Hmmm I think I should leave the gods alone for awhile....
Head over toward the town gate and if I make it help Owl with the town guards via kicking.
[5] you get to the gate with no trouble, The dwarven guards don't care about you so you go past them. (Bleed roll!) [2-1=1] you begin to feel faint from the loss of blood, you need a healer! (If you don't find one by next turn, and roll a 3 or lower, you will die!)
Have Schlock distract the guards if they need distracting, then sneak into the city.
[5-1=4] The guards give you a warning grunt before you go inside the city... (luck roll!) [4]A priest of the goddess of magic wanders past you.
Tell the primordial being that I would like some knowledge on this whole thing. Some magic boosts would be nice as well.
This is damn awesome. 4th turn and I'm talking to the crazy progenitor of the universe.
[god-4]
Ahh, Knowledge!The true goal of all mortals!There is only one thing I can tell you,Don't trust what I say.And now for something completely different!The man makes a strange grunting sound, then starts to fart. As you listen, you begin to notice all sorts of unidentifiable instruments playing through his flatulence. He begins to sing,
You want magic boots?I'll give you magic toots!I'm the master of changin''though it might get kinda Strangen'When I start to sing!I'm the master of the abstract, the king of things,The creator of the framework, such marvelous Fings!I'll give you want, and nothing more,Just keep In touch and We'll siiiiiiiiing a liiiiiiiiiiiiiiitle moooooooooooooooooooore! you black out for a second, and you hear the sound of incredibly creepy laughter. When you awaken, you see two boots made out of the same strange material his clothes where made of. The boots are died a strange redish-blackish tone, with hard soles made of a strange white metal, Large spikes made of the metal stick out randomly from the boots, In a way suited for combat. On the toe of each boot is a skull, which leaks a blood-like fluid out of the eye sockets that tastes delicious. On the boots is attached a note which reads: "hai, Thees ees teh
boots of epic-ness...ness. have funah. -Zeta" sweet. you're slightly peeved that he misheard you though.
It's just a flesh wound, He'll be fine.
...
Why is most of this forum more than bloody insane?
He got it From Monthy Python the holy grail with the piece where the some knight fights with the black knight
Walk around explore some stuff and try doing taht while hovering!
[3] You hover, But then forget what you where going to do after that... oh well.
Clobber the dwarves.
[2-1=1] you aren't quite used to your new body, you trip on your tail and land on your snout, It started bleeding.
Npc: [1] They laugh at you more. If they laughed any harder, they might burst!
Status:
Not injured.
(Jetsquirrel)
Debt to wind god.hoverInventory:
Skills:
-Novice oxygen manipulation.: 0/4 exp: Manipulate oxygen to your will. +1 to the use of this skill
Not injured.
(Acanthus117)
Inventory:
-A Boots of Epic-ness...ness: Super jumping: you can now jump really high, and land it too! Restorative juice: drinking this strange fluid seems to restore your strength. Defensive spikes: These spikes cause any enemy npc rolls to overshoot twice, Has a chance of inflicting damage and poison as well as bleeding! Odd aura: Allows you to re-roll any failed roll...once.
Skills:
-Accomplished En-urgy: 3/8 exp: magic to manipulate pure energy. +5 to rolls involving this. +1 if you think of a unique move.
Not injured.
(tehstefan)
Inventory:
Skills:
Wounds:
Right Arm: removed. Can't use this arm. Roll to bleed.
(Flintus10)
Slightly crispyInventory:
-A -Sword-: good for stabbing things.
-A +Plate armor+: -1 to enemy attack rolls, +1 to strength rolls.
Skills:
Not injured.
(Frelock)
holy questBlob friend!
Inventory:
Skills:
Wounds:
Head: moderately harmed. Roll to bleed.
(Ironyowl)
Half dragon!
Inventory:
Skills:
Not injured.
Small and blobby. Tamed by fre.
Not injured.
Two nasty looking guards.
Dragonic hatred!Inventory:
A stack of 2war axes: nasty and well made.
Connected to:
-North.
An idylic grassy hill. Good for starting an adventure, but nothing else.
Connected to:
-Town gate
-Grassy hill
It's a small field slightly north of the hill that you started on. nothing else.
Connected to:
-North
-Main Square
It's a gate to a town, has two dwarven guards.
Connected to:
-Town gate
You can't tell much, but there seems to be a sort of festival going on.