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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249874 times)

TomiTapio

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If clothes can be stained in the future this could be a good idea, is there any way to implement new happy thoughts? Like 'washed his clothes recently'?

Alas, thoughts are not moddable. And clothes-washing in a workshop is impossible, they have to walk through a pool of water instead. The Laundry Room would be Decorative and Fun.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Nat

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Soap workshop takes lye (made from ash) and animal tallow to make soap. One can easily embark with a few units of lye.
http://df.magmawiki.com/index.php/DF2010:Soap

Doh. I knew I'd forgotten something silly. Not that it was anywhere near the top of my list of priorities... I only bothered making lye because I got an immigrant who was an almost-legendary lye maker. I had a great setup for making a lot of lye, but no real animal-butchering industry.

Not that it really mattered in the end...
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Ladde

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I feel that I really want to try this out, but I think I'll wait, atleast untill I get my hands around more stuff in vanilla.
Thanks.
And again, keep up the good work!

Question:
So the Ironhand tileset that comes with Genesis, is that the only one that has complete, as complete as it is, set of graphics?
« Last Edit: August 09, 2010, 11:50:41 am by Ladde »
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Makaze2048

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And clothes-washing in a workshop is impossible, they have to walk through a pool of water instead.
Stupid hack, but would it be possible to setup a one tile workshop that contained water (even if you had to fill it yourself) and make a dummy reaction that neither produced not consumed anything (or one that just consumed soap) but would make a dwarf go stand there for a second thus washing him off?
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EuchreJack

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I would suggest marking a spot in a hole as "meeting area", then periodically flood it.  It would be dwarvenly awesome!

Eagle_eye

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I have to say, your mod is fantastic, but the fact that there are so many races means that there's a lot of trading and warfare overlap. Perhaps you could give each race a chance to come with a caravan, if that's possible?
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Ladde

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I'm playing this mod right now, and it feels great.

I have two questions tho.
Is there a guide? I see alot of new workshops :)
And is the Ironman tileset the most complete one? And is it up to date? :)
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Medicine Man

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What version of DF was genesis mod 2.99 running? (not 2.99b) I need to know if archery is still broken.
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arghy

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I embarked with a ton of different seeds but when i checked the kitchen menu none of them were on it--did i lose them are are they just uncookable?
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Deon

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If I remember it right, 2.99b and 2.99 are based on the same version. You can check "version changes" txt file in the root folder to see it.

Also I've got a few nice PMs so when I sort it out I should be able to make 3.0.
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TomiTapio

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Another idea came to me, after seeing (in a documentary) camel dung as game pieces in the desert (very few trees, no rocks).
They use elephant dung for firewood in some parts.
http://www.maratriangle.org/blog/2009/4/7/maasai-women-make-briquettes-to-replace-firewood.html

So... we might have a workshop that dries certain plants to make fuel. It's low-quality fuel however, not as good as charcoal.
Maybe three kinds of plants (reeds, leaves), insert many of them into workshop, out comes compacted peat (or similar). Fuel pellets.

"use of biomass from reed canary grass (phalaris arundinacea) as raw material for production of paper pulp and fuel." title of a paper

BTW, my current fort now has a bath area (2-3 or 3-4 high water), seems pretty popular. I drain pools to make reservoir, can't be arsed with pumps. Wait, wasn't pumps a "strength training station" in DF 40d.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Happenings in Orbsspun, a dwarven outpost with a strange language...



Manager's artifact
Spoiler (click to show/hide)

Leader's scribblings
still no hostile squads.
Spoiler (click to show/hide)

Edit: continuation
Spoiler (click to show/hide)
« Last Edit: August 10, 2010, 08:07:32 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

arghy

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Dear god i barely knew how to make quarry bushes and dwarven sugar work haha how do i get cacao and rice to work?
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arghy

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Alright so just growing everything and setting proccess plants on repeat seems to have given me an idea what everything is for(its fucking awesome). I love the wildlife--rabbits, foxes and all the other tiny little things that make a huge difference. I also love the fact that the vegetables are fucking diverse as hell! i just bought this massive pile of different vegetables from the elves so instead of eating meat and beer my dwarves are eating this massive variety!

Just how badly was the ore spawns nerfed btw? i'm getting 40d flashbacks with nothing but copper and silver.

After i made my first chocolate-strawberry jam-quarry bush leaves roast i dont think i could go back to vanilla!
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CapnKorin

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Can you huck fireballs as an obsidian dorf adventurer? If so, how?

Or are all the cool shooty doodies limited to NPC folks?

Also, how do you make/build things as an adventurer?

Is there a guide to this mod? Because the "manual" just displays the new workshop/training areas of dorf mode.
« Last Edit: August 10, 2010, 11:34:50 pm by CapnKorin »
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