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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247922 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1665 on: June 15, 2010, 01:05:47 pm »

You should copy the raw files from the latest version to the old save.

About graphical modes: it's WRITTEN there, how can't you know?

P.S. You're interested in:
Code: [Select]
[PRINT_MODE:2D]
[SINGLE_BUFFER:NO]

Change print mode to whatever you like from the list and test the framerate.
« Last Edit: June 15, 2010, 01:11:59 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1666 on: June 15, 2010, 01:15:49 pm »

ALready brought both sides of the raws over. Still the same.
Also, I don't know what kind of video card I have, nor do I know how to find out.
I also don't know what any of that single buffer or print mode stuff does.
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ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1667 on: June 15, 2010, 01:22:48 pm »

It changes the print mode. Is it hard to test 3-4 modes and see is it working? You write a lot, you do nothing. Weird :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1668 on: June 15, 2010, 01:25:21 pm »

It changes the print mode. Is it hard to test 3-4 modes and see is it working? You write a lot, you do nothing. Weird :).

I don't like to screw with things when its already good.
It's super fast already. zero lag.

All I want fixed is the dwarves.
I tried switching graphics_example to dwarves.png in the save raws but it didn't work.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1669 on: June 15, 2010, 01:31:58 pm »

I DID IT.
All I had to do was delete  graphics_example in the save.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1670 on: June 15, 2010, 01:35:20 pm »

Oh, then it's my bad. I misread it that you had speed problems.

Ehh, graphics_example has all info about dwarven sprites. Did you try to apply someone's else graphics on top of mine without letting me know? :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1671 on: June 15, 2010, 01:37:03 pm »

Oh, then it's my bad. I misread it that you had speed problems.

Ehh, graphics_example has all info about dwarven sprites. Did you try to apply someone's else graphics on top of mine without letting me know? :)

Apparently. Don't remember.
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Cariyaga

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1672 on: June 15, 2010, 02:30:10 pm »

Um... where's the download link for 2.6? Either I'm going crazy or I can't find it anywhere. Either one's about as likely.
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1673 on: June 15, 2010, 02:47:50 pm »

He hasn't updated the link yet.
Click the one on the first post, the DFFD has been updated but the post hasn't.
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rynait

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1674 on: June 15, 2010, 03:01:54 pm »

In several world that I like, and generated,  noticed illithid and dark elves civilization grows far bigger than rest of the civs, 
wondered where and which raw do I turn off the select race caste?

R
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1675 on: June 15, 2010, 03:25:00 pm »

Sooo. Do stone beds cause unhappy thoughts?
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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D_E

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1676 on: June 15, 2010, 03:37:59 pm »

In several world that I like, and generated,  noticed illithid and dark elves civilization grows far bigger than rest of the civs, 
wondered where and which raw do I turn off the select race caste?
R

Not sure what you mean by the select race caste, but if you want to stop the illithid surface civ from showing up, delete the entity_illithid.txt file from the RAW folder.  Not sure what the name of the dark elf entity file is, but you can probably find it.  You'll have to regen after doing this.
« Last Edit: June 15, 2010, 03:42:15 pm by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1677 on: June 15, 2010, 03:38:20 pm »

Spoiler (click to show/hide)

YOU MADE THIS HAPPEN.
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ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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daemoria

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.6 ϟ] - tricks and treats
« Reply #1678 on: June 15, 2010, 03:44:39 pm »

That screenshot reminds me of how much i miss fireimps and exposed magma vents.
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3 <≡Vertex≡>
This is a exceptionally prepared stack of 3 vertex. It forms the shape of a triangle.

afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.51 ϟ] - Music is back!
« Reply #1679 on: June 15, 2010, 03:55:10 pm »

I can add new trap components for weapon traps.
Please do =) I remember a couple of interesting ideas from Sean Mirrsen's Martial Arts mod, like 'rotating fan blades' trap component with low damage, but ~10 hits - insta meat spray! (also served as a component for pumps, which makes sense). Lowering damage, I believe, is lowering the contact area? Anyway, you know better.

Or maybe there can be 'whipping chains' trap component with gore damage?.. I like the idea of flaying foes alive =)

Or maybe material-demanding components, like huge chopper (9 metal bars at least!) with greater slash damage - too overpowered for your everyday goblin, but select choice for severing and bifurcating titans and forgotten beasts (edit: however FBs are trap-avoid, which is sad... nevertheless, megabeasts are not!)
« Last Edit: June 15, 2010, 08:23:52 pm by afoninv »
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