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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246733 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2565 on: August 18, 2010, 07:23:03 pm »

You were just unlucky, Vehine.

TomiTapion: spears are worse than axes in 1vs1 ratio, it's a fact. In most games axemen counter spearmen.

Spears are great to pierce armor and scales though, and to make enemy to bleed out.

Stab a dragon and run around until it bleeds. I like your test, and axes seriously need smaller area of damage (and daggers/knives even less).

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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2566 on: August 18, 2010, 07:26:56 pm »

Also, is it just me, or... are almost all of my dwarves female?
I mean, 8 out of 10, if I really had to form a ratio?  ???
Seems to be so. Vanilla DF feature, if population ratios are the same number, for some reason males die young or don't get many baby boys.

I've had forts with:
8 males 55 females
7 males 31 females
4 males 39 females
11 males 66 females
average ratio 6.4 to 1.
« Last Edit: August 18, 2010, 07:29:19 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

omglazers

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2567 on: August 18, 2010, 09:33:38 pm »

My current fort has about 60 women and 7 men.

It sucks due to the fact that marriage and babies is much harder to obtain.

I started playing with Genesis last week and have enjoyed it thoroughly since. Even the modifications to Ironhand make it awesome.

But in any case, I'd like to petition and mention that I really feel like the abundance of varities of plants is actually harmful.

My seeds and kitchen screen is FLOODED with options. There are so many choices when trying to plan and cook and brew, etc. etc. that it makes it extremely hard to deal with.

Including the fact that seeds created in Genesis are not cookable, dealing with the huge varities is truely an awful situation.

I decided at the start to embark with 4-5 of every plant so I could have a few seeds of every plant. Gigantic mistake. Along with plant gathering and trading, the influx of seed and plant types has really gotten overwhelming.

Next time in the future, I won't do this, but I almost feel like 'less is more' is one of those areas that would apply to the plant situation. Even without having the seeds, the huge list of plantable crops in farm menus is extremely annoying.

Perhaps reduce the varities till a GUI/Interface overhaul?

Or at least add the raws to give a reduction in the varities? Better ways to get rid of seeds? Lots of ways to go about it.

Other than that, solid mod. Thanks.
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Terv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2568 on: August 18, 2010, 10:22:30 pm »

Awesome mod, fighting gargoyles off has never been more fun :)
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2569 on: August 19, 2010, 01:08:34 am »

I have a questiom:Is it possible for genetalia to be removed by chopping/slashing or stabbing at it?I can axe a guy in the arm and it goes flying but when I axe him in the nuts they just stay.Edit:Red Dragons are REALLLY weak compared to Frost Dragons.

(editedit)It is impossible to create certain bone weapons on Adventure because you need to have a bone body part,which dosen't even happen if you butcher something.

(editeditedit)It seems that it will just accept any other bone,no need to worry  :D

How strong are Red Dragon bones?
« Last Edit: August 19, 2010, 01:29:38 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2570 on: August 19, 2010, 04:46:51 am »

All dragon bones and teeth are quite good, dragon tooth spear should pierce iron.


I will try to balance male-female ratio. Actually male castes are made more frequent than female, but it looks like it's not enough. When I make the next release I work on balance thus it's a good idea to playtest female:male ratio.

omglazers: I will make a "simplified" plant template and make other plants optional (as a separate txt download). You're right, it seemed cool at first when I've made it, but with time it gets old and annoying. Plus, not cookable seeds is not a feature, I just forgot to fix it.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2571 on: August 19, 2010, 07:05:15 am »

Are dragon bones tougher than bismuth bronze?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2572 on: August 19, 2010, 07:11:42 am »

Dragon bones are somewhat better than iron and worse than bismuth bronze. Dragon teeth are almost as good as steel so better than bronze and iron.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2573 on: August 19, 2010, 07:16:37 am »

Sweet.How about dragon raptors?
« Last Edit: August 19, 2010, 07:19:36 am by Dwarf mc dwarf »
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LizardKing

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2574 on: August 19, 2010, 07:34:18 am »

Sweet.How about dragon raptors?

I haven't seen those yet, but I hope I can keep them as pets.

If not I'll change it so I can. I must have those as pets.
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Antilope

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2575 on: August 19, 2010, 07:43:01 am »

Migrants brought one upon arrival. Naturally it's owner had an unfortunate accident very soon and it was turned into a war beast.

Unfortunately my fortress started crashing repeatedly before i could try it against some goblins or Illithids :/
Does someone know how they compare against the other war beasts (dogs, boars & black bears if i'm not mistaken)?
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2576 on: August 19, 2010, 07:58:35 am »

Migrants brought one upon arrival. Naturally it's owner had an unfortunate accident very soon and it was turned into a war beast.

Unfortunately my fortress started crashing repeatedly before i could try it against some goblins or Illithids :/
Does someone know how they compare against the other war beasts (dogs, boars & black bears if i'm not mistaken)?
I have put one up against a bear both Dragon raptor and bear have no skills

DR wins without a scratch

I try another round
DR gets a few scratches

I try the same dr against 2 black bears and it wins without a scratch

I try it against a legendery striker,wrestler and fighter bear and it wins with a scratch.


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Tormy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2577 on: August 19, 2010, 08:40:57 am »

My current fort has about 60 women and 7 men.

FYI: Fortress of Dreams -> 60 women and 1 man. :P
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2578 on: August 19, 2010, 08:54:32 am »

Too bad there are only breeding spores in DF,not sex  :( poor one man.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2579 on: August 19, 2010, 10:06:54 am »

The dwarven gods prohibit sleeping around.

Damn, last night's lakeside fort died to month 5 werewolf siege. We had ten unskilled citizens and no traps. Now I'm reducing werewolf sizes, as they were gangs of TOUGHMATERIAL 350-kilo bears last night... doing a reclaim now, and the damp-from-lake hospital had 1-2 high water in it.


Check out this webradio for DF background music: http://www.sky.fm/newage/   also inside WinAmp shoutcast.

Edit: writings from Reveredbridge and Reveredbridge reclaim:

Spoiler (click to show/hide)
« Last Edit: August 19, 2010, 12:02:37 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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