Hey, so why is channeling disabled for already mined areas? How else can you put a hole in the floor?
I should mention this too. I believe it was v3.22 so this may have been addressed (and haven't came across it yet in 3.24), but bones actually rotted on me, and in the same time frame flesh did. Is this known?
do cobra's normally go straight for the head?
Channeling works fine. Got an alert restricting to burrows? Picks taken by militia? Miner hauling socks?
The "bones rot" experiment has been ended, current version doesn't have it.
Higher the biting skill, the better hits the beast gets, I guess. Toady fixed "natural skills not working if don't have CAN_LEARN" a few releases back.
Edit: Strangely, I do not have to harden iron to use it as a weapon. As soon as I smelt hematite or magnetite, I can turn it into weapons or armor. Is this on purpose?
Yes, no "pure iron" step now. And I have not seen any iron ores in 15 forts, must be my embark-finder settings, are sedimentary layers under aquifers most of the time.
Demon of wrath: A massive demon, too large to use armour. Brutal melee fighters whom cannot feel pain and have strong bones.
Demon of pestilence: A snake-like demon that has a bite that will induce necrosis, numbness and swelling. It is immune to all poisons and diseases but is physically weak.
Wrath sounds like cave troll. How massive do you suggest, dragon-class? Zombie Ogre size? Lots of underground beasts already have ToughStandardMaterials (2x strength bones, skin, sinews, muscles).
It is the pain that fells the monsters, they're helpless once they faint. (vanilla lions faint from one arrow to the foot.) So NoPain things like dread werewolf, alligator, crocodile are big trouble.Pestilence - we have mummy and lost adventurer as nasty poisoners. Doesn't matter if a non-PET wildlife is immune to diseases.
Edit: Gotta start a new fort to test the new things.. (makes his bronze statues more common and gives grazer to kangaroos)
(rolls world with default quick settings except minerals to frequent) (huh, siderite in rock salt, on hillside. Lucky.)