :P
What?  Did he decapitate him?!?  8)
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #670 on: April 30, 2010, 08:30:20 pm »

Well first he cut off his right arm, and then his left leg, and THEN he shattered his soulstone
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #671 on: April 30, 2010, 08:39:40 pm »

Well first he cut off his right arm, and then his left leg, and THEN he shattered his soulstone

He then continued to shred a rift on an electric guitar and brake a girls heart.

Que the iron man song!

Arkenstone

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #672 on: April 30, 2010, 10:05:52 pm »

Soulstone??  Ohhh- I forgot for a sec this wasn't vanilla DF.  :-\
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #673 on: April 30, 2010, 10:11:23 pm »

Tony Stark built the steel dwarves in a cave...WITH SCRAPS!
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #674 on: April 30, 2010, 10:12:44 pm »

Tony Stark built the steel dwarves in a cave...WITH SCRAPS!

That was just the first steel dwarf, later on he refined them to make them even more awesome.
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