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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229502 times)

TomiTapio

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Meanwhile, in the town of Ceilingtuft, famous for its legendary weaponsmith... It is year 3 mid-summer.

Beast cages, metalworks area, small farm, wells, and the cagetrapped main entrance.


Spoiler (click to show/hide)
« Last Edit: July 30, 2010, 05:03:14 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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The important part of combat imho is to use a lot of cannon fodder, once they get amputated you swap them out since they can still do other jobs. Fill in the empty slots as soon as possible. My baron is an ex-spear dwarf who lost his right hand.
Do your soldiers wear THREE steel mail shirts? Which is allowed.
http://df.magmawiki.com/index.php/Armor#Some_more_workaround_about_Size.2C_Permit_and_Layering
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Hey, what are those "dots"? Do you use it for ground? :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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TomiTapio

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Hey, what are those "dots"? Do you use it for ground? :)
I had to fix the eye-hurting text: period, comma, singlequote (Urist's possessive). Rarer _`_ start-single-quote I left as is, it's only in nicknames.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Doesn't it make it hard to spot an edge of a channel or a hole?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Doesn't it make it hard to spot an edge of a channel or a hole?
Nah, the air-dot is tiny and in the center, the period is big and in the bottom.


I adjusted the dwarves: 115% learning xp.
[SKILL_RATES:115:60:12:120] --custom
my previous xp rate (85% I think) was rather slow _in military training_.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Vherkin

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Did you ever though of making a reaction for training wrestling with a dummy. I though it's was kinda sad to se them used for every melee weapon but not wrestling. I wanted to see my dwarf do like martial-art movie and use them to train a little.

Spoiler (click to show/hide)
They even use glove for some protection! it's like boxer :)

About the orc:
I love dungeon keeper but im confuse, why did you remove the orc ?
I think is because the conclusion that the 3 evil civilization where near the same in a way.
And i think is, maybe, because the work on orc mod seems to have stopped, atleast by is original author and you don't want to take the relay in genesis .

I know dk, i love it, i see it as a fitting choice to remplace the greenskin. They are legion, they live underground in dark dongeon and they want to make your life miserable and turn everything that live EVIL! That a good choice.
But i still love the orc, do you plan to implant them back ? Do you have projet for them? or should i forgot them and fight the horde of the evil overlord ?  :o

Here i will suggest something if you plan to get them back:
Spoiler (click to show/hide)
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Zokinin

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So is it just me or do jade dwarves learn stuff at exactly the same rate as everything else?
I had two miners: One stone, one jade. Both mined non-stop from the beginning till about 15 minutes in and afterward both were at accomplished and started at proficient.
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TomiTapio

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The scrolls of Ceilingtuft unfold...

Spoiler (click to show/hide)
Yes, my goblin/barghest/orc civ has been upgraded to have brass and bronze.
« Last Edit: July 30, 2010, 07:23:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Cool story, Tapio. Build a nice tomb for you dead... or don't :D.

Vherkin: Actually it could be a cool idea to have an orc civ with an eastern flavor... And peaceful. It would be different and spice up the situation a little. Now I plan to replace osmans with an orc civ and to rename wesmen to "order". It will come along with paladins and witchhunters they have. This way we will get rid of weird "racial" names, and it would give more flavor IMHO.
Also the wrestling, how could I forget that.

It would be a nice change for 3.0 along with some other entity tweaks.

Zokinin: skill rates work a bit differently now. I will check it for 3.0.
« Last Edit: July 30, 2010, 07:55:45 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Vherkin

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Im trying to do a little "workshop" to trains architect, siege engineer, kicking and biting because i though library and/or mannequin was just not fitting for them. I just finished the graphic design.
Spoiler: Preview (click to show/hide)

It's a 10x10 miniature city with miniature catapult. I think is fitting and funny.
The siege engineer will trains to "prepare siege" with miniature catapult.
The architect will train building miniature thing in the city.
The kicking and biting training part? It's for dwarf who want to go Godzilla style!

Construction phase:
1. rassembling material
2. Setting a barrier for the construction
3. Commencing the construction proper
4.  A little city is born with in the lower right corner a desk, a chair and a lamp for them to have fun with calculation!

What do you think people, are you interested or i just scrap that because it's would seems off in a fortress ?
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Deon

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I think I will reduce it to a smaller size (and no way I will use THAT many material for a workshop) but the idea is awesome. Thank you.
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Vherkin

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Funny actually, i wanted to use more material than represented.
Something like: 5 raw green glass, 10-20 wood and 50-60 stone.  :P
Wanted to do it bigger too but was afraid of cave-in  :o
Maybe, next time when i try to design a workshops i need to use more my imagination and less graphic representation  ;D

I used the tool Custom Workshop Workshop! Maybe it will help, atleast if you did not know it's existed before :)
I learned something, the awsome graphic from genesis come from the graphic set. Now i have to learn how to actually use that too. The wiki calling me  :P

« Last Edit: July 30, 2010, 09:06:20 pm by Vherkin »
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Urist Imiknorris

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If I like the mod during my "test run" with Sparkgear XIII, I'll be playing it.
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ITS THE WHOLE POINT OF THE GAME
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Medicine Man

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Hey Deon,is it possible to make a "gather stone" feature on the "create" menu to create mining in Adventure Mode?
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