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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249271 times)

Shima

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #375 on: April 19, 2010, 04:07:20 am »

Well then it certainly could work.  Probably better, since a bronze club hidden as a bone one could still be melted down.
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Oh Armok, the spice.

Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #376 on: April 19, 2010, 04:09:26 am »

And then, all we needed to do is not let dwarves have that reaction, so they couldn't melt it down.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #377 on: April 19, 2010, 04:27:47 am »

Eh, I am pretty sure that you can melt any weapon, so right now you can get "enchanted ironwood bars". I am not too horrified with it though, I pretend that elves twist their wood into ACTUAL metal structure using their evil forest magic :P.

Also thanks for the update for the tiles!

I will update the version now.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #378 on: April 19, 2010, 04:30:14 am »

Eh, I am pretty sure that you can melt any weapon, so right now you can get "enchanted ironwood bars". I am not too horrified with it though, I pretend that elves twist their wood into ACTUAL metal structure using their evil forest magic :P.

Also thanks for the update for the tiles!

I will update the version now.
Heck, the name keeps making me think that it's NATURS BEST METUL
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #379 on: April 19, 2010, 04:32:05 am »

Alternative version has been updated. Also I've put you in the credits list, Shima. Sorry that I forgot to do it immediately.

I will release Wasteland 0.2 soon and then I will patch up Genesis 1.3.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #380 on: April 19, 2010, 04:51:56 am »

CANT WAIT YO

Also, should the Balors drop an exploding stone on death to simulate the whole explosion thing in Dnd?
« Last Edit: April 19, 2010, 05:00:35 am by Acanthus117 »
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #381 on: April 19, 2010, 05:03:26 am »

Hiya!
I'm a big fan of your work and amateur modder myself! Must have put in a lot of work to get this far (Although not without help it seems). Nice work on an awesome mod!

So...Cats. Yea, we all hate them deep down, but only due to there rapid reproduction. But you know what I say, ask not what your mod can do for you, but what you can do for your mod.

Spoiler (click to show/hide)

Take it, leave it, your choice!

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #382 on: April 19, 2010, 05:10:46 am »

Oh god, I am already terrified by a thought of "nith roasts"... Neat creature, I like it, I think I'll use it, thanks :).

You have a small typo: relAtive.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #383 on: April 19, 2010, 05:12:32 am »

also, friendly.

DEON! I HAS ANOTHER IDEA!

What if I make a devil-like humanoid (red skin, horns, fangs, etc.) and an entity that makes them look like hordes of rampaging demons on the lower levels of hell?
« Last Edit: April 19, 2010, 05:15:28 am by Acanthus117 »
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #384 on: April 19, 2010, 05:15:44 am »

Ah, sorry, but anyway!
I'm currently working on a mod for making a LOT of animal men races (So far 20 planned), there all going to be miner cave dwelling, but as genesis isn't strong on subraces, you can take claim if you want.

That's if I ever get it done, jackal men aren't friendly to dwarfs or modders!

Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #385 on: April 19, 2010, 05:16:56 am »

Ooh. Jackals.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #386 on: April 19, 2010, 05:19:19 am »

You should see the tiger men, based on your avatar I would guess you would like them.

I'm more prone to bee men...

Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #387 on: April 19, 2010, 05:23:21 am »

No, I'm not a furry. My avatar is from an awesome webcomic.

I feel insulted.
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YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Max White

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #388 on: April 19, 2010, 05:25:27 am »

No, I'm not a furry. My avatar is from an awesome webcomic.

I feel insulted.

Implying that people see themselves as there avatar...

Wow, I wish I'm sure glad I wasn't Indianan Jones when THAT happened

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #389 on: April 19, 2010, 05:41:39 am »

Quote
but as genesis isn't strong on subraces
Heh, that sounds funny, especially considering the fact that Genesis is centered around very distinct subraces  (3 men, 3 elves, 3 humans etc.) and I am not speaking about castes which would use the same items and definitions and regions :).

Quote
that makes them look like hordes of rampaging demons on the lower levels of hell?
AFAIK [LAYER_LINKED] makes races in the cavern system, and I think there's no way to place them on the HFS level. Also with a few new additions, I think caverns are deadly as they are, but new races would be still cool. Just don't make them foocobi please :P.

Quote
I feel insulted.
Man, take it easy.

Quote
Wow, I wish I'm sure glad I wasn't Indianan Jones when THAT happened
Laughing :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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