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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247384 times)

Deon

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Both links in the first post (graphical and ASCII) lead to the new version.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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[excuse]Oh,I must have been confused by the names [/excuse]
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Ricky

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the mod looks quite interesting, i might have to try it
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Medicine Man

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the mod looks quite interesting, i might have to try it

SU NIOJ SU NIOJ!!!!
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Ricky

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the mod looks quite interesting, i might have to try it

SU NIOJ SU NIOJ!!!!


why should i join you?
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Medicine Man

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WELCOME BAAACK!!!!!

Spoiler (click to show/hide)
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Ricky

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WELCOME BAAACK!!!!!

Spoiler (click to show/hide)


yeah.... ill just make sure to stay away from you...


onto buiness
how do i get the mod to work? i have these 'RAR' files and i dont know what to do with them to make them work
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Ah, I wish I had been lucky enough to be scum.
I'd make such great scum...

Medicine Man

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You copy them over your existing raws.You should probably do it with another DF file.Create a world straight after the raw merging.
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Deon

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No. Just unpack the file and play. Winrar or 7zip do the job. This is the WHOLE game. DO NOT merge it. Please :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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I just have a question,how do I butcher?I go to the butchery menu and it is blank.
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TomiTapio

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Good work Deon! I think I must start a new fort soon, my current (and first) volcano fort gets 8 goblin ambushes per year. Then the serpentfolk start sending ambushes too.

My forest cat was meant to be totally domestic-only, based on the "Norwegian Forest Cat" old cat breed. Regular cats are more Egyptian desert-heat adapted with less fat.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

bobbens

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No. Just unpack the file and play. Winrar or 7zip do the job. This is the WHOLE game. DO NOT merge it. Please :).

Copying the raws and init over to another install should do the job also no? I just copied the raws and init over and it seems to work. I use linux so I can't use your "whole game".
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Eremit

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I just have a question,how do I butcher?I go to the butchery menu and it is blank.

Can someone answer?
I am not going to give it a try, if there are such probs here..
So, is there a prob or not.
« Last Edit: July 19, 2010, 01:49:59 pm by Eremit »
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yeah, i know i won't last long.
Eremit cancels job: too honest.

TomiTapio

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Okay I'm merging/inspecting Genesis 2.9 into my custom use. It's a chore but might spot some improvements for y'all.

Tissue_Template_Default.txt, Genesis brains have [HEALING_RATE:5000], vanilla DF has no healing (or default healing).
I have removed Dungeon Master's tomb requirement, why should she be the first have a tomb when mayors not require any.

I don't like giving the other civs training weapons, they just might show up for combat wielding them.
Normans have    [ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON] and [ARMOR:ITEM_ARMOR_BREASTPLATE:UNCOMMON]
IMHO no civ can live on the glacier. Tundra, yes, reindeer farming.

Oh boy the test adventurer might have trouble with the ubiquitous raptor packs.
I see you still have the Monitor Lizard, [BODY_SIZE:1000:0:25000000]. "It lives in deserts, catching insects and small mammals."

Good revising on the goblins.
Added [REMOVE_MATERIAL:SKIN] to tiny bluejay. And it's neighboring birds; I've seen too many "pelican skin chests" :)

Cheers Deon.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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I just have a question,how do I butcher?I go to the butchery menu and it is blank.
Can someone answer? I am not going to give it a try, if there are such probs here..  So, is there a prob or not.

Is this the brand-new adventure mode butchering or Fortress mode butchering?

for fort,  http://df.magmawiki.com/index.php/DF2010:Butcher
adventurer, http://df.magmawiki.com/index.php/DF2010:Adventure_Mode_quick_reference
'x' opens reactions menu, I guess the corpse or other source item has to be on the ground (at your feet).

This is a forum, not an IRC chatroom. Some people check the forums only once a day, be patient. The forums' search function sucks, very hard to find relevant info.
« Last Edit: July 19, 2010, 02:00:02 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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