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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1248470 times)

Dwarf13

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Deon, will do.
What do you need from me - just a region folder and it's contetnts (deons genesis 3.24b Phoebus\data\save\region1) or smthg else?

TomiTapio, thanks, ill give it a try now.  :o
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asfghn

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I wish I could mod the Wild Hunt into the game :P.
ffffffffff, that would be AWESOME ;A; Maybe you could mod Wild Huntsman semi-megabeasts? (I, I haven't actually read the rest of the thread yet, since I had to comment right now on this awesome, so I don't know if it's been suggested already.)

Also, I like the new sylvan description! It's a lot more... immersive, I think is the word? Makes it feel a bit more 'folklorish' anyway, like you're reading a fairy tale instead of just a stat block. (Does that make any sense?) Anyway, I love all the little superstitions you stuck in. DF is a great framework for this kind of thing! :D

Also also, as promised: badly lit puppy eyes for Deon!
« Last Edit: April 13, 2011, 06:02:48 pm by asfghn »
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

TomiTapio

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I added Warlord's Bonfire Mod (June 2010)
http://www.bay12forums.com/smf/index.php?topic=58806.0
into my Genesis. Tested, forest fire started okay. ("b" "w" scroll down to Bonfire, build it, furnaceoperator can do a task inside the 1x1 bonfire workshop.)
Remember, natural ramps and dug channels stop fire from spreading. Probably traps and built rock floors too.

Here's my current raws for download.
http://dl.dropbox.com/u/8967397/Genesis_3.24b_Ironhand_Tomis_inclFaedog_BONFIRES.zip
and no, you cannot merge into existing world unless you're very skilled in reactions and materials jiggling.
« Last Edit: April 13, 2011, 08:47:01 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

rainekage

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I added Warlord's Bonfire Mod (June 2010)
http://www.bay12forums.com/smf/index.php?topic=58806.0
into my Genesis. Tested, forest fire started okay. ("b" "w" scroll down to Bonfire, build it, furnaceoperator can do a task inside the 1x1 bonfire workshop.)
Remember, natural ramps and dug channels stop fire from spreading. Probably traps and built rock floors too.

Here's my current raws for download.
http://dl.dropbox.com/u/8967397/Genesis_3.24b_Ironhand_Tomis_inclFaedog_BONFIRES.zip
and no, you cannot merge into existing world unless you're very skilled in reactions and materials jiggling.

Hmm...  Okay, this is pretty awesome, but not sure how to usefully integrate it into traps. If there were a way to drop enemies into a burning pit, that would be amazing (Not quite as amazing as the "Burn enemies to death while they are drowning" trick, but still pretty good).
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TomiTapio

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Well... if you want some elaborate thing, have a series of three soil-layer rooms that grow grass, and four lever-floodgate doors. Let siegers in... lured by chained puppy... wait how would the dorf lighting the fire go there?
thinking...
So you have gobbos in Grassy Room A. Build a balcony and a bonfire on it. Light bonfire, deconstruct one floor section (via dorf or lever), bonfire and its hot item fall to the grassy room, flambé!

In short, drop the burning onto them. Cave grass should regrow in one season.
« Last Edit: April 13, 2011, 10:13:23 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

asfghn

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and no, you cannot merge into existing world unless you're very skilled in reactions and materials jiggling.
dammit Tomi, stop making/implementing awesome stuff that is world-exclusive :P I have never been able to get a Genesis!fort past the three-year mark because of you!

That bonfire mod looks really cool though. *SIGH* 8<
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

SirAaronIII

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All it does is make your foes die horrible deaths. They already do that.
Oh, and it cleans your junk up. But atom-smashers do that too.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Hoooooooar

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i just installed this and i thought i was playing kings quest because of the music.
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Alarion

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i just installed this and i thought i was playing kings quest because of the music.

It's actually from Warcraft 2. :p I was confused until I realised the music had been changed in the files... but it still makes me associate quite oddly when I listen to it, not to mention that it's one long continuous 17-minute long track, so when you're testing stuff and keep restarting the game it can become kind of tiresome. But it's still cool :)

//A, at school (not) doing work...
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Death shall sow, and summer burn, before the Great Lord comes.
Death shall reap, and bodies fail, before the Great Lord comes.
Now the Great Lord comes. Now the Great Lord comes.
Blood feeds blood. Blood calls blood. Blood is, and blood was, and blood shall ever be.
Now the Great Lord comes.

TomiTapio

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Made a quick fort, now that bonfire is in. Bloody sphalerite-only place. Pile of hunter noobs went to tap wild cave crocs on their noses.
Goblins won, twice. Should always prioritize weapontraps (ie. 90 wooden trapcomps in great mechanisms), unless plan to wall off for years of training.

Spoiler (click to show/hide)
« Last Edit: April 14, 2011, 03:26:36 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

asfghn

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Regarding the music, I actually have to replace both tracks (song_game.ogg and song_title.ogg) with the vanilla music. :( For whatever reason, the title music plays fine but the in-game music (the 10+ minute track) just... won't play. At all. I've checked the init files and it's not auto-muted, I've checked in the in-game options and it's not muted, my speakers and my computer's internal sound aren't muted (an easy check since, you know, the title music plays)... it's just no go.

Also Tomi, I'd appreciate it and love you forever if you could post some of your trap schematics. :D I love and constantly implement SirAaron's plan from many, many pages ago, but variety is the spice of life! And I am lousy at coming up with my own traps. :'C
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

SandyDorf

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I have also restarted with 24b and still gotten the keeper crash. How do I upload a save for you? (Phob version)
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Daff

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Also Tomi, I'd appreciate it and love you forever if you could post some of your trap schematics. :D I love and constantly implement SirAaron's plan from many, many pages ago, but variety is the spice of life! And I am lousy at coming up with my own traps. :'C
I'm no Tomi, but... :)

Take a look at this wiki page: Trap design
The defense guide and other wiki pages that are mentioned in the beginning of that article are worth taking a look at too.

Should give you a nice understanding of what sort of things you can do and serve as inspiration.

Don't be afraid to try new stuff and always remember, there is no such thing as overkill.   ;D

EDIT:
I have also restarted with 24b and still gotten the keeper crash. How do I upload a save for you? (Phob version)

Pack the region folder in your Dwarf Fortress/data/save folder into a .zip or .rar archive and upload it to the fileshare service of your choice and then just provide a link to the file :)
(DFFD is one dedicated to DF files and it's quick and easy to register there.)
« Last Edit: April 14, 2011, 05:06:10 am by Daff »
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TomiTapio

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my speakers and my computer's internal sound aren't muted (an easy check since, you know, the title music plays)... it's just no go.
Also Tomi, I'd appreciate it and love you forever if you could post some of your trap schematics.
Probably a different version of the Ogg Vorbis codec. That means you lack some ogg audio codecs on your pc, or the inbuilt ogg codec (if there is one) in DF can't handle your file. (I have even encountered some "vo1+" and "vo3+" ogg rarities.)
(Random tip: for small AVI editing, try SolveigMM AVI Trimmer, http://www.solveigmm.com/en/products/avi-trimmer-mkv/ )

Hah, I don't have schematics, just make a 1-wide corridor, 20 long, at the start 3-5 weapontraps, then 4-6 cage traps, then 3-5 weapontraps, then 4-6 cage traps. That way those with great blocking or dodging skill get caged. Decent "=mechanisms=" for weapon traps, not the four lowest qualities. After embarking, order up 30-50 mechanisms to be made, they are decent trade goods also.
« Last Edit: April 14, 2011, 05:52:08 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

utuki

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and no, you cannot merge into existing world unless you're very skilled in reactions and materials jiggling.

Yes you can using world tinker. I just synced it into my world no problem :)
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