Find a healer
[5] With a bit of luck, you manage to stumble your way into a healers tent before you passed out... everything goes black.
Haha, you guys suck. DO YOU HAVE THE BOOTS OF EPICNESS...NESS?
Kidding.
This RTD is awesome.
I try to craft a sword made of pure energy. It will resemble a slightly curved short sword, and I will be able to conjure and dismiss it at will.
[4+2=6] [7+1=8] [1+2+1=4] you try to construct a sword, But you don't think now's a good time so you stop.
Join the others in the city. Try to gain mind powers at the same time.
[5] you are at the city gates, and due to focusing on the image of a rabid pineapple, you can move things with your mind. -Novice TK: 1/4 exp: +2 to the use of this skill
Ow. Stupid dwarves and their dirt allies.
Attempt to fly over the gate and guards completely, landing in the city beyond.
[1] you spread your wings majesticly....and the webbing rips...ow. (pain roll!) [5] you are surprisingly uninjured, and in no pain. You can't fly for a while. (reaction roll!) [1] The dwarven guards laugh heartily, they begin to swell. You close your eyes and hear a sickening "fut" Sound. when you open your eyes, all that is left is two pairs of bloody boots.
Talk to the priest to find the goddess of Magic's shrine.
[auto-4] you catch up to him and ask him for directions. it seems he's taken a vow of silence, but is able to lead you to the Church. Do you wish to follow him?
mind putting up my turn the previous round?
Practice with oxygen control this is for the next turn
[5] With a bit of effort, you are able to improve your skills.
Status:
Not injured.
(Jetsquirrel)
Debt to wind god.hoverInventory:
Skills:
-Novice oxygen manipulation.: 2/4 exp: Manipulate oxygen to your will. +1 to the use of this skill
Not injured.
(Acanthus117)
Inventory:
-A Boots of Epic-ness...ness: Super jumping: Restorative juice: Defensive spikes: Odd aura:
Skills:
-Accomplished En-urgy: 3/8 exp: magic to manupulate pure energy. +5 to rolls involving this. +1 if you think of a unique move.
Not injured.
(tehstefan)
Inventory:
Skills:
-Novice TK: 1/4 exp: +2 to the use of this skill
Wounds:
Right Arm: removed. Can't use this arm. Roll to bleed.
(Flintus10)
Slightly crispyInventory:
-A -Sword-: good for stabbing things.
-A +Plate armor+: -1 to enemy attack rolls, +1 to strength rolls.
Skills:
Not injured.
(Frelock)
holy questBlob friend!
Inventory:
Skills:
Wounds:
Head: moderately harmed. Roll to bleed.
(Ironyowl)
Half dragon!
Inventory:
Skills:
Not injured.
Small and blobby. Tamed by fre.
Not injured.
Very dead.
Inventory:
A stack of 2war axes: nasty and well made.
Connected to:
-North.
An idylic grassy hill. Good for starting an adventure, but nothing else.
Connected to:
-Town gate
-Grassy hill
It's a small field slightly north of the hill that you started on. nothing else.
Connected to:
-North
-Main Square
It's a gate to a town, has two dwarven guards.
Connected to:
-Town gate
You can't tell much, but there seems to be a sort of festival going on.