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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229959 times)

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1680 on: June 15, 2010, 04:26:49 pm »

Had a giant flying chicken man colossus that breathed fire last week.... Ah memories of flaming homefronts.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1681 on: June 15, 2010, 04:47:24 pm »

(big bushfire)

YOU MADE THIS HAPPEN.
Hmm we might have to add kobold arsonists (wandering kobold adventurer). Breathes fire on your livestock.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1682 on: June 15, 2010, 05:04:55 pm »

(big bushfire)

YOU MADE THIS HAPPEN.
Hmm we might have to add kobold arsonists (wandering kobold adventurer). Breathes fire on your livestock.
I think obsidian dwarves cover it nicely.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1683 on: June 15, 2010, 07:53:22 pm »

I think we should put
[REMOVE_MATERIAL:LEATHER]
on the birds, unless the bird is huge (ostrich, emu, giant eagle).
Good idea, I was thinking about applying it to smaller critters as well.

Sooo. Do stone beds cause unhappy thoughts?
No, but they are all of a base quality, thus you miss the awesomeness of mastercraft wooden beds.

Quote from: afoninv
Good ideas, I will totally consider them :).
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1684 on: June 15, 2010, 09:29:33 pm »

ARRRGHJHJKGSD

HOW DO I SMELT ADAMANTIUM?!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1685 on: June 15, 2010, 10:02:01 pm »

I hate this new ironworking thing.
I really do. Especially the fucking crucible. how the hell do I use it. I can't even fucking build it over magma.
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1686 on: June 16, 2010, 02:13:20 am »

its non magma, its takes 6 iron bars 6 flux stone and 6 fuel, and gives you 6 steel
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1687 on: June 16, 2010, 02:15:36 am »

its non magma, its takes 6 iron bars 6 flux stone and 6 fuel, and gives you 6 steel
Wrong. Read the manual. What you are thinking of is the Blast Furnace, which CAN be used with in magma. Only the crucible furnace can make crucible steel.
« Last Edit: June 16, 2010, 02:17:17 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1688 on: June 16, 2010, 02:16:47 am »

ah, news to me on the magma, and my bad about getting the wrong one. Build a crucible and try it, or read the guide... easy.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1689 on: June 16, 2010, 06:43:32 am »

Deon how about making another demon with shadows on it?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1690 on: June 16, 2010, 09:02:37 am »

I think the following init/Announcements.txt change would improve the game:

[CITIZEN_DEATH:A_D:D_D:BOX:P:R]
[PET_DEATH:A_D:D_D:UCR_A:P:R]

Chained guard animal dies (or is butchered), pause and center.
Villager dies, pop-up box and pause.

Don't have citizen-died messages to get buried in the job cancelled message pile.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1691 on: June 16, 2010, 09:52:34 am »

A few changes for my private DF... Deon, I think you might consider these.


Boars need a biome, I set them to the temperate forests.
Donkeys also need to live in the wild, so they got now   [BIOME:GRASSLAND_TEMPERATE]   [BIOME:SAVANNA_TEMPERATE]

Turkeys "Their ideal habitat is an open woodland or savanna", so I put them in forest and grassland and savanna. They flee well so a speed increase is in order. [SPEED:790][FLIER]
http://en.wikipedia.org/wiki/Wild_Turkey

Also, I halved the trading capacity of all pack animals - just how many blood and beer barrels and clothes bins can they carry along with weapons and armor?

Foxes and wolves get [CURIOUSBEAST_EATER].
Wolves get more range,[BIOME:GRASSLAND_TEMPERATE] [BIOME:SAVANNA_TEMPERATE] for more fun.

Elks get more range, [BIOME:FOREST_TAIGA][BIOME:ANY_TEMPERATE_FOREST].
Tigermen, add    [BIOME:FOREST_TAIGA][BIOME:ANY_TEMPERATE_FOREST] and remove PET.


Edit: Should remove Lost Adventurer leather.
« Last Edit: June 16, 2010, 10:05:34 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1692 on: June 16, 2010, 11:17:09 am »

Good idea about announcements.

I wanted boars to be domestic creatures, like domesticated bigger warthogs, however I see no problems with them wandering the wilds.

Pack animals had 10 times less trade capacity, but I didnt get a single caravan in a few years so I put it back to default values.

Yep, Lost adventurer leather is something which I was always forgetting to remove :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1693 on: June 16, 2010, 01:02:14 pm »

Why is it that silver cannot be made into weapons anymore?!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1694 on: June 16, 2010, 01:25:09 pm »

They were useless I think was the idea. Decorative only. Could not even pierce the weakest of armors.
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