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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1243074 times)

Deon

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Another idea I have: make "hero" dwarves immune to most common diseases. This way they won't die from forgotten beast poisoning and will be immune to infamous black lung.

Also I plan to expand hero castes into "dwarven subrace" feature (stone dwarves, iron dwarves, earth dwarves, moss dwarves etc.).
For example, stone and earth dwarves will be immunte to diseases, iron dwarves will have tougher muscles and moss dwarves will have increased recuperation, etc.

Quote
Hey Deon, stay tuned, I might have something fun by the end of the night.
I'm waiting! :)
« Last Edit: April 27, 2010, 10:05:00 am by Deon »
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Max White

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Give ne a second, they seems to like to die a lot during world gen. I have beefed them up a little more, but still not strong survivers...

EDIT: Should be a new thread called RISE of the infected, take what you want, burn what you don't.

Grax

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Another idea I have: make "hero" dwarves immune to most common diseases.
This way they won't die from forgotten beast poisoning and will be immune to infamous black lung.

Just add this to the end of [CREATURE:DWARF] part in creature_standard.txt:

[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[SELECT_TISSUE_LAYER:ALL][TL_HEALING_RATE:1]
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Deon

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Haha, I am not into cheating :P.

Also I've decided to go through the plants and edit their names a bit (adding "grain", "grass" etc. so now you have "chaguar grass" instead of "chaguar"), it should help to understand WHAT you grow :).

Also I've changed some location-specific names to a similar generic names of plants, and replaced Kenaf with Hemp. You can mill it into Cannabis Flour (om nom now, how about some cookies with cannabis), extract Hemp Oil and brew Ganja Beer with it :).
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Julius Clonkus

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Also I've changed some location-specific names to a similar generic names of plants, and replaced Kenaf with Hemp. You can mill it into Cannabis Flour (om nom now, how about some cookies with cannabis), extract Hemp Oil and brew Ganja Beer with it :).
Cannabis? If possible give it a syndrome which causes vomiting and dizzyness after a short time. Make the sylvan elves immune to it.

This way it's not even unethical (As if a DF player cared about that ;)) because most of us dislike those hippies anyway. Well, unless someone starts feeding his dwarves with cannabis cookies to have a green tint to his fortress.
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Grax

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Haha, I am not into cheating :P.
We're not cheating, we're modding.  ;D
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Stik

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Re: ??? ? Genesis Mod ? ??? [? 1.46 ?] - suggest the features you want
« Reply #546 on: April 27, 2010, 03:49:34 pm »

Hero dwarf with regenerating limbs =D
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kilakan

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is there any way to add rarity to castes, cause a really rare acid-spiiting/ fire-ball throwing dwarven caste called elemental-born, could be very interesting. 
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Nom nom nom

Daywalkah

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is there any way to add rarity to castes, cause a really rare acid-spiiting/ fire-ball throwing dwarven caste called elemental-born, could be very interesting. 

Yes there is. The [POP_RATIO:___] tag would be what your looking for.

« Last Edit: April 27, 2010, 04:16:58 pm by dragon1423 »
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Deon

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is there any way to add rarity to castes, cause a really rare acid-spiiting/ fire-ball throwing dwarven caste called elemental-born, could be very interesting. 
For 1.5 there are:
Stone dwarves: tougher skin, more muscles, fast bone regeneration
Moss dwarves: females have beards, do not get disease from rot, fast skin/fat/muscle regeneration
Jade dwarves: immune to all diseases, very high social/intellectual/analytical stats
Obsidian dwarves: a bit tougher skins and bones, ability to call flames (fireballs)
Shroom dwarves: low patience/willpower, high creativity/empathy; women get multiple litter (can give birth to multiple dwarves)

And finally, former "heroes", steel dwarves, with uber physical stats.


P.S. Suggest more if you want :).
Steel dwarves and obsidian dwarves are extremely rare.
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Akjosch

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My changes were based on the original blacklung file.  I hadn't looked at your recent tweaks.  I also didn't want to nurf it completely and liked the idea that it could be fatal, though only with a small chance.  hehe fun with disease!

Out of interest: Does changing the values mid-game work (in particular on the already ill Dwarves), or do I have to abandon and reclaim/start a new fort, or even create a new world, for it to work?
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Deon

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You can change syndrome effects on the fly, but I do not know does it change the existing diseases (or maybe resets them).
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Deon

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I've added aspid dwarves (lisps, paralyzing breath, paralyze immune), ice dwarves (no fevers, very low colddamn point) and gloomers (VERY rare mutants: no beards, black skin, paranoid and angry; and ability to spit web).

Also I've changed the times it takes them to mature. I.e. common (stone, jade etc.) dwarves mature in 12 years, obsidian and steel dwarves mature in 14-15 years and shroom dwarves mature in 5 years (well they actually do not... Lol).

Also obsidian dwarves have a tiny fire floating around them (they are LIGHT_GEN).

Give me your ideas!
« Last Edit: April 27, 2010, 05:57:22 pm by Deon »
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Lancensis

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Mercurial dwarves - fast, creative, irritable, and can swim from birth.

Nuclear/Pitchblende dwarves - Incredibly strong (with breath attack?) but make nearby dwarves sick, so they have to be kept in separate burrows.

I'll edit if I think of anything else. Oh! There's no way to make a dwarf produce fuel, is there?
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Deon

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Lol. You mean to make them to shit coal? :)

Nuclear sounds too advanced, pitchblende is OK... But I guess it would mean a death sentence for them, it's easier than to somehow "keep them separate".

Also the name does not mean that the dwarf is made of something, so the only specific names (jade and obsidian) are there just for flavor. Pitchblende is nothing in DF world, so I don't see it as being too useful.

Also I would like to avoid dwarves poisoning dwarves. Most people are unhappy with a simple black lung, so the NEW LEVEL of disease without a way to cure it would ne unfun :).

P.S. Aspid dwarves seem to be awesome in military. Their paralyzing breath does not stop most beasts totally, but it considerably slows them down and your dwarves beat the crap out of them. My current militia leader is an aspid dwarf :P.
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