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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249425 times)

Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #481 on: April 24, 2010, 08:01:41 am »

Too bad we can't use mounts...
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #482 on: April 24, 2010, 10:05:53 am »

Boars huh...Can I make them into WAR BOARS?
I didn't think about it... Well, why not. They can be good pincussions for goblin/elven arrows :). I will add it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #483 on: April 24, 2010, 12:33:29 pm »

blood shows up as black space on the first graphics set.  Also black lung causes dwarves to continually cough up splatters of blood which is awesome, but REALLY messy.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #484 on: April 24, 2010, 12:47:41 pm »

Black space? Which creature is it? I should check it. Dwarves bleed red for me:
http://www.4freeimagehost.com/show.php?i=0aa15dd6010f.png


Also yeah, black lung is still kinda messy, so I do not mine coal with common dwarves and my "coal miners" live in special "quarantined" area.
« Last Edit: April 24, 2010, 12:52:05 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #485 on: April 24, 2010, 01:03:27 pm »

well on the sand I was mining it kept coming up black... nvm my monitor is screwed up from partial print, i got it.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #486 on: April 24, 2010, 01:08:45 pm »

Oh thanks god, I was afraid it was another instance of "unknown creature blood" bug which I had earlier but was able to fix.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #487 on: April 24, 2010, 01:28:07 pm »

Coal seems LARGLY abundant, I cant embark anywhere without magically Coal appearing there
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #488 on: April 24, 2010, 02:59:32 pm »

huh I tried to change the frequency of lignite for that exact reason and the next time I embarked the mountain blew up.... guess I must had changed something different XD
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Huesoo

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #489 on: April 24, 2010, 04:32:32 pm »

huh I tried to change the frequency of lignite for that exact reason and the next time I embarked the mountain blew up.... guess I must had changed something different XD

Pics, I dont see that happening.
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BOTTLED MESSAGE BE AFLOAT

Treason

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #490 on: April 24, 2010, 05:12:20 pm »

Downloaded and love the mod!

Just one thing..Ever since I downloaded and started playing it, my broker skills are now broken.  No one, and I mean, NO ONE, can get above dabbling level in any of the social skills unless they started with a higher level.  Really does a number on my brokers when they try to get a good deal from those hippies.

Edit: Something else I discovered..rabbits are not butcherable?  Nor draltha's, anymore?  Currently testing to see what has happened!

Edit Edit: Cloth, leather, cloth, leather..That's all I've been brought since the first caravan of Elkwhatever elves (who actually brought useful stuff).  Even my own home civilization isn't bringing in jake (though since the liaison decided to commit suicide by running right into a pair of ogres, I can only blame him for that).
« Last Edit: April 24, 2010, 07:53:04 pm by Treason »
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #491 on: April 24, 2010, 08:17:07 pm »

I'll try next time, but apon embark I got 20+ messages of cave-ins, and multiple dead underground creatures
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Lazureus

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #492 on: April 24, 2010, 09:03:05 pm »

I'll try next time, but apon embark I got 20+ messages of cave-ins, and multiple dead underground creatures

I've had one or two underground cave-ins on embark.. but never 20...
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Treason

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #493 on: April 24, 2010, 10:24:57 pm »

I'll try next time, but apon embark I got 20+ messages of cave-ins, and multiple dead underground creatures

I've had one or two underground cave-ins on embark.. but never 20...

I've had that happen about four times.  I figure it's when water manages to hit an underground magma pool and starts putting an obsidian cap over it.
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Zargen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.41 ϟ]
« Reply #494 on: April 25, 2010, 12:17:34 am »

How do you get the soccer field thing to work  ???
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