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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249310 times)

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #405 on: April 19, 2010, 07:58:31 am »

So I figure, if your willing to go through hell, AND THEN SOME, it might as well be notably valuable.

Spoiler (click to show/hide)

Oh, and, ah, blood for the blood god and what not.

Peasant

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #406 on: April 19, 2010, 08:46:55 am »

I've got my first successful fortress going on. It's a goblin fortress too. Barghests make for some excellent wrestlers since they like to bite.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #407 on: April 19, 2010, 08:49:35 am »

Did you mod the goblins to be a playable race?

They lack all the new reactions and buildings though. Just replace the whole PERMITTED_JOB:, PERMITTED_REACTION: and PERMITTED_BUILDING block from goblins with dwarves'. You may want to add some nobles (if you like nobles :P).
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Peasant

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #408 on: April 19, 2010, 08:54:32 am »

Yeah, i added all the nobles and pretty much everything the dwarves could do. We have a beautiful gobliness queen, and a barghest outpost liaison.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #409 on: April 19, 2010, 08:58:19 am »

That's cool.

Speaking about tilesets, don't you think that this:
Spoiler (click to show/hide)
Spoiler (click to show/hide)

is not better for DF font? I am just trying to understand you ;). I have no problems with playing with ASCII (and sometimes I prefer it to graphics) but I like smoother fonts than the "blocky" original.
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Peasant

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #410 on: April 19, 2010, 09:07:26 am »

The game is supposed to be a roguelike game, meaning that there's ascii graphics. Some people might prefer the ascii version of a graphics tileset one.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #411 on: April 19, 2010, 09:10:03 am »

But that character set I showed you in a previous version is an ASCII tileset too. Do you mean you are too used to original feel to enjoy it? :)
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nekoexmachina

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #412 on: April 19, 2010, 09:17:00 am »

Quote
Speaking about tilesets, don't you think that this:
What's the name of this awesomness?
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Whenever i read the "doesn't care about anything anymore" line, i instantly imagine a dwarf, sitting alone on a swing set. Just slowly rocking back and forth, somberly staring at the ground, and stopping every once in a while to sigh.
It's mildly depressing.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #413 on: April 19, 2010, 09:31:22 am »

It's Bisasam's antialised tileset. I really like it :).

It has 24x24 and 16x16 versions (well 24x24 will be useful when the merge with Baughn's version happens so we could zoom):
http://www.bay12games.com/forum/index.php?topic=47236.0
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #414 on: April 19, 2010, 09:33:20 am »

I play with ascii, but that's because:
1) I'm freakishly impulsive and will mod in things at a moments notice, but I'm no good with graphics, so I often can't use them.
2) I was raised on infocom games.


Max White cancels post: Taken by mood!
Max White has claimed a computer!

MUST MOD IN 69,105 CHRISTMAS TREE MONSTERS!!!

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #415 on: April 19, 2010, 09:37:53 am »

I see no problems with drawing new sprites, it takes a few seconds and do not distract from the game. But I like to play in ASCII from time to time.

Another reason why I play with graphics beside the fact that I like it, is that I often like to give my fortress to my brother to play around with it and then to fix the mess he's created. You see, he's a newbie at Dwarf Fortress. It's good because it gives me challenges after he plays, but also it's bad because he cannot perceive ASCII version to a point of immersion. Two factors combined, I haven't played ASCII for a long time :P. The first thing I did when 0.31.01 came out was a making of a quick Sphr's/Herrbdog's graphical combo for us (me and brother) to play.
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #416 on: April 19, 2010, 09:42:52 am »

Ok, so I'll pass on the Christmas tree monsters, but on a more serious note, I think it would be fitting to add grues to the field of play.

If you want them I can give you some source when I'm done, but there mine either way!

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #417 on: April 19, 2010, 09:48:13 am »

What? Do you mean THIS?!
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Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #418 on: April 19, 2010, 09:52:47 am »

Well I'm temped to say yes, however.
1) Nobody has ever seen a grue and lived.
2) They burst into flames when they come into contact with the sun.
3) Wishbringer gave the impression they were more like birds.


Na, thats just Domo. HELLO DOMO!

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #419 on: April 19, 2010, 10:06:40 am »

Hey, I totally forgot about that.

Grab this: http://dffd.wimbli.com/file.php?id=2158 to get rid of levers and other pictures in your dwarves' names.
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