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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230888 times)

Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6045 on: April 04, 2011, 10:23:11 am »

Tomatoe, Tomato.  We all have our favorite editors (and if you don't, get one...)
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I like fortresses because they are still underground.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6046 on: April 04, 2011, 11:27:04 am »

What was the problem with wax crafts, Tomi? Do you try to make them from the wax cakes?
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6047 on: April 04, 2011, 11:28:30 am »

Uh... Any progress on the dialect stuff?
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Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6048 on: April 04, 2011, 01:02:03 pm »

Awww, I'd just started a 3.22 fort where I'd actually discovered iron ore for the first time since the mineral changes  :'(

On Scavengers - should they show up as neighbouring civilisations when I embark or are they like kobolds and just appear after a while to steal stuff?  I think I've got every other race present in this world.

Small error on the manual, the ironworks diagram and Crucible reactions show slightly different reagents for making black steel.  The race descriptions for dwarves says they hate the demonic dominion which doesn't exist (or is it coming back?).  Key features mentions 9 castes when they are now 8.  None of it's really a big deal though. :P
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6049 on: April 04, 2011, 01:15:00 pm »

Good catch, I forgot to update the picture after I've replaced the "wood" with just "coal".

You cannot see scavengers because they live in caves (and those have no territories).

The update is coming, just a moment. Give me 10-15 minutes.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6050 on: April 04, 2011, 01:36:15 pm »

Here's my current fort for lurkers (read-only forumgoers) to check out: http://dl.dropbox.com/u/8967397/Genesis22_Tomis_region3.zip 19MB

2x2 embark, 70 citizens, four weapon traps, one tame fire mephit which you shouldn't release,
cave cages getting rats and crundles all the time, only galena and sphalerite, but enough military metals from trading and melting. No magmaworks, wood has been enough. F1 entrance, F2 home, F3 caves1, F4 caves2.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Crux

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6051 on: April 04, 2011, 01:36:53 pm »

Will there be a new version with the phoebus tileset?
Whenever I try to change from Ironhands to phoebus I can only generate maps that have aquifer all over them.
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Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6052 on: April 04, 2011, 01:38:11 pm »

So I've genned two 3.23 worlds since the first one was missing some races, prepared carefully, hit embark and now the game is hanging.  Black screen apart from the mouse cursor.  A Microsoft Visual C++ window with the DF icon has also popped up but isn't showing anything yet.  It's done this twice now, any ideas?  I can't see an errorlog in the Genesis folder yet.  It's a fresh install, only changes were a couple of init things to turn off pause digging announcements and item improvements that I do every time.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6053 on: April 04, 2011, 02:02:20 pm »

Do you mean a black screen after embark? Wait a few minutes, your PC may be slow :).

Will there be a new version with the phoebus tileset?
Whenever I try to change from Ironhands to phoebus I can only generate maps that have aquifer all over them.
Phoebus will be after I release 3.25, which is considered up-to-date :). A day or two more.

Uh... Any progress on the dialect stuff?
No luck yet :).
« Last Edit: April 04, 2011, 02:17:53 pm by Deon »
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6054 on: April 04, 2011, 02:11:23 pm »

About the Orc language: I love it! I always play orc as adventurer.
The actual reason for that is that they are one of the few races where I know what skill will do what :P, unlike Keepers..
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.24 ϟ] - demons are back
« Reply #6055 on: April 04, 2011, 02:16:19 pm »

Genesis 3.24
* fixed "make wooden millstone" reaction
* goblins do not avoid traps
* sped up combat skill training (TomiTapio)
* skill fixes for some animals (TomiTapio)
* fixed grazer so huge animals no longer starve (TomiTapio)
* fixed kobold/serpentfolk/scavengers outdoor farming
* lashes -> halberds; lashers -> halberdiers
* bread baking now makes 1 bread out of 1 flour, candy making makes 1 candy out of 1 sugar
* added demons as a late enemy (bigger size, black bronze weapons/armor)



3.25 will finally have alchemy and various graphical packs (and ASCII).

Demons are pretty bland now, they are just lategame armored big enemies, but I will add more castes later.
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Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.23 ϟ] - bread and candies!
« Reply #6056 on: April 04, 2011, 02:21:08 pm »

Why must you tease us.  I haven't been able to generate a decent world yet, for want of the next version of my favorite mods.  It's like christmas but I just want to start a fort, already...

Can't do it without those skill fixes and making it so my elephant's won't starve, tho!
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I like fortresses because they are still underground.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.24 ϟ] - demons are back
« Reply #6057 on: April 04, 2011, 02:29:10 pm »

Your war elephant (or giant moose, or mammoth) better be grazing, perhaps guarding a path where she grazes.

Cheers Deon, you're working hard! Any word on the 5 silk items recycled into one silk cloth? And I'd like to burn pig tail and cotton clothes, they're littering the place and I've never built an atomsmasher-bridge.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.24 ϟ] - demons are back
« Reply #6058 on: April 04, 2011, 02:30:44 pm »

Good ideas Tomi, you are a motherlode :P.

Why must you tease us.  I haven't been able to generate a decent world yet, for want of the next version of my favorite mods.  It's like christmas but I just want to start a fort, already...

Can't do it without those skill fixes and making it so my elephant's won't starve, tho!
I just share a dev. version, consider it to be a SVN update type :P. I will make 3.25 pretty soon and stop there, today my supervisor was away so I tried to spend all my free time on this (and learning cooking, and cleaning house... lol, then not of my free time, but still a lot of it).
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Jeoshua

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.24 ϟ] - demons are back
« Reply #6059 on: April 04, 2011, 02:33:53 pm »

Also I need what Tomi says.  Jesus how does he read minds like that?
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I like fortresses because they are still underground.
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