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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230252 times)

Qinetix

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4845 on: February 03, 2011, 08:13:36 am »

Just wondering , is it planed to have a TNT block? I want some explozive traps...
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4846 on: February 03, 2011, 08:21:36 am »

Just wondering , is it planed to have a TNT block? I want some explozive traps...
you could mod in a metal with [MAT_FIXED_TEMP:15000], or some other values alike. then make weapon traps with it. if i understand this correctly.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4847 on: February 03, 2011, 11:13:17 am »

Just wondering , is it planed to have a TNT block? I want some explozive traps...
you could mod in a metal with [MAT_FIXED_TEMP:15000], or some other values alike. then make weapon traps with it. if i understand this correctly.
How would you carry it to the trap though? :D

Just wondering , is it planed to have a TNT block? I want some explozive traps...
Sure, if you have suggestions how to avoid it being exploded by dwarves. I don't want to add something which "can explode near magma" because it's too occasional.

How about something like us booze as a component.  It is always around.  How about taking gems and turning them in to gem dust or magic dust and using the powder as a base for mithirl reactions.  I imagine the process would be something like this:

Spoiler (click to show/hide)
The dust is in bags and the booze is in barrels. So you cannot use them in reactions. I could make a toy item called "gem dust" though, but why bother if we could use just gems (and imagine them smashing them into dust during the alchemy)?
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Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4848 on: February 03, 2011, 12:48:00 pm »

You could always make a reaction using gems and body parts to create blood bars, and have the blood bars be the magical metal equivilant of pig iron.

As far as TNT blocks go I have a suggestion, but it might cause a lot of FUN.

Spoiler (click to show/hide)
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4849 on: February 03, 2011, 01:57:41 pm »

As far as TNT blocks go I have a suggestion, but it might cause a lot of FUN.

Spoiler (click to show/hide)
Hey, wasn't one of Toady's test creatures a magma-blob?

And as for things lighting on fire, if we made creatures "warm blooded" (ie. blood was warmer than standard temp), then a bolt/arrow/spike/weapon could be created that would only ignite once it met the blood of a warm-blooded creature.
 ...in non-tropical areas.
 ...or perhaps just below ground. I don't know DF temps well enough, and I've tried this before.
« Last Edit: February 03, 2011, 02:00:24 pm by Flaede »
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4850 on: February 03, 2011, 02:41:59 pm »

You could always make a reaction using gems and body parts to create blood bars, and have the blood bars be the magical metal equivilant of pig iron.

A use for tendons and other scraps?
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Eman6881

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4851 on: February 03, 2011, 03:01:57 pm »

How do you get a magma bast furnace to work? Ive tried building it so that the channeled out floor carrying magma was right below it, then a little to the left, and a on the side and it dunt work. So, where does the magma need to be below it?
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krell215

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4852 on: February 03, 2011, 04:00:15 pm »

Tolkien's Mithril pretty much is cotten candy. Even down to the "dig deeply and die to fiery clowns of doom."

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Stuck between a rock and a hard place.

TIME FOR MAGMA!!

BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4853 on: February 03, 2011, 04:55:13 pm »

How do you get a magma bast furnace to work? Ive tried building it so that the channeled out floor carrying magma was right below it, then a little to the left, and a on the side and it dunt work. So, where does the magma need to be below it?

#1 - the lava must be a minimum of 4/7 depth
#2 - I always put a single channeled tile under one of the impassible dark green squares
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_DivideByZero_

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4854 on: February 03, 2011, 06:03:17 pm »

You could always make a reaction using gems and body parts to create blood bars, and have the blood bars be the magical metal equivilant of pig iron.

As far as TNT blocks go I have a suggestion, but it might cause a lot of FUN.

Spoiler (click to show/hide)

In other words, you want creepers?

+1 to this.
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Ibid Straydrink

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4855 on: February 03, 2011, 06:20:56 pm »

You could always make a reaction using gems and body parts to create blood bars, and have the blood bars be the magical metal equivilant of pig iron.

As far as TNT blocks go I have a suggestion, but it might cause a lot of FUN.

Spoiler (click to show/hide)

In other words, you want creepers?

+1 to this.

I approve of "importing" creepers. I can see it now:

A caravan from Minecraft has arrived.
« Last Edit: February 03, 2011, 06:23:09 pm by Ibid Straydrink »
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Leonard DeVir

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4856 on: February 03, 2011, 06:34:56 pm »

Quote
Tolkien's Mithril pretty much is cotten candy. Even down to the "dig deeply and die to fiery clowns of doom."

I see the same "problem". It pretty much IS Mithril, just with another name. You always could make an reaction with candy stuff to create an alloy which is even better, tough. Just my 2 euro cents.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4857 on: February 03, 2011, 06:50:01 pm »

Yeah mithril should just be a fancy magical metal thats not the best but you can make it if you put enough effort into it. You also dont want it being easier then steel since it would defeat the entire purpose of steel. TNT is pointless because you cant destroy things with it so the next best thing is a better booze explosion trap--i would love to see some sort of reaction that could be triggered and create a giant wall of fire/acid on demand.
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Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4858 on: February 03, 2011, 07:01:24 pm »

I've never tried Minecraft, but according to the wiki creepers sound fun, if a bit more evil than I had in mind.

I was thinking more like large, curious fish that can fly around in the caverns because they are filled with hydrogen.  Their only defence other than a weak bite is....well basically dragonfire, though if you can get them to explode using a different breath attack it would be ideal.  Sort of like Pratchett's swamp dragons.  Maybe make them fond of raiding a fortress's drink supply for an added bonus.

Gentle, exploding giants.  However, I'm sure dwarves could weaponize them quite effectively.

The other ones sound more like creepers.  Less exploding time bomb and more walking fireball, but fairly similar in the end.


---------------------------------
Just found this:
http://www.bay12forums.com/smf/index.php?topic=74836.msg1871535#msg1871535

Baron Baconeer has this as one of the new creatures

Floating Spouter: Bigger version of the floating guts, this creature has a nasty habit of lighting itself on fire and releasing clouds of knock-out gas.
« Last Edit: February 03, 2011, 07:56:50 pm by Zifnab »
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SalmonGod

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18e ϟ] - mosquitos and centaurs
« Reply #4859 on: February 03, 2011, 07:07:43 pm »

On the mythril issue, you could just make it an alternate to adamantine, kind of like you have more ways than vanilla of obtaining steel in case your map has a shortage of flux or something.  Make it difficult to manufacture, but still a good option to have in situations where adamantine is completely unobtainable.
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