6 coal, not fuel. It still requires an additional fuel for a normal blast furnace (and magma for magma blast furnace).
So the main difference is that the magma doesn't take that additional fuel for the smelting process to take place? Thanks!
They are usually okay for me. maybe I should increase their biome settings a little. On Genesis (medium) they almost always survive.
It's probably my biome settings, I often end up with a MASSIVE amount of aquifers (as in, over half the map) as a result of attempting to get a few areas of awesome volcano-age.
All hostile civs but werewolves require you to reach some level in population, production or trade. Illithids come at level 5 which is equal to the maximum level of fortress (maximum by numbers, everything higher is considered the same); I think lvl5 wealth is 300'000 but it could change in the last version or I may be wrong. Just trade more and get more dwarves. Also make sure that when you embark there's an access to other civs (including hostile); they should be listed on the "neighbours" screen in the embark mode.
Ah, that's what I meant, I've never seen a siege on Genesis - and with the exception of Dusk Elves (and sometimes one of the then-human races), I would have every race on the "Neighbor" screen, including all the hostiles (red lines and all) - Werewolves just don't show up to siege, period. Maybe I haven't gotten enough dwarves or wealth for the rest, but I figured I'd at least see werewolves after several years. They're there, I even went into legends and made sure it wasn't a civ of like 1.
You mean the whole time? You can start without animals but with time they should travel through your location. Every region on map has a set amount of critters, and their frequency parameter determines how often can they enter your map. It's partially a random luck, and partially a world generation result.
Also I think I haven't added SAVAGE critters so savage biomes (like untamed wilds) may look lifeless in comparison to common biomes. I will work on it, thanks.[/quote]
Maybe that's it; I tend to have hunters complain on and off again for years about "There is nothing to hunt" and the fisherdwarves, "There is nothign to catch in the central swamps - there is nothing to catch in the brook - etc etc" I thought maybe they just hunted when I wasn't looking, but nothing was ever added to the "deceased" list on the unit screen, so apparently not. Maybe the wild generation on the worlds I was genning were off badly? I'll try a Genesis Medium and report back on the siege and animal life thing.
A final request for now, just not for Deon in particular - I don't want to ask for a comparison of the millions of exotic weapons - Naginata, Katana, Wakizashi, Scourge, Glaive, Barbed Spear, Thunder Hammer, Ice Axe, etc - that would take forever, but can someone maybe very briefly explain how the weapons RAWS work out? I really can't make sense of them, and under "Weapons" on the wiki, it really just says "Bigger weapons do more damage".
Just got back from doing security for a golf tournament. Time to try out the new version and see if those bugs were just oddities in my worldgen info!