okay, for those uninformed:
The GM posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.
The action results are defined by a six-sided die roll (a d6):
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshoot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.
If at any time something threatens a player, that player may make a roll to avoid the threat.
By using a skill repeatedly, you will become more experienced, leading up to a +3 to the roll and a title of 'Legendary X' where X is what the character is legendary in. This means no epic fails, but there are more overshoots.
There's no overarching goal... yet...
Now here's where things start to get different:
First Overshoot
[1]: Critically Epic Failure: You think you had it tough with the Epic Fail? Think again. This will induce a -1 penalty on everyone for the next turn.
[2]: Epic Failure
[3]: Failure
[4]: Meager Success
[5]: Success
[6]: Epic Success
[7]: Critically Epic Success: Even better than an Epic Success, everybody gets a +1 bonus to their roll for the next turn.
[8]: Overshoot: Turns it into a d10
Second Overshoot
[1] Astrologically Epic Failure: What happens depends on the situation. Everybody gets a -2 to their rolls for the next two turns.
[2] Critically Epic Failure
[3] Epic Failure
[4] Failure
[5] Meager Success
[6] Success
[7] Epic Success
[8] Critically Epic Success
[9] Astrologically Epic Success: What happens depends on the situation. If you wish, you may change a rule of the game as long as it's not too drastic. Everybody gets a +2 to their rolls for the next two turns.
[10] Overshoot: Turns it into a d12.
Third Overshoot
[1]: The End: Your character dies, never to return. Everyone else gets a -1 to their rolls for the rest of the game, or until this effect is negated.
[2]: Astrologically Epic Failure
[3]: Critically Epic Failure
[4]: Epic Failure
[5]: Failure
[6]: Meager success
[7]: Success
[8]: Epic Success
[9]: Critically Epic Success
[10]: Astrologically Epic Success
[11]: The Beginning: Your character is born anew. Everybody gets a +1 to their rolls for the rest of the game, or until this effect is negated.
[12]: Overshoot: Turns it into a d20
Fourth Overshoot
[1]: The End of All: Everything dies. Game ends. Too bad!
[2]: Death: Everybody (NPC's included) dies. You can still make new characters to travel through the post-apocalyptic wasteland though.
[3]: The Final Countdown: You have one in-game month to prevent Death. Have fun!
[4]: The End of the Many: As The End, except it happens to every PC.
[5]: The End
[6]: Astrologically Epic Failure
[7]: Critically Epic Failure
[8]: Epic Failure
[9]: Failure
[10]: Meager success
[11]: Success
[12]: Epic Success
[13]: Critically Epic Success
[14]: Astrologically Epic Success
[15]: The Beginning
[16]: A New Beginning: As The Beginning, except it happens to every PC.
[17]: The Journey: You embark upon a spiritual journey to receive Enlightenment. While on this journey you may not ascend to godhood until the journey is completed.
[18]: Enlightenment: You ascend to godhood.
[19]: Incorruptible Spirit of the Enlightened: Every PC ascends to godhood. Riotous shenanigans ensue.
[20]: Overshoot: Turns it into a d100
Final Overshoot
[1-100]: Chaos.
Other important things:
Quality Symbol | Quality | Value
__________________________________________
xXItem NameXx | Threadbare | x0 (Worth Nothing)
XItem NameX | Very Worn | x0.5
xItem Namex | Worn | x0.8
Item Name | None | ×1
-Item Name- | Well-crafted | ×2
+Item Name+ | Finely-crafted | ×3
*Item Name* | Superior | ×4
≡Item Name≡ | Exceptional | ×5
☼Item Name☼ | Masterful | ×12
Unique Name | Artifact | ×120
Magical Items will have special qualities. I'll add effects here as you encounter them.
I'll add more things as I think of them.
Personal rules: You can only start as humans, but you can Change this later in many different ways. Perma-death is active, But regenerative powers are okay. Be as crazy as you personally wish, but don't be surprised if your team-mates don't want to revive you. Current max players is 6, this can increase if I feel like it. If you roll a [6] and have any positive multipliers, they are applied to the next non-overshoot roll.
To Enter: just a character name.
If you where on the waiting list, One skill and a weapon/Armour of choice.
Backstory: This is the planet of Quel'thar, And a mysterious force has been wresting power from the many gods that rule this world. Champions have been created anew, with the power to do anything... that lady luck will allow.
Players:
1. Zion (Jetsquirrel) No status.
2. Marcus (Acanthus117) no status.
3. Roderick (tehstefan)
4. Flint (Flintus10)
5. Fre (Frelock)
6. Iko (IronyOwl) max: 6
Waiting list:
Jason Jasoon (Ninteen45)
Kenton (dragnar)
Quinn (quinnr)
Updates: whenever I feel like. Usually around 3:00 PM (pacific timezone) with a second around 10:00. I'll update more often if you're fast enough.