Currently breath attacks and other new things are limited so we cannot get information from the raws if we want to make new ones. However they are in EXE so I thought they could be useful for modders.
(0) Interesting tokens
[VIEWRANGE:<dist>] should determine how close you have to get to a critter before it attacks (or prevents adv mode travel etc.) Default is 20.
[SKILL_RATES:<% of improvement points you get>:<unused counter rate>:<rust counter rate>:<demotion counter rate>]. Default is [SKILL_RATES:100:8:8:16]. [SLOW_LEARNER] changes the 100 to a 50. You can't apply it to individual skills right now. Lower numbers in the last three slots make those processes happen faster, so [SKILL_RATES:100:1:1:1] would make a creature lose skills quickly. You can feed NONE in the last three if you want.
[PHYS_ATT_RATES:<att token>:<cost to improve>:<unused counter rate>:<rust counter rate>:<demotion counter rate>]. Defaults for are 500:2:3:2, except for RECUPERATION and DISEASE_RESISTANCE that don't have change rates.
[PHYS_ATT_CAP_PERC:<att token>:<cap %>]. Default is 200. This means you can increase your attribute to 200% of its starting value (or the average value + your starting value if that is higher).
These have corresponding "MENT_ATT" tokens.
(1) Breath attacks.
Example:
[MATERIAL_BREATH_ATTACK:LOCAL_CREATURE_MAT:POD_JUICE:TRAILING_GAS_FLOW]
Types of attack:
TRAILING_GAS_FLOW; TRAILING_VAPOR_FLOW; TRAILING_DUST_FLOW
SOLID_GLOB; LIQUID_GLOB
UNDIRECTED_GAS; UNDIRECTED_VAPOR; UNDIRECTED_DUST
(2) Poison syndromes
[CE_FEVER:SEV:100:PROB:100:*parameters*:START:50:PEAK:500:END:1500]
Types: CE_FEVER; CE_BLEEDING; CE_COUGH_BLOOD; CE_VOMIT_BLOOD; CE_NAUSEA; CE_UNCOSCIOUSNESS; CE_NECROSIS; CE_IMPAIR_FUNCTION; CE_DROWSINESS; CE_DIZZINESS
Parameters (optional): LOCALIZED; RESISTABLE; SIZE_DELAYS; SIZE_DILUTES; VASCULAR_ONLY; MUSCULAR_ONLY
Ways to conduct syndroms:
SYN_CONTACT; SYN_INHALED; SYN_INJECTED
(3) Trainable creatures
TRAINABLE - default trainable, war or hunting
TRAINABLE_HUNTING - only trainable for hunting
TRAINABLE_WAR - only trainable for war
More to come.