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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1234129 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #270 on: April 14, 2010, 03:01:10 pm »

Check the errorlog.txt. If there're crocodiles, you have duplicate errors.

Spacepup18: There're some "specific" tiles etc. so wait for the 1.15 to be released, I may do it even this night, There everything is fine. Actually everything is already fine, but I need to add tiles to vultures, buzzards and other birds before I upload it.
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HonkyPunch

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #271 on: April 14, 2010, 03:24:39 pm »

Well, nothing about crocodiles in the error log but now I know i have to go back to everything i've made and see why i have a wall of text about each of them.
Fun stuff, that.
(I'm still a bit mystified, honestly. They show up in "Play now!" in adventure mode.)
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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #272 on: April 14, 2010, 03:31:24 pm »

If you have ANY duplicate error, it may lead to purring maggot civilizations. This is how DF works.
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Lancensis

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #273 on: April 14, 2010, 03:53:12 pm »

It's the Curse of Armok, upon those who attempt to emulate His divine plan. Boiling leather will rain from the skies, and the crocodiles and maggots will rise up to destroy those who tamper with sacred things.
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HonkyPunch

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #274 on: April 14, 2010, 04:07:21 pm »

Indeed. I'll just have to go back through my raws and mess with things. And add tissue thickness to some creatures (what is this I dont even)
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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

Morrigi

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #275 on: April 14, 2010, 05:15:54 pm »

I'm having issues with the katana. I've attacked several humanoids with it, and stabbing seems to be taking off heads and limbs. Is there an easy way to fix this?
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Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #276 on: April 14, 2010, 05:21:20 pm »

It's a side effect of a slash-stabbing attack which some swords have. I may have to rework it because damage is a bit different in 0.31.03 in comparison to 0.31.01, thanks for reminding me about that.
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HonkyPunch

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #277 on: April 14, 2010, 11:52:15 pm »

Well, the problem is obviously not this mod. I think i'm going to take a break from DF until 31.04 is out, as my raws are completely screwed up. Heh, i'll have to install your mod from the get go, next time, and get rid of everything except the samurai and nords(and make them into dwarves. SNOW DWARVES :D )
I really need to learn to fix all of the problems with my creatures right away, instead of waiting till my error log is 60+ kb (from one startup)
Sweet mod, though. Love the samurai stuff. The world needs more samurai games..heh
« Last Edit: April 15, 2010, 01:03:02 am by PoonHat »
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nobody of great interest

i have a crap tumblr page. i usually post art but my scanner is down. http://www.tumblr.com/blog/heygofuckadog

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #278 on: April 15, 2010, 12:03:26 am »

Thank you :).

I have a test in 3 hours. After that I will relax a bit and finish 1.2 :).
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Zargen

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #279 on: April 15, 2010, 04:04:48 am »

Since I play with your mod as the only mod I use, I was wondering if you can help me out real quick. Want to add some animals to be trained for war that I happen to catch. Grizzly Bears, Wolves, Bulls, and Cougars.

What tags do I add to their rars and where? If you dont mind helping out :p
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #280 on: April 15, 2010, 06:43:27 am »

Check the creature_large_temperate.txt, there're grizzly bears and wolves (and I think cougars).

Bulls are in creature_common_domestic.txt

All you have to do is to add [trAINABLE] to them.


Also sorry for being slow with 1.2. I was working on little something:
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Acanthus117

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #281 on: April 15, 2010, 06:44:28 am »

Awesome! What does the lost adventurer look like?
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #282 on: April 15, 2010, 07:10:35 am »

Nothing from this list :). These are Doom monsters, and I use them as cavern guys for Fallout mod.
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Julius Clonkus

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #283 on: April 15, 2010, 12:26:54 pm »

Nothing from this list :). These are Doom monsters, and I use them as cavern guys for Fallout mod.
Awesome.
Will you only be using the graphics or are you actually going to make them as accurate as possible to their counterparts in Doom?

If so, hooray, due to the new damage system they won't be pushovers because creatures don't circlestrafe around them at 50 mph and they don't drop at the slightest hint of a projectile hitting them.
« Last Edit: April 15, 2010, 12:29:50 pm by Julius Clonkus »
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Holy schist, this thread is mica me sick.
DF Players never truly leave.  They just abandon the fortress for a few years and then reclaim.

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [ϟ 1.1 ϟ]
« Reply #284 on: April 15, 2010, 01:35:38 pm »

Yeah I will add real doom monsters to the lower levels. There's nothing mentioned about DEEP UNDERGROUND CAVERNS in Fallout :P. Thus, why not to make that place a Doom's hell?

Those who do not like it will be able to play as usual on the surface and in the upper caverns, and those who want some Phobos Base experience can dig deep and send marines to shoot ugly mother******. :P
« Last Edit: April 15, 2010, 01:48:15 pm by Deon »
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