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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242174 times)

Bitoru

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4935 on: February 08, 2011, 04:10:53 pm »

Oh, ok. Thanks.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4936 on: February 08, 2011, 05:24:46 pm »

I downloaded the ASCII version and can't seem to find the "genesis setup" file. Where is it supposed to be?
It's in every version. It's a shortcut. You probably have to redefine the path to it, but the mod manager is in /dfmm/ folder.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4937 on: February 08, 2011, 05:25:35 pm »

OH FU! Guys, sorry, I uploaded wrong Phoebus and ASCII files! Reuploading! :D
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4938 on: February 08, 2011, 05:30:38 pm »

That's what you get when you are too busy partying...

Sorry guys, I reuploaded correct archives for Phoebus and ASCII.
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SalmonGod

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4939 on: February 08, 2011, 05:32:57 pm »

Happy Birthday, Deon.  It's interested imagining you going back and forth between partying and DF modding :P
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4940 on: February 08, 2011, 05:33:56 pm »

Nah everyone sleeps already. It's 1:30 AM :).
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Grax

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4941 on: February 08, 2011, 05:38:14 pm »

Nah everyone sleeps already. It's 1:30 AM :).
3:37 here ;-)
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Finis sanctificat media.

abadidea

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4942 on: February 08, 2011, 06:10:08 pm »

Good timing. I basically ruined my reclaim fort by going into stocks and unforbidding everything, then having an infinite loop of people trying to get stuff in the caverns but they can't because of blacked-out paths. I tried everything - exploring the whole caverns, d-b-f'ing every z-level - but it just kept happening. Here's an excuse to fuhgeddaboutit and start a new world  ;D
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ABadIdea likes bandfire opal, black opal, claro opal, crystal opal, fire opal, harlequin opal, jelly opal, levin opal, pinfire opal, precious fire opal, red flash opal, white opal, and microcline for its vibrant hue.

glory in the thunder, resplendent in the sky <-- I wrote a whole novel. There will be more.

myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4943 on: February 08, 2011, 06:25:03 pm »

Happy Birthday, Deon!

One question: Black Steel: It's essentially Ferrocarbon Titanuim, innit?
Technically it's damascus steel (or wootz, or patterned, call it as you want) which is produced by smelting iron with impurities.

heh, well, considering it's made with ilmenite, I can think of worse things to be "contaminating" your steel than Ti.

Minor graphics bugs:
in the phoebus version graphics_example.txt, you will find these two lines:
Code: [Select]
[OUTPOSTLIAISON:DWARVES:8:4:AS_IS:DEFAULT]

[DUNGEON_NASTER:DWARVES:10:5:AS_IS:DEFAULT]

This causes the DM to revert to his old graphic (ie, hunter, or whatever he was before you appointed him), and the Liason to show up as a random prof. each year. Changing them to:
Code: [Select]
[OUTPOST_LIAISON:DWARVES:8:4:AS_IS:DEFAULT]

[DUNGEON_MASTER:DWARVES:10:5:AS_IS:DEFAULT]
Fixes it. Not sure if this is a genesis issue, or a phoebus one, but, I thought I'd let you know.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4944 on: February 08, 2011, 06:56:09 pm »

Thanks, I will fix it. Probably mine.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4945 on: February 09, 2011, 06:03:08 am »

MOTHER OF GOD

So i just finished 2 artifacts but more importantly just masterfully engraved my fortresses 2 largest areas, dwarfbucks 13m and climbing. SO! elf caravan, meh oh well might as well trade, OH LOOK NAGA SIEGE!(4 groups 2 riding building destroyer mounts) i barely manage to pull the drawbridge before a few of them get across, i lose 1 recruit HE WAS WEAK. OH LOOK! CENTAUR SIEGE!(4 groups their friendly with the nagas)--oh hey look who they uncovered! DARK ELF AMBUSH( 3 groups, their not friendly with either sieger) but wait THERES MORE! ILLITHID AMBUSH!(2 groups their not friendly with either sieger)

My bowdwarfs are throwing bolts at everything that moves as everything that moves trys to kill each other around my central tower--theirs blood EVERYWHERE. I lost a bowdwarf because HOLY SHIT ILLITHIDS FLY! I have 2 melee squads on the tower to protect the ranged squad as they enjoy the target rich environment.

Did i mention theres a forgotten beast in the first cavern just waiting to burst into my dining hall? oh yeah the centaurs brought like 12 goddamn trolls and for some reason theres over 20 fucking hostile cave crocs running rampant. I'm turning the huge amount of copper from the shitty armor into arrows/bolts as rock just doesnt seem to cut it.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4946 on: February 09, 2011, 06:14:18 am »

Good to see you have action! :)

I will release an update in a day or two (at least I plan now). I will fix stones and apply a suggestion (sorry can't remember who suggested it, I think it was Rephikul) to pre-name graphics for some monsters, so forgotten beasts and night creatures would have graphics.
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myrkul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4947 on: February 09, 2011, 07:58:01 am »

I'm turning the huge amount of copper from the shitty armor into arrows/bolts as rock just doesnt seem to cut it.

this is awesome:

Sir! We're almost out of ammo, and th' stone-tipped arrows can't pierce th' blasted trolls' skin!

Melt the Armor from the trap-pits!
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rephikul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4948 on: February 09, 2011, 10:18:10 am »

I will release an update in a day or two (at least I plan now). I will fix stones and apply a suggestion (sorry can't remember who suggested it, I think it was Rephikul) to pre-name graphics for some monsters, so forgotten beasts and night creatures would have graphics.
ya it was me but they go all the way to _1000 cause that's the highest the player can set. Too much pre-emptive bloat to my taste, imo.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f ϟ] - mod settings + sorted ores
« Reply #4949 on: February 09, 2011, 04:46:24 pm »

MOTHER OF GOD

So i just finished 2 artifacts but more importantly just masterfully engraved my fortresses 2 largest areas, dwarfbucks 13m and climbing. SO! elf caravan, meh oh well might as well trade, OH LOOK NAGA SIEGE!(4 groups 2 riding building destroyer mounts) i barely manage to pull the drawbridge before a few of them get across, i lose 1 recruit HE WAS WEAK. OH LOOK! CENTAUR SIEGE!(4 groups their friendly with the nagas)--oh hey look who they uncovered! DARK ELF AMBUSH( 3 groups, their not friendly with either sieger) but wait THERES MORE! ILLITHID AMBUSH!(2 groups their not friendly with either sieger)

My bowdwarfs are throwing bolts at everything that moves as everything that moves trys to kill each other around my central tower--theirs blood EVERYWHERE. I lost a bowdwarf because HOLY SHIT ILLITHIDS FLY! I have 2 melee squads on the tower to protect the ranged squad as they enjoy the target rich environment.

Did i mention theres a forgotten beast in the first cavern just waiting to burst into my dining hall? oh yeah the centaurs brought like 12 goddamn trolls and for some reason theres over 20 fucking hostile cave crocs running rampant. I'm turning the huge amount of copper from the shitty armor into arrows/bolts as rock just doesnt seem to cut it.

If you capture those cave crocs, and keep them in cages, they just might breed for you. You can't tame them, but you sure can tame their offspring.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]
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