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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229190 times)

Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5250 on: February 21, 2011, 04:46:17 am »

now somehow serpentfolk civs extinct very very quickly
9 out of 10 medium worlds i generated over 100 years would lack serpentfolk. i set the advanced parameter to ensure there'll be enough civ start sites for all civs, 100 civs, also quite varied biomes, enough river for civs to expand.
but somehow serpentfolk just extinct so fast, even faster than generally werewolf would.

in 31.18, i often end up with most serpentfolk civs with mixed populace from nearly all other races, surviving till the point world gen ends. and world viewer normally suggested they had biggest population.
and in new version they just die off, in the first half or so century, or even sooner.

er, kind of repeating myself there. i was really wondering.

it this a feature?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5251 on: February 21, 2011, 05:21:42 am »

I guess it's a result of a new "economy" feature. Try to add [NO_DRINK][NO_EAT] to them.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Grax

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5252 on: February 21, 2011, 05:33:33 am »

I guess it's a result of a new "economy" feature. Try to add [NO_DRINK][NO_EAT] to them.
You think they produce so expensive food that their greed don't allow it to be eaten?
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Haspen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5253 on: February 21, 2011, 05:37:14 am »

Hey Deon, in which file (ascii version) you have your dwarves (creature)?

I can't find them :o
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5254 on: February 21, 2011, 05:38:27 am »

Quote
You think they produce so expensive food that their greed don't allow it to be eaten?
I think they cannot expand fast enough and "good" races obliterate them. Did you see the new HUGE keeper cities with tons of military?

Quote
Hey Deon, in which file (ascii version) you have your dwarves (creature)?
All altered (and new) entity creatures (besides illithids) are in creature_genesis.txt.
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Haspen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5255 on: February 21, 2011, 05:39:19 am »

Ahh, here they are. Thanks!

Time to learn modding, yay :3
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Grax

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5256 on: February 21, 2011, 05:55:10 am »

Quote
You think they produce so expensive food that their greed don't allow it to be eaten?
I think they cannot expand fast enough and "good" races obliterate them. Did you see the new HUGE keeper cities with tons of military?
Nope. I'm still playing slightly unvanilled 31.18  ;D
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5257 on: February 21, 2011, 05:56:15 am »

Ah, then you just lack appropriate biomes or something. That's pretty random, did you try to increase the amount of civilizations for the world? They could get not enough civ. slots to spawn. Just generate larger worlds or have more starting civilizations.
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Eroing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5258 on: February 21, 2011, 07:01:08 am »

Hey.. I found a misspelling I thought you might want to fix.. :)
In the description for crows it says "Crows eat anything then can find"..
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5259 on: February 21, 2011, 07:20:22 am »

Tahnk you ;).
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5260 on: February 21, 2011, 07:21:11 am »

I found a spelling error too:
The Jade Dwarves has announced their caste blablabla
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5261 on: February 21, 2011, 07:21:44 am »

Good, if you notice more minor things like these, I would be happy to hear and fix them for the new versions. Thank you very much.
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Eroing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5262 on: February 21, 2011, 09:07:27 am »

You're very welcome! You can feel sure that if I find any minor spelling errors you'll hear my minor whines.. ^_^
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5263 on: February 21, 2011, 09:10:01 am »

Is it possible to add reaction to turn wood furniture into ashes/nothing?
And - maybe compress civilian outfit into single item clothing.
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Eroing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5264 on: February 21, 2011, 09:22:56 am »

Is it possible to add reaction to turn wood furniture into ashes/nothing?
I like this idea. It's logic = good.

And - maybe compress civilian outfit into single item clothing.
I, on the other hand, don't like this idea.. simplicity = not good :P
How would you make rainbow outfits? :D
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