Things are not well in Bridgerim.
a were siege comes! three squads, 2.5 pagefuls of them. late autumn.
9-10 weapon traps softened them up well.
9 foes left. dread were lasted 11 pagefuls.
orcs traders. go outside.
flayer ambush. and 2nd.
six in rest.
2nd caravan, 65 fps.
..
caravans leave, 79 fps.
make fourth squad.
two bedresters are hungry.
captain and treasurer married.
stupid flayer snatchers dropping limbs in our traps.
kick some mandrills. Flayers area-blast mandrills too.
nords. buy armor. four in hospital.
let (no)vice squads kill three elephants.
21 migrants, to 75!
domas the peasant died of infection.
Year 4 late spring, sylvans.
a gray dragon (Tomi's fun non-megabeast) stops by! GIGANTIC. it tore wrestler's lung, dead.
two dead from big firebreath
a fire starts. hmm maybe the sylvans will catch fire. no luck there!
Year 4 summer. dig more copper.
summr migrants. we 79. (61 fps)
Zuglar grown up to child status.
make squad five, just in case.
lets see if we can put 84 bucket-stored water back into the reservoir. pond mode. only 42 water left in buckets now.
..
flayer ambush. spaniel is toast.
ezras.
2nd ambush.
invisible source is doing area blasting, illithid toxin smell. that was 3rd sq, now 4th.
lost three soldiers.
keepers.
void master keeps surviving, 36 pages.
a spaniel froze to death.
3 in rest.
udib suffocated of something. and Tulon.
164k value 350 elephant meat muffins (elite. gray dragon meat too.)
buy 170k of non-rotting sun gold stuff from ezras. Give 240k.
soldier-hunter froze to death. *sigh* we are 73.
jeweler mood: perfect resin opal, 24k.
Year 4 autumn.
Onol the soldier suffocated.
asmel the jeweler suffocated...
fishery worker died in a brawl. we are 70. (48-52 fps, bin-combining)
another soldier frozen from poisons.
relocate hospital.
..
Urdim berserks... a child died of four steel morningstar attacks.
Morul the hammer-hero shall now deal justice.
some migrants come, just in time to clean up the dead murderers. we 70.
put three justice-chains.
best farmer dead. spearsorf dead. fisher dead. we 66. planter dead. other planter dead.
hero peasant dead. cook dead. miner dead. stop dispensing justice.
3 criminals alive and one insane. we 61. nine in hospital.
make some bedrooms.
hero-soldier dead. weaver dead. blacksmith dead. animal caretaker dead. wood burner dead. one went mad.
a child is punching a dog.
A SKELETAL BALOR COMES! enormous yet very weak. it loves to wrestle? charge? Captain dodges its grapples but keeps getting knocked down. victory.
Dim the captain is on !FIRE! well, her hood is covered in flaming brimstone. and she bled out, probably from bushfires.
57-61 fps, 3x2 embark, 55 citizens, 3+29 animals, 3 cavern layers (0 open). 984k wealth. 2500 stones. Ramps for main entrance. Bushfires. limited to burrow.
a child punching a glassmaker.
bone carver dead.
home caravan.
onul went sad, tosid went mad.
lizardfolk ambush. and 2nd.
orc traders.
9 of 54 in hospital.
remove all stockpiles! (57 fps with two carvans.)
get a barony.
use DFcleanmap. no help, 55-56 fps.
orcs brought a lot of black steel items.
make refuse stockpiles. and resume barracks training.
Year 4? winter. (Year 526)
Ber went sad.
a leopard bothered the caravan.
one sad fellow died.
order lots of mechanic jobs, for weapon traps maintaining.
damn shortage of coffins!
one insane died.
(modding: blood, pus, ichor, goo are now vermin-edible.)
reservoir is low enough to be a meeting area.
install six coffins. more bedrooms.
traders leave, 69 fps.
only 7 in rest. sad bonecarver dead. Onul dead of thirst. mad child died.
(dfcleanmap)
made kilns for cremating.
stocks: have 157 corpses, 308 body parts, 28 remains. 1300 meals, 240 meat, 220 glob. 930 dirnks.
dorf corpse in reservoir/bath area.
bury ten more. 72 fps.
4 of 49 in hospital. two of the Initial Seven still live, but very unhappy.
order novice miners.
nord traders.
Gesh berserk while training.