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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246929 times)

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2550 on: August 18, 2010, 07:33:48 am »

First siege begins in Glazegills... probably won't survive unless wall off.
Only two dwarves drowned in the magma pipe thanks to dodging hostiles near it.



(I have given flayers primitive/simple weapons (spear, dagger, mace, buckler),
and removed tadpoles and area-blasting small-size outpost minds)

Oh well the caravan guards defeated the siege, somehow. Stupid dwarves will not move in Formation!
« Last Edit: August 18, 2010, 08:01:07 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2551 on: August 18, 2010, 07:38:20 am »

Hey Deon or anybody who can answer this question,were the spikes on war hammers removed?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2552 on: August 18, 2010, 08:04:23 am »

Hey Deon or anybody who can answer this question,were the spikes on war hammers removed?
Looks like so, the war hammer has only [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] in Genesis.
Pole-axe and war hammer have different designs, and maybe it's too good to have a blunt-and-stab weapon.

I'm nerfing my swords and axes some, because spear takes 20+ stabs to kill (try as adventurer), and slashing ones just chop lowerbody off Very Often.
Wish I could set so that no dwarf migrates with lasher or pikedwarf.

Edit: Deon, and other adventurous souls, here's my current raws:
http://dl.dropbox.com/u/8967397/Tomis%20raws%20aug-18.rar

It's nice to fine-tune your own worlds. But then again I was a programmer back in 2000-2005.
« Last Edit: August 18, 2010, 09:22:24 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2553 on: August 18, 2010, 08:07:47 am »

Hey Deon or anybody who can answer this question,were the spikes on war hammers removed?
Looks like so, the war hammer has only [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] in Genesis.
Pole-axe and war hammer have different designs, and maybe it's too good to have a blunt-and-stab weapon.

I'm nerfing my swords and axes some, because spear takes 20+ stabs to kill (try as adventurer), and slashing ones just chop lowerbody off Very Often.
Thanks,we REALLY need them to be nerfed because I had to resort to hammers for my Fun
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Mudcrab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2554 on: August 18, 2010, 09:21:19 am »

At the year 1050 most evil civilizations seem to die

Apart from Werewolves, who dont really seem to do anything?

Bronimin

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2555 on: August 18, 2010, 10:37:55 am »

because spear takes 20+ stabs to kill (try as adventurer),

who cares if you can easily make many creatures run from you, vomiting and oozing blood, if you can make them 'give into pain' before finishing them off without the barest scratch on yourself?

i admit they are terrible against most mobs of enemies (wolf packs not included) but, in the 'real world' there where anyway.

more fun too to see the whole enemies wound screen red anyways :P.
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Mudcrab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2556 on: August 18, 2010, 10:58:01 am »

Agreed. Spears are actually very good for taking guys down. Like FB's and stuff.

Puncturing and what not. Destroying organs.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2557 on: August 18, 2010, 02:10:43 pm »

Agreed. Spears are actually very good for taking guys down. Like FB's and stuff.
Puncturing and what not. Destroying organs.
Daggers are good too, at least in goblin hands vs guard dogs.
I have issue with the instant axe-death of "lower body flies off". I'd rather have the axe make a horrible wound that causes bleedout in 3-6 turns.
Also have issue with Swans still flying at full speed when they have 10 wooden bolts in them.


Now I'm trying to get a 2x2 embark where 3 squares are freshwater lake or ocean and 1 square has some trees and No Aquifer. I keep getting goblins-died-out worlds, so I give them more littersize.
« Last Edit: August 18, 2010, 02:12:17 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2558 on: August 18, 2010, 02:48:38 pm »

It's weird. Ah, you play with "goblins".

In my world "demonic" citizens make huge empires and kill many.

Also I've felt the need to check the balance of weapons. I actually haven't changed them for a LOOONG time while I changed materials a lot, so it's expected that they are "wrong".

I feel that I should stop adding stuff and focus on balancing and common sense of existing stuff :).
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2559 on: August 18, 2010, 03:38:33 pm »

Made a little arena test.
12 unarmed goblins vs. 6 copper-axe stone dwarves (no armor, 1 in all skills).

4 x goblin head flies off.
7 x goblin lowerbody off.
goblin 3 bled out, torn liver, bruised heart, many tearmuscle-bruisebone. (9 axe-hits, goblin passes out, 4 hits, bled out.)
8 x dwarf testicle bruised from punch. (hmm I'll increase phallus size from 9 to 11, didn't land any hits.)
two goblins got upper spine nerves torn.

Overall, seems reasonable.
XLS spreadsheet: http://dl.dropbox.com/u/8967397/12%20unarmed%20goblins%20vs.%206%20copper-axe%20stone%20dwarves%20%28no%20armor%2C%201%20in%20all%20skills%29.xls
« Last Edit: August 18, 2010, 03:42:15 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

MiamiBryce

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2560 on: August 18, 2010, 05:43:57 pm »

It's nice to fine-tune your own worlds. But then again I was a programmer back in 2000-2005.

It's nice to fine-tune your own worlds. But then again I was am a programmer back in 2000-2005.

fixed.

Once a programmer, always a programmer.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2561 on: August 18, 2010, 06:41:16 pm »

I think Large Daggers need to be nerfed MASSIVELY,they are dwarven lightsabers.When I was attacking a demon,my axe couldn't hurt him but the large dagger cut him to pieces.
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Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2562 on: August 18, 2010, 06:44:17 pm »

I've noticed that shields seem to be pretty powerful as weapons.

It's either that, or Gargoyles/Giant Gargoyles/Giant Rats/Giant Toads aren't particularly threatening in and of themselves. My survival rate on my weaponless dwarves increases dramatically if they have a shield in hand to bash heads with.

Most of the time, a shieldbearer can manage to by-and-large incapacitate an enemy before my other dwarves with shiny axes and spears and warhammers arrive. The enemy barely fights back - the only time I received serious wounds is when one dwarfette split off from her troop in the underground and aggro'd into 9 ghouls.

(Ninja'd by dwarf mcdwarf's post:

I've noticed that daggers are pretty strong too. I'm sometimes managing to decapitate or eviscerate along the lower body with daggers at little to no weapon skill.
Broke her spine, ripped open her head and every limb.

So she just limped back to the hospital and by the time the doctor got to see her she didn't have any treatment prescribed. Lol moss dwarf.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2563 on: August 18, 2010, 06:53:11 pm »

Once a programmer, always a programmer.
Well I did make a simple Breakout game with ASCII characters in Amiga BASIC in 1990 after getting the Amiga 500... and got my first computer in 1984...

Another weapon test, which I'll spam to other threads too for "inspiration".
20 copper-spear stone-dw vs 20 copper nerfed-battle-axe goblins. (no armor, 1 in all skills): 16 goblins stand victorious.

axe: [ATTACK:EDGE:25000:5000:hack:hacks:NO_SUB:1150]
spear: [ATTACK:EDGE:20:11000:stab:stabs:NO_SUB:1150]

1 x spear tears goblin heart.
2 x axe to dwarf testicle "tearing it apart"
3 x spear to goblin testicle "tearing it"
1 x spear to upper spine
"Goblin 8 kicks Dwarf 9    in the nose with his left foot and the severed part sails off in an arc!"
1 x axe chops right hand
2 x spear removes right hand

5 x dwarf head flies off
14 x dwarf lowerbody away
1 x dwarf bled out
1 x goblin suffocated
3 x goblin bled out
16 goblins remain.


XLS spreadsheet:
http://dl.dropbox.com/u/8967397/20%20co-spear-stone-dw%20vs%2020%20co-nerfed-b-axe-goblins%2C%20%28no%20armor%2C%201%20in%20all%20skills%29.xls

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Vehine

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.03 ϟ] - ents
« Reply #2564 on: August 18, 2010, 07:11:52 pm »

Also, is it just me, or... are almost all of my dwarves female?

I mean, 8 out of 10, if I really had to form a ratio?  ???
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