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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247292 times)

Foamy

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What does the venom do to you?
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Deon

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It causes temporary paralysis of the bitten part and pain, nothing else. I've learned the hard way that people do not like harsh venoms :).


Also I've made a "potted plant" workshop (1x1) which does nothing (for you to decorate your fortress).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Another idea: livestock feeding workshop: insert plants and meat and flour. and prepared meals (pigs' slop). Maybe out comes crap?

The outpost of Orbsspun suffers some harsh sieges... like, 20 dead and 13 in bedrest.

Spoiler (click to show/hide)

(I have lots of screenshots but it's too slow to upload-copylink-insertlink 12 times.)

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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Oh man. Could you upload the screenshots as an archive?

Also, I've added a reaction to turn ashes+2boulders into 5 bricks. It should save those who do not want to dig lots of stone or do not have access to many stones due to aquifiers.

You can study architecture and herbalism at library now. We're almost there :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Okay, here're the latest Ironhand graphics in the work. Notice that I took my time and turned osman graphics into orc graphics:

Spoiler (click to show/hide)

Also now you can brew drinks in adventure mode (from gathered plants using a barrel made from logs).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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I quite like this font:

Spoiler (click to show/hide)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Urist McNewb

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is there any way i could get this to work with stonesense, and Dwarf theropist (though i don't know if it works with DT as i never tried. any help would be greatly appreciated
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And so, the world that had turned due to complex space formula, started to turn on simply the tears of gamers, remember to QQ, it fuels us!

Deon

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3.0 is almost released, so wait a moment :).

DT and Stonesense work with specific DF versions, so it means that if they work with .31.12, they work with Genesis.

So yeah, they work :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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3.0 is released

- 3.0: wesmans->keepers; osmans->orcs; new reactions: make plant fuel, make bricks. Plant fuel is made from two new plants (hearth bush and desert rose bush). Some of weird trees are removed. New graphics (0.48 Ironhand) and creature tiles (new war/hunting graphics, dog breeds' graphics, updates to old creatures, orc tileset etc.). Five new animals: asp, rattlesnake, desert cobra, parrot and ostrich. Male/female specific bodies; other body tweaks. Creature biome tweaks. Adventure mode brewing. More study options in the library (+architecture, herbalism). "Potted plant" decorative workshop. No more exotic pets.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

McBeer

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2454 on: August 13, 2010, 09:16:43 pm »

Quote
New graphics (0.48 Ironhand)
..what should i know about chosen tiles, if i want to use previous(and modified) tileset?
any changes in tile numbers? will work ok? same assignements?
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fun is for rich men, i assume.
----------
My axe is sharp and my beard is strong.

OmnipotentGrue

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2455 on: August 13, 2010, 09:16:51 pm »

Huzzah!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2456 on: August 13, 2010, 09:18:34 pm »

Quote
New graphics (0.48 Ironhand)
..what should i know about chosen tiles, if i want to use previous(and modified) tileset?
any changes in tile numbers? will work ok? same assignements?
Trees and plants use different tiles now. It should be easy to remap using RawTileSelector, just 5 min actually.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ironhand

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2457 on: August 13, 2010, 09:24:19 pm »

Yay, thanks for advertising for me.

I'm glad you like it!  :D
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2458 on: August 13, 2010, 10:26:10 pm »

That must've been a lot of hours Deon! Thanks for your hard work!

Screens (3 MB zip) from the disastrous illithid siege at Orbsspun:
http://dl.dropbox.com/u/8967397/DF%20screens%20-%20Orbsspun%20siege.zip
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

isabuea

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.0 ϟ] - We're finally here
« Reply #2459 on: August 13, 2010, 11:56:06 pm »

damn tomi, those images tell a painful story. just wow, your fort has been through alot.

oh and you beat the hell out of that gith wrestler, good work!
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