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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246851 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2670 on: August 25, 2010, 03:37:16 pm »

Okay I see. Ogres cause crashes too. It's fixed now. The next version (upcoming) should be totally stable. That damned genitalia upgrade... It took so much work that I left some mistakes which were not identifiable by the game parses (errorlog.txt).

P.S. To fix your current game, delete
Code: [Select]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]

is the lower part of the [CREATURE:OGRE] in creature_standard.txt (the castes were declared in the first part of the creature paragraph).

P.P.S. Same issue with the reindeer. Okay, now I see why elves caused a crash there. You should remove the same stuff as from ogre and rat man.
« Last Edit: August 25, 2010, 03:45:30 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Miko19

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2671 on: August 25, 2010, 03:51:20 pm »

Holy shit! The genitalia stuff ROCKS! I just found some dusk elfs that were missing, uh, both testicles and a phallus.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2672 on: August 25, 2010, 04:01:00 pm »

Poor guys.

Anyway, that's it. The problems in 3.03 were in ratmen, reindeers and ogres.

Also I've figured out that the following critters still do not have proper graphics:
Spoiler (click to show/hide)

Why did nobody mention it? :D I'm fixing it right now.

Here're all other critters (without fish, vermin and other minor stuff):


182 here. With the missing 11 critters (without graphics) it makes total of 193 big creatures. Quite a number.

P.S. Actually it's something around 200 because I didn't put giant versions of felines into this table.
« Last Edit: August 25, 2010, 04:04:03 pm by Deon »
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2673 on: August 25, 2010, 04:11:15 pm »

When a brook freezes it changes to rocky-type tiles.
Spoiler (click to show/hide)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2674 on: August 25, 2010, 04:16:10 pm »

Yeah that's a problem with DF using the same tile... And I don't use background color here, so it looks weird... Could you please live with it for some time? It's not moddable :D.

The next DirectX version will allow us to customize tiles, so this problem should be gone. It all depends on Baughn though.
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Eagle_eye

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2675 on: August 25, 2010, 04:28:02 pm »

just a suggestion for the next version: make ithillids weaker, or less expansionist. They always end up owning half the world by year 600 or so.. often wiping out other civs.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2676 on: August 25, 2010, 04:36:52 pm »

Sure, I will tweak their biomes.

Also, a raptor:

:)
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2677 on: August 25, 2010, 04:38:20 pm »

Yeah that's a problem with DF using the same tile... And I don't use background color here, so it looks weird... Could you please live with it for some time? It's not moddable :D.

The next DirectX version will allow us to customize tiles, so this problem should be gone. It all depends on Baughn though.

Ah, geez! Well I guess I HAVE to... 8)

I have a question about Iron.
I have alot of Iron bars. But in my magma forge I can't select Iron from the material list. Why is that?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2678 on: August 25, 2010, 04:43:00 pm »

You cannot use iron to produce weapons/armor.

In the included excel manual:
Code: [Select]
Finishing Forge:
Harden Iron Takes iron bar + fuel, produces wrought iron
Make pattern welded steel bars Takes iron bar, pig iron bar, coal + fuel; gives 2 steel bars
Basically you have to make wrought iron first. It requires an additional unit of fuel.

So the iron is not automatically a cheap bronze, it requires a bit more work to make iron weapons/armor now.
« Last Edit: August 25, 2010, 04:46:04 pm by Deon »
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2679 on: August 25, 2010, 04:44:20 pm »

It's part of the integration into the Ironworks mod. In real life, normal Iron is (apparently) too soft to be used as a weapon, you have to build a finishing forge to turn it into wrought iron, which is about equal to bronze.

Ninja'd.

Also: Deon, you forgot to update your sig again (the version is out of date, your sig says 3.0, when it should say 3.03).
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2680 on: August 25, 2010, 04:48:19 pm »

Aha!
Maybe I should check the manual :>
Btw how is the wikia comming? :> - Should add it to the front-post.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2681 on: August 25, 2010, 04:49:22 pm »

Actually it should already say 3.04, I am just a bit lazy with the update >:(.

 I should finish it faster (and make myself to update the manual, and make wiki... lots of work to do, darn!).
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2682 on: August 25, 2010, 05:29:28 pm »

Is there a .txt version or .pdf version of the manual? I can't open .xls files ://
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2683 on: August 25, 2010, 05:35:56 pm »

Also, a raptor:

I thought they had feathers and chirping noises. Running half-bird half-dinosaur. Not fat or bulky at all.

Might be nice to have a ranch-for-meat domestic lizard, maybe an iguana.

"The green iguana (Iguana iguana), indigenous to Central America, has become extinct in some countries and is endangered in others as excessive hunting and destruction of their tropical forest habitat has depleted their numbers. The green iguana depends on trees - they feed primarily on leaves, flowers and fruits from the upper storey of the forest - but as species from the forest-edge, they can also do well on farms or ranches with forested areas."
"It grows to 1.5 metres (4.9 ft) in length from head to tail, although a few specimens have grown more than 2 metres (6.6 ft) with bodyweights upward of 20 pounds (9.1 kg)."
- swims, has Fleequick, size 6-8 kg, eats vermin and fruit. not in freezing areas. poor viewrange, maybe 12. So its like a tropical nearsighted slow cat with littersize 3-9 (70-90 IRL).


Deon, the spreadsheet-format manual could be shared as an image, like this: (already too old version's manual)
Spoiler (click to show/hide)
« Last Edit: August 25, 2010, 05:41:06 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2684 on: August 25, 2010, 07:08:05 pm »

Deon, the spreadsheet-format manual could be shared as an image, like this: (already too old version's manual)

I got so goddamn sick of booting up Excel every time I just printed it to PDF

Is 3.04 supposed to be out? I got confused by earlier Deon posts
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