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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227789 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #45 on: April 06, 2010, 01:42:28 am »

It looks like I've figured out some mediocre values which work. I've "fixed" normal bolts and arrows too, so right now bronze bolts pierce bronze armor while bronze arrows do not.

At least ranged weapons are deadly again, so you will need a shield. Makes sense to me :).

I will add kobolds' subraces and update it to .05 with ranged damage fix.
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #46 on: April 06, 2010, 01:45:18 am »

Hey, are your kobolds like vanilla ones, or are they reptilian?
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05]
« Reply #47 on: April 06, 2010, 01:50:56 am »

- 0.5 is out, I've decided that the archery change is good enough for a new release.

- Osmans, dusk elves and sylvan elves use better arrows.
- Bolts have a chance to pierce armor of the same material (usually happens when you hit arms though).
- Sylvan elves use Ironwood which is good for weapons and armor. And their singing arrows are outright deadly if you have no shield. Fear the elves hehe.

Kobolds are vanilla and I will make them into two tribes, evil kobolds with macabre weaponry and "neutral" kobolds (based on cutebolds) with bug-related stuff. Boggarts and Kobolds.

Reptilians will have their own niche.
« Last Edit: April 06, 2010, 02:05:06 am by Deon »
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05]
« Reply #48 on: April 06, 2010, 02:13:47 am »

Sorry, a small fix .05b. I tried spears and pikes and they do not work in .05 against armor, so I've made similar fixes I've made for arrows and now you can use the spears and pikes to fight armored enemies. Please redownload ;).
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Polymorph

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #49 on: April 06, 2010, 02:48:15 am »

Wow, this is one of the few mods that has actually piqued my interest, considering I usually try to stay as vanilla as possible, with my own little mini-mods.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #50 on: April 06, 2010, 02:52:47 am »

Thank you. I try not to make it too non-vanilla (well, iron using elves are uncommon but still). Thank you.

Spears and pikes need some more testing. Maybe they are not too effective right now, I mean bronze pike vs bronze armor, but I am afraid to pimp them too much to avoid uberweapons. So some feedback or opinions would be nice.
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Polymorph

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #51 on: April 06, 2010, 03:18:57 am »

I noticed that gelatinous cubes can actually hold their own against a bronze colossus, eventually making them unable to stand or grasp. Not that I've tested any actual weapons against them, but the only way the bronze colossus could kill it was through slamming it into an obstacle. I will test swords against them some other time, but for now it seems they are way too resilient against blunt attacks in my opinion.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #52 on: April 06, 2010, 03:22:24 am »

Yeah, there's the problem with being unable to kill non-living things in this version. Too realistic :).

Unless you explode them.

Also severonbreaks and similar damages are broken now. There's a certain state of damage to a bodypart after which it cannot be damaged further NOR CHOPPED OFF. So a fully damaged bronze colossus cannot be killed by chopping. Toady should fix it at some point, right now cubes are just crawling masses of acidic ooze which you shouldn't touch :).
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #53 on: April 06, 2010, 03:25:27 am »

OK, elves use Ironwood AND other wood types. I should try to limit them to good biomes only to see if it makes them unable to use other types of wood.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #54 on: April 06, 2010, 04:05:24 am »

005c is out.

Sylvan arrows are able to tear through clothing now. Also they have a pushback effect (they make creatures fly in an opposite direction). Armor still saves.
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05b]
« Reply #55 on: April 06, 2010, 04:07:25 am »

How did you do that?!  :o
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #56 on: April 06, 2010, 04:08:55 am »

A huge velocity makes all the absorbed power to be transferred into momentum. At least it's how it looks like (like you hit them with hammers).
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #57 on: April 06, 2010, 04:22:37 am »

Cool! DL'ing now.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #58 on: April 06, 2010, 04:32:58 am »

They do not work against armor though, so it's going to stay like that until we have a penetration thingie fixed. Still they are able to shoot civillians now, better than nothing (in vanilla :P).
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.05c]
« Reply #59 on: April 06, 2010, 04:34:17 am »

Hey, do Sylvans all use Ironwood, or wood? Is there a tag that can change that?
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