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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1228223 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]: At last :P
« Reply #3315 on: October 02, 2010, 10:45:13 am »

I already did.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3316 on: October 02, 2010, 01:34:30 pm »

Quote from: Toady One
10/02/2010: I started with some bug fixes, in particular making invasions work again. I also resolved several tracker reports involving the raws and typos. For people that haven't been updating their own raws, this'll include the addition of a few new creatures and rehabilitate some others, fix up (non-)rotting plant debris and some other issues. I'll release this before I start up on adventure mode, tomorrow or thereabouts.
Hey, so invasions ARE broken. And I wondered why do I have so many plant debris :/. I will definitely look into that, and it looks like we get a new version soon, so be ready :D.

P.S. I also plan to expand the bestiary a bit. I.e. to have "triangles" for creatures of some kind. Example: horse-unicorn-nightmare (normal-good-evil). I have a lot of plans (wolf-spirit wolf-dire wolf; dog-adlet-hellhound; cow-white cow-firebull), please suggest yours! I plan to populate evil and good areas more.
« Last Edit: October 02, 2010, 01:42:05 pm by Deon »
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Prepaid Lenin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3317 on: October 02, 2010, 05:41:37 pm »

Could there be zombies? Like just plain old human or goblin zombies in evil areas maybe?
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dragonshardz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3318 on: October 02, 2010, 05:50:36 pm »

There are actually mummies and lost adventurers in caverns sometimes.

GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3319 on: October 02, 2010, 06:22:31 pm »

In the spectrum of Good:Normal:Evil
Mountain Gnome-Gnome-Dark Gnome
Dryad-Deer-Gorecharger
Merperson-Fishman-Siren
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Proud of my heritage.
Prepare to lose your sanity.

kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3320 on: October 02, 2010, 10:02:58 pm »

Pixie/fairy:Wood Sprite:Will-o-Wisp
Wandering Man:Wood Man/Wild Man:Crazed Man (substitute man for various races.
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Nom nom nom

blackmagechill

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3321 on: October 02, 2010, 10:26:36 pm »

wambler-wambler- giga wambler
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3322 on: October 02, 2010, 10:44:45 pm »

wambler-wambler- giga wambler

A fluffy wambler that can actually reach your knees?!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3323 on: October 03, 2010, 04:21:13 am »

Heh, will-o-wisps and jack'o'lanterns should definitely be in and stalk marshes. I have graphics from the old version, I just forgot about these cool shiny buddies :).
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]: At last :P
« Reply #3324 on: October 03, 2010, 09:06:18 am »

This forum thread looks like it's been going slower lately  :( . I remembered it used to be around 1 more page per day. It's been at page 221 for two days already...
I'm posting less now that I'm taking a break from DF... nothing to suggest & argue with Deon now.
also taking a break from action games on the Xbox.

>Example: horse-unicorn-nightmare (normal-good-evil).
I made evil horses for last year's DF+Genesis, so the use_evil_animals civs had decent mounts (with better bite).

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3325 on: October 03, 2010, 10:34:49 am »

Now that I think more of it, nightmares and hellhouds would better suit the hell layer.

Quote
This forum thread looks like it's been going slower lately   . I remembered it used to be around 1 more page per day. It's been at page 221 for two days already...
Yeah, mostly because I don't release frequent updates now and there's some problems with the current version of DF itself (no cities for adventure mode, no invasions for fortress mode) and I have some troubles at Uni. It's a temporary stagnation ;).
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3326 on: October 03, 2010, 10:38:09 am »

Quote from: Toady One
10/03/2010: Released Dwarf Fortress 0.31.15

OH MY GOD! I need to finish my literature review for the uni until tomorrow D:. Noooo... I will finish it this night I guess.

TIME TO MAKE AN UPDATE :D :D :D.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3327 on: October 03, 2010, 11:12:03 am »

Yeah fine, the mod files are updated. Most of the Toady's fixes were already fixed in Genesis, mostly thanks to TomiTapio and other participants of the discussion, but some were still not (like double definition of front toes on blind cave bears and not roaming cave dragon so you didn't see them).

But I don't want to make it an excuse for another release. Time to work on some new content!
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3328 on: October 03, 2010, 11:20:28 am »

Thought some more:

Good giant spider: shrubland, savanna, taiga forest, tropical forest. Catches rabbits and walking-type birds in its webs, doesn't attack humanoids (benign, non-predator), some civ farms it for silk.

Neutral: the current giant forest spider.

Evil giant spider: spits very nasty venom at a distance. Faster than other spiders (because cannot boost combat skills or attack numbers). Larger than the other spiders. Maybe 12 legs, for combat durability. Or extra tentacles for extra attacks. More valuable chitin and bits, cheap (low-quality) silk.

Edit: oh, a forums-email reply from Toady! He explained STP and SMALL tags. I put the info up at http://df.magmawiki.com/index.php/DF2010:Body_token
« Last Edit: October 03, 2010, 11:30:23 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.12b/14ϟ]
« Reply #3329 on: October 03, 2010, 11:43:04 am »

Yeah I knew about STP and SMALL, but I didn't know that SMALL parts are more often used for torture :P.
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