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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245150 times)

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.03]
« Reply #15 on: April 05, 2010, 02:06:48 pm »

I've found the solution to gelatinous cubes' overkill. I gave them a very short perception range so they attack only creatures which are close.

I will sleep for two hours and then you can expect .04 release.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Huesoo

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.03]
« Reply #16 on: April 05, 2010, 02:30:55 pm »

Im waiting with bated breath.

Spoiler (click to show/hide)
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.03]
« Reply #17 on: April 05, 2010, 06:23:46 pm »

.04 is out, yay!

.04 features all Chariot's new plants and trees (150 new plants and 76 new trees total).

Warning: Dangerous mining mod is activated! It uses Lofn's idea of coal dust causing black lung, so now when you dig into bituminous coal/lignite your miner can catch lung diseases, and careful with mining galena: lead poisoning may occur.

Black Lung disease: after some time lungs and heart start to disfunction, a miner feels pain in his muscles and in the long run causes necrosis of the lungs.

Lead poisoning: Impairs liver functions, causes muscle pain and dizziness. In the long run destroys bones.

You may want to use disposable dwarves to mine those deposits or train a miner who has a very high disease resistance.

Of course new weapons and stuff for goblins to use.
« Last Edit: April 05, 2010, 06:27:49 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #18 on: April 05, 2010, 06:37:01 pm »

If you playtest or play this mod, I would like your name.

Soon I will implement mimics (monstes which appear as treasure chests) which will drop various goodies, and I will pay you my respect for playing my mod by dedicating some items to you.
« Last Edit: April 05, 2010, 06:38:41 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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orcishwarrior

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #19 on: April 05, 2010, 07:00:10 pm »

i loved your original mod for 40d and i love this one to. awesomeness!! (i love having 2 races of elves so i can burn them all in magma pits yay!)
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Cheddarius

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #20 on: April 05, 2010, 07:01:36 pm »

The Ark Project is doing something that overlaps yours a little (they're doing animals, you're doing some animals but also civs and such). Perhaps you can split the work between you for the parts that overlap? Or even just borrow some of their animals instead of going through the work to make your own RAWs?
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #21 on: April 05, 2010, 07:05:27 pm »

Hi, Cheddarius. I do not implement new mundane animals. I just like new weird and twisted entities to kill :).

DnD bestiary works quite good, it has a huge variation of various aberrations with interesting effects.

And the main point of the mod is to introduce new races and subraces to play/kill/interact with.


Thus, I do not see a problem with "overlapping". And sure, if you find something in my mod fitting to add to Ark Project, you are free to take it.

Orcishwarrior: Thank you for your good words. I will definitely make an item for you :). Which one do you prefer? I think something along the line of "Orcish Warrior's Ancient Scimitar of Redemption".
« Last Edit: April 05, 2010, 07:12:50 pm by Deon »
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Daywalkah

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #22 on: April 05, 2010, 07:08:30 pm »

This mod is great, it is also a good start for me updating all of my old mods in my game since these help me figure out the new RAWs. Now I just have to go through the pain in the neck of updating the centaurs...
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Cheddarius

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #23 on: April 05, 2010, 07:11:19 pm »

Oh, I see.
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #24 on: April 05, 2010, 07:12:23 pm »

Dragon1423: Good luck with centaurs! I always wanted to add centaurs to DF Genesis for 40d (and I think I've done it at some later stage) but they seemed too bland for me... Probably I was short on imagination when I've made them.

But right now I am full of inspiration :).
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Jack A T

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #25 on: April 05, 2010, 07:24:40 pm »

Tried this mod in adventure mode.

Wow, being able to play elves with actual weapons and armor makes this amazing on its own.  New armor, new stuff...wow.

Deadly elves!
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Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #26 on: April 05, 2010, 07:26:06 pm »

Their arrows are TOO deadly right now, and their metal bows with sharp blades cut enemies to pieces.

Well, once the edge vs penetration bug is be fixed, it will be easy to balance.

P.S. You're on the list of the "mod players", so be ready to have some goodies dedicated to you later.
« Last Edit: April 05, 2010, 07:27:44 pm by Deon »
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Meanmelter

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #27 on: April 05, 2010, 08:55:15 pm »

I have played this mod from the start, why would I stop here? sign me in!
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Shaostoul

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #28 on: April 05, 2010, 09:02:41 pm »

Just started playing this mod. Extra civs and creatures is wonderful. The added plants is just a bonus.

This is a fabulous mod.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Deon

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Re: ۩۩۩ 웃 Genesis Mod 웃 ۩۩۩ [v.04]
« Reply #29 on: April 05, 2010, 09:19:40 pm »

Thank you, guys.

It looks like I will have enough strange names for magical items :P.
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