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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231535 times)

Fleeb

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #630 on: April 29, 2010, 05:29:06 pm »

Hey Deon, here's something I'd like to suggest. First of all is an Orc civ. I took Madjoes Orcs and modified them a bit:

Creature file:
Spoiler (click to show/hide)

Entity file:
Spoiler (click to show/hide)

Another suggestion is different languages for different races. For my own use I've renamed the language files from Civ Forge (I think, I've had them so long I can't really remember where they came from). So the Wesmans use Latin, among others. I can send you the files if you'd like.

« Last Edit: April 29, 2010, 05:34:13 pm by Fleeb »
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #631 on: April 29, 2010, 09:24:31 pm »

One problem that annoys me a little is how you can't designate specific dwarves to particular training areas. I wanted to train my sword dwarf at the training dummy, but every other idiot who didn't have a job would always end up getting to  it first  >:(
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Cheshire Cat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #632 on: April 29, 2010, 10:56:03 pm »

surely you can do workshop profiles once you have a manager? capital P at a workshop to assign it to a particular dwarf, or to allow only dwarves of a particular skill level.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #633 on: April 30, 2010, 12:08:32 am »

So -thats- what he does  :P I usually just ignore my nobles. Whiny little boobs
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Cheshire Cat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #634 on: April 30, 2010, 01:52:57 am »

the manager noble is actually very useful. you appoint him yourself and give him an office, then you can press j to look at the jobs list, and with a few more key presses designate things like 15 wood beds to be made, or 30 units of galena to be smelted. its currently the only way to make soap, as the soap workshop does not let you create things from it even if you have all the requisite materials.

bear in mind the jobs you designate through this menu wont start getting done till the manager goes to his office and spends a few seconds doing some paperwork, so your manager needs some free time for his duties.

dwarf therapist may make this use of the manager redundant, i dont know as i have not used it. also, the manager never mandates anything.
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #635 on: April 30, 2010, 01:57:50 am »

Basically all you need is a spare office and that's about it.
I always have a manager/broker/book keeper and I don't even need the spare office.

creidieki

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #636 on: April 30, 2010, 06:10:12 am »

I just started looking at this mod, and I like the training buildings.  Could I recommend requiring a stone table to build the anatomical theater?
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #637 on: April 30, 2010, 06:58:46 am »

B"This mod sucks" A"No this mod is AWESOMMMMME!" *Kicks B down a well*
Oh great the warlord just died from old age on my first turn time to Give him a good burialLoot his corpse
anyway this mod rules!
Also on adventure mode there is only 1 type of human why
« Last Edit: April 30, 2010, 07:04:23 am by The butcher »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #638 on: April 30, 2010, 07:27:44 am »

There're all types of humans for adventure mode. Probably you've generated a medium/small world and not all of the races survived. That's why I usually play on Large.

And yes, all training workshops best maintained through "Shift+p" menu to allow specific dwarves to use them.

Fleeb
Thank you but I want goblins, barghests and orcs to be a part of a single civ. Also there will be two types of orcs: grunts and shamans.

I don't want to make them into a separate civ because I plan other sieging races, for example Lizardmen+Frogmen+Insectoid for swamp, Frozen for glaciers and Anubites+Snakemen+Sand Ghouls for deserts.
I will make them as castes (so orcs go into goblinoid caste) because otherwise if I make them all into separate civs you will end with too low variety because many civs die during worldgen.

Quote
Could I recommend requiring a stone table to build the anatomical theater?
Yes you could. Also I can even make it ;). It's not a big issue but I think it would fit the situation.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #639 on: April 30, 2010, 07:29:55 am »

Hey, Deon, amazing work! :D
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The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #640 on: April 30, 2010, 07:32:54 am »

On adventure mode is it possible to play as a steel dwarf? because i have generated a large region and when i go to play it just says play as dwarf of [insert place here] and it is the same with humans.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #641 on: April 30, 2010, 07:35:41 am »

When you choose your character's name and gender, you can select which caste of dorf you'll use.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #642 on: April 30, 2010, 07:43:33 am »

It dosen't have any dwarf select only name and gender for some reason.... :(
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #643 on: April 30, 2010, 07:45:04 am »

gender is the one you want. It will let you choose one of any caste.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

The butcher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.53 ϟ] - caste madness!
« Reply #644 on: April 30, 2010, 07:48:06 am »

I press g for the gender thing but it dosen't work,all it does is switches gender  :(  :(
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