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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249229 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #345 on: April 18, 2010, 06:13:03 pm »

I may look into its deadliness too. It may be too severe...

Also about cave lobsters... Eh. I've spent a night tuning those tiles to fit the tileset I use, so it's sad that you cannot enjoy it :(.

P.S. Can you send me the tileset you use? I can adjust things to fit it.
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Cheddarius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #346 on: April 18, 2010, 06:17:09 pm »

Wait, you made bolts more deadly?
What?
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GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #347 on: April 18, 2010, 06:24:32 pm »

If possible, will you use the cocoa tree I plan to use, if you haven't got a cocoa tree?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #348 on: April 18, 2010, 06:40:33 pm »

Wait, you made bolts more deadly?
What?
Why do you ask? In vanilla bolts cannot pierce armor of the same material at all. Combine it with a shield skills (a shield which can be made out of anything, even WOOD!), and you get totally invincible melee vs. crossbowmen.

While in reality a crossbow bolt was able to pierce a knight's armor.

So just train them in parrying more. My wrestler bat out bolts out of the air with BARE HANDS!

P.S. Here's a proof that it's still not hardcore enough.

This is a screenshot from my dev. of Wasteland mod, and bullets have 1000x shooting power in comparison to vanilla bolts.
You can guess it by the damage done by a common shot.



STILL I JUMP AWAY FROM THEM, easily. Matrix style. And I am just a "talented" dodger.

Quote
If possible, will you use the cocoa tree I plan to use, if you haven't got a cocoa tree?
Sure, the coca bush I've made is cool. I thought about it by myself.
« Last Edit: April 18, 2010, 06:49:18 pm by Deon »
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Cheddarius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #349 on: April 18, 2010, 06:48:16 pm »

I thought marksdwarves could destroy basically anything that came at them, though. Three legendary marksdwarves gunning down vast battalions of goblins, piercing their lungs, hearts, and pancreases with one bolt...
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Cody1750

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #350 on: April 18, 2010, 08:14:07 pm »

Just played it and found the variety of enemies makes the fighting more interesting and the mod is better than before.
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Cacame Awemedinade, Elven Dwarf King, the universes awesomest elf ever.  Follower of The Way of Axe, Blood and Coal
If your armor was 50% as good as two other civs and 30% as good as a third, do you really think you'd do well in war? That'd be like trying to engage a rocket-launcher mounted Humvee with a pistol riding a tricycle.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #351 on: April 18, 2010, 08:18:25 pm »

I thought marksdwarves could destroy basically anything that came at them, though. Three legendary marksdwarves gunning down vast battalions of goblins, piercing their lungs, hearts, and pancreases with one bolt...
Cheddarius, tell me honestly. Did you even try to play the current version? Bolts cannot pierce more than one organ now, and even a completely destroyed heart is not a problem for a tough dwarf. Also if you wear ANY armor, bolts of the same materaial bounce off. So only steel bolts can bruise skin of a dwarf in a bronze armor. Other will bounce off. And because nobody uses steel now, you can safely walk around in an iron armor.
My mod changes it.

Cody1750: Thank you.
« Last Edit: April 18, 2010, 08:20:13 pm by Deon »
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Cheddarius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #352 on: April 18, 2010, 08:46:10 pm »

I'm not allowed to play the current version; I'm in Cavebrands, and we're not supposed to play the current version before our turn, in order to be confused and have a chaotic game.
In any case, I assumed that the current version had basically the same bolts - but apparently not. Thanks for the clarification.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #353 on: April 18, 2010, 09:10:02 pm »

Yeah, in current version only Axes work as weapons :P.

Hey, good luck with the game when it's your turn. Oh man, how can you wait I don't even know. You're the man :P.
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Cheddarius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #354 on: April 18, 2010, 09:15:48 pm »

Thanks, looking forward to trying this mod when I'm done with my turn!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #355 on: April 18, 2010, 09:16:43 pm »

From another point of view, you missed most gamebreaking bugs and you'll get developed mods when you're able to play :P.
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Cheddarius

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #356 on: April 18, 2010, 09:23:07 pm »

Yeah, true.
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Shima

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #357 on: April 19, 2010, 12:24:33 am »

Gotta say Deon, I enjoy your work.  The only thing that irks me is how the included graphics are more or less required.  I dunno, I've just come to prefer a more traditionalized tileset.  SO, in the interests of allowing anyone who, like me, enjoys the mod but not how it looks, I've taken some time (About 10-15 minutes) to fix up the mod so that it can run with a less changed tileset.  Unfortunately, it's dependent on the tileset that I personally use, but who knows, some folks might like it.

Info on it: It's based on a Mayday, with extensive modifications that I've done over the past year.  One of the notable things, is that I've replaced some of the unused tiles for flavor such as more trees, vermin, fruit, etc.

The file includes the a modified copy of Genesis 1.25, along with the art file.

http://dffd.wimbli.com/file.php?id=2155



Spoiler for some pictures.

Spoiler (click to show/hide)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #358 on: April 19, 2010, 02:30:48 am »

Yeah I plan to release a plain ASCII version, and a version with different graphics.

Thank you for your struggles to help me with it :).
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.25 ϟ]
« Reply #359 on: April 19, 2010, 02:35:00 am »

Here ya go.
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