Two settlements make their home near the magma sea...
(Deon: that image's server "is taking too long to respond". 15 minutes later it works.)
-- Dieglazes, Rashfikod, region11, with Gen3.18e's changes.
gonna make home near the magma.
2x2 temp.marsh, 2 biomes(different stone layers)
18 copper, much underground seeds. 2 bulldogs. 27 pine logs.
umm... puddingstone aquifer? yep. relocate.
.....
2x2 temp.something, 2 biomes(different stone layers)
3 miners.
unicorns here. forge copper tools.
find caves on -8 to -12. Caves 2 on -15 to 19.
decide to make home on -30 near warm semi-molten rock.
too much warm stone! even up on -25.
farmer died of cave croc! woe! Lost Olin too!
A Nith harasses us.
find caves 3 on -20 to -24. Doesn't look good.
tantrums.
Year 1 summer.
damn draltha killed one miner!
smith dead of cave croc.......... still no magma seen for home-making!
one more dead. 2 left. Flee to nearest village.
Must wall off caves as soon as they're opened!
-- Riverwall, Igeradil.
gonna make home near the magma.
2x2 temp.conifer.
find caves and downward passage.
-27 warm stone. make home on -26.
foudn a magma pool. warm obsidian wall.
bah caves 1 block nice stairs between pond-farm and home. and magma blocks path on home level.
oh all these stairs it's so very untidy.
find magma sea on -27. (already down to 313 fps)
no food no drink. only meat...
Summer. Drink and food is okay now.
bulldog died to forest spider's venom.
Adamantine found.
ore-smelting with magma begins.
mid-summer migrants to 12!
make bucket-reservoir-pool away from hot but near home. oh, make buckets.
migrants to 15. (302 fps)
home caravan. rats are eating our seeds.
make gold into useful furniture.
Year 1 winter.
make magma finishing forge: CRASH.
..
make magma finishing forges.
nords, make depot near magmaworks.
Year 2 spring.
Hooray migrants to 38! Unlimited hauling!
child crafting mood: muskox bone spike for trap.
FB comes, eyeless tarantula.
a 16-flayer SIEGE. 53k wealth. wall off them? hmm. haulers outside. got them indoors.
walling done; its good to have many mason trainees.
now can make weapons for weapon traps. and maybe ARMORS.
we're cut off from iron ores.
Year 2 summer.
have 14 red steel thanks to ilme/baux we embarked with. make sweet edged weapons.
have lots and lots of cassiterite(tin) but no copper.
oh. insane merchant. gonna stink up the base.
let the invaders in.
2nd SIEGE! late summer centaurs.
whoa, some centaurs block +trap+ -spears a lot! fight some. victory, both sieges over. (145 fps)
Year 2 autumn.
mood: granite amulet, 4k.
found garnierite. Bah nickel.
migrants to 45!
90 gold, 120 tin... low on armor metals.
home caravan. orcs.
..
trading, 1500 per =gold flask=.
155 fps, 2x2 embark, 45 citizens, 0+16 animals, 3 cavern layers (3 and magma seen). 432k wealth. 2300 stones. Much stairs, home at magma.
"The Forgotten Beast Lothe Maken Sleftiche has come! A great eyeless panda. It has four stubby horns and it has a gaunt appearance. Its copper hair is very curly. Beware its poisonous bite!"
mood: a fir figurine of someone, 10k.
Ooh a RED DRAGON comes! fight. a wrestler died. our red steel weapons defeat it. Mastiff puppy tears its leg muscle.
Unib and Vucar bled out later.
late winter, greeting cage caught two snatchers.
nords.
Alath bled out.
Year 3 spring.
Atis bled out... sparring with all body fat gone-melted?
bad floor building connected a path to caverns 3.
leather mood: goat leather helm. 8k.
a wrestler bled out, not combat. Damn dragon!
immigrants to 57. 109 fps.
Urdim bled out.
Zon the planter bled out carrying two truffles.
have 283 dragon fat filling a kitchen. and 612 meat.
two caravans, 3-4 kobbos.
dyer bled out. in the fancy new dining room.
late spring, a flayer SIEGE. someone bled out bleh. in teh training barracks.
fight number one. lost one. clean traps.
someone bled out.
Year 3 summer.
a mason bled out.
potasher bled out at the well.
foolish merchants leave and climb up to flayers. duskie swordy lasted 18 pages.
A hero (skills 5-6) bled out!!
dorfs will not dump flayer corpses!
send the squads up to flayers. several casualties. we 44. axer lasted 7 pages, iron spear fractured hip through iron leggings... (82 fps)
mood: donkey bone chain, 1k.
hospital kid dead of thirst.
dyer dead, 20 pagefuls of combat.
bled. Rakust bled, 8 pages.
FB, gigantic oxpecker.
soldier moron wanders up past burrow boundary. fish dissector 100 pages, magically good chitin hood protects. shattering skull XX times.
one dead of thirst. we39.
everybody thirsty... bad tiny bucket-carried reservoir, bloody too.
..
bah, all caverns are dry!!! fight the flayers, many losses. 28 of use, WHYY would they not come to our traps earlier? was their leader trapped in a welcome-cage?
6 of 24 in rest. 3 foes left. try for the surface. all die to 3 spearflayers.
A centaur siege comes. FECK. with war black bears.
15 of us.
lesson to posterity: have 3 reservoirs or cavern water.
should have dug up to surface pool from below, using burrow-expanding all the way. or wall off the main stairwell. NOT burrow-restriction-lifted.
victory! (46 fps, fps death)