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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242050 times)

Medicine Man

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I press x and go into the butchery menu in Adventure and it is completely blank,I have tried it with A corpse in my inventory and a corpse on the ground.
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TomiTapio

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Do you have a dagger of some kind or a sharpened rock? This is not a Genesis issue I believe. You might want to ask in the
http://www.bay12forums.com/smf/index.php?topic=52208.2070
busy helpers thread.

Edit: testing with my own adventurer, who has a hand axe.
x,b,right,enter,enter. Bear is butchered. Hmm its nerves are not edible, not raw at least.
Slaking your thirst by licking blood spatters is a little silly.

I guess gather wood is kinda hard, you somehow have to climb on top of a growing tree first?
Small chert rock, no go in knapping.
"You pick up the blanked mire."
Loophole: gather plants from nowhere, make ginseng thread.
A few Camel kicks, goblin adventurer is dead.

New world and adv. Butchering practice. What is "black bear fat laced with water"?
Could gargoyle's "[TISSUE:ROCK]" mess up the ROCK in knapping? (changes it)

Hey, managed to make a sharp marble out of two small marble rocks i dropped. (not throw?)
Try to make more items... Select hammerstone fails. Do I need hammerstone IN HAND?
Wiki says "To knap, you must hold a stone in each hand." http://df.magmawiki.com/index.php/DF2010:Adventurer_mode

Got my first Scraper! boy it's clumsy to drop sword and shield and then get rocks from ground.
Tan.. macaque half.. scraper in hand.. success! Left hand now has generic "tanned hide" and blunt rock. Yay made a bear bone needle.
Oh wow, "drop bear blood" made adv dump whole backpack contents!
Bear tooth spearhead made. Bone+spearhead = spear :) Made spear used ok in butchering.
Made leather-and-bone shield okay. Now have 3 items in right hand and 3 in left.

Made stone axe, procured some pine logs.
Drop scraper, pickup scraper, drop skin, tan it. Black bear leg makes generic tanned hide, macaque skin makes macaque leather.
Made a pair of leather gloves.
Hmm crafted a bone trophy out of my bone needle.
Hmm the fireball-arrow I made makes my left hand melt x turns later. Got better. Left hand's fat is gone now. Moss dwarf power.

"You butcher the rotten Zombie Giant Ant mutilated corpse.
"You pick up the Zombie Giant Ant chitin [14] and put it in your giant toad leather backpack.
« Last Edit: July 19, 2010, 06:04:43 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Rumrusher

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I press x and go into the butchery menu in Adventure and it is completely blank,I have tried it with A corpse in my inventory and a corpse on the ground.
you can only butcher/craft is the item is on the floor or in your hands.
so you need to drop/remove the corpse first and have the dagger/sharprock/Axe/sword/anythingsharp in your hands.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

TomiTapio

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Noticed something funny... "giant ant fatty" in my leather stocks in the haul-to-depot choosing. Want to check it out Deon?
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Tarran

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Yey, new version. Keep up the good work.

You forgot to update something though. What, exactly? Well, check one of your posts, any one, and scroll down until you see green text. It's directly above it.

Or, in other words:
Spoiler (click to show/hide)
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Deon

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Black bear leg makes generic tanned hide, macaque skin makes macaque leather.
It's a problem with DF and it should be fixed anytime soon because Toady knows it. Basically bodypart reactions accept ANY bodyparts, even corpses, even while it's stated that ONLY specific parts (i.e. skin) should be used in it. In turn, you have to select a right component by yourself. I mean, when you tan, you have to pick "*** skin" to get a leather piece. If you pick a different bodypart (which is "wrong") it produces a generic "tanned hide". That's the reason why I dumped the "hair to thread" reaction and made a "plant to thread" instead.

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Loophole: gather plants from nowhere, make ginseng thread.
Yep, it's imposible to check for biome/ground under you, and it's impossible to gather real plants, so it's a placeholder until we get herbalism. I really want to add more plant-related reactions so it's needed.

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New world and adv. Butchering practice. What is "black bear fat laced with water"?
Could gargoyle's "[TISSUE:ROCK]" mess up the ROCK in knapping? (changes it)
"Laced with water" must be some kind of a relative description for a wet fat. I don't remember seeing it.
What's up with the gargoyles?

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Select hammerstone fails. Do I need hammerstone IN HAND?
Yep, it's quite boring to craft different stuff because you need instruments in your hands.

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I see you still have the Monitor Lizard, [BODY_SIZE:1000:0:25000000]. "It lives in deserts, catching insects and small mammals."
Okay, something has to be done here. I really don't remember setting such size. Probably I based it on a dragon some time ago and totally forgot about size. Thank you for showing it to me.

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Added [REMOVE_MATERIAL:SKIN] to tiny bluejay. And it's neighboring birds
Yeah, good call.

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You forgot to update something though.
I always keep forgetting to update it. Oh well, thanks :D.

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"giant ant fatty"
Huh. Something cool. I must try to find it... Somewhere. I really have no idea what is "fatty".

Quote
Hmm the fireball-arrow I made makes my left hand melt x turns later.
Yeah, you're supposed to throw/shoot it the same turn you summon it.
« Last Edit: July 20, 2010, 12:53:40 am by Deon »
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Lofn

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The "giant ant fatty" thing happens when you mix up the chitinous detail plans with skin, if I remember right.  Make sure you're not allocating any materials to chitinous creatures that demand a material reaction product that they don't actually have.

You don't need to have tools in your hands, by the way,  you can have them on the ground under you.
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Also known as Zuhayr.

Deon

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Make sure you're not allocating any materials to chitinous creatures that demand a material reaction product that they don't actually have.
Can you provide an example? What can it be? "Demand a material reaction product that they don't actually have"?
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Rooster

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Just tried it and it blew my head off!!!

Thanks for such a great mod.
And to think I was about to make a  story thread in a vanilla DF...
Hear goes the rest of my summer vacation.
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Lofn

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Make sure you're not allocating any materials to chitinous creatures that demand a material reaction product that they don't actually have.
Can you provide an example? What can it be? "Demand a material reaction product that they don't actually have"?

Well, let's say you're giving a creature a material that can produce leather, but don't give them a leather material for it to grab.  They'll produce a generic tanned hide item, but sometimes it causes individuals to show up wearing items made of impossible materials.
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Also known as Zuhayr.

Deon

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Hmm, I have tannable chitin and I followed all your suggestions in your tannable chitin thread.

I gave [MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:TANNED_CHITIN] to chitin and made a chitin template.

Then I added [ADD_MATERIAL:TANNED_CHITIN:TANNED_CHITIN_TEMPLATE] to CHITIN_MATERIALS in b_detail_plan_default.

I don't see anything wrong here.

P.S. I see... Giant Ants and antlions have "STANDARD_MATERIALS", then I substract leather and add chitin. It screams "Wrong!". Thank you :D.

Quote
Thanks for such a great mod.
Thank you for the kind words.
« Last Edit: July 20, 2010, 06:35:26 am by Deon »
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Prepaid Lenin

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I downloaded this last night and it looks fantastic. I nearly had the embark party starve and that hasn't happened in a long time.

I don't really have the time to read through the whole thread, but was there an option to turn off black lung from coal mining? I wouldn't mind it if there was a way for the dwarf to recover, but I'd rather keep all the uncurable diseases to the megabeasts and those cubes.
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Deon

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There's no black lung. :)
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Prepaid Lenin

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Eremit

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All right, i tried Your pack, Deon, and all i can say is: GREAT experience, and ZERO size error.log.
ONLY thing so far I found annoying it this:
Spoiler (click to show/hide)
These blocks are trees(poplar, etc etc)...
Why's that?

regards,

xoen.
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yeah, i know i won't last long.
Eremit cancels job: too honest.
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