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Author Topic: [0.31.01] Hospitals using adamantine strands for suturing  (Read 21771 times)

Demiurge

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[0.31.01] Hospitals using adamantine strands for suturing
« on: April 04, 2010, 05:12:28 pm »

Title says it all, if I dump thread inside the hospital coffers the dwarves will also prioritise adamantine strands over other, more plentyful types of thread.

I care about decent dwarfcare but this is taking the piss :P
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Huggz

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #1 on: April 04, 2010, 05:23:09 pm »

You sure they arent making some sort of bionic, invincible cripple?
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Demiurge

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #2 on: April 04, 2010, 06:03:56 pm »

Thats an interesting theory, but after extensive testing I have found that recieving adamantine sutures to the skull does not in fact make a dwarf glow or otherwise exhibit awesome new qualities.
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Puriri

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #3 on: April 06, 2010, 10:22:57 pm »

I wonder how many stitches a dwarf can get.
Imagine being completely covered in adamantine threads.
Also sutures absorb damage?

Nimrod

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #4 on: April 07, 2010, 04:36:17 am »

Title says it all, if I dump thread inside the hospital coffers the dwarves will also prioritise adamantine strands over other, more plentyful types of thread.

I care about decent dwarfcare but this is taking the piss :P

As cool as it is to fix dwarves with adamantine.
I just spent 4 adamantine cloth and 5 threads on a miner who had an accident, and the sucker died of an infection. Way to go The most expensive corpse ever.

Is there a way to block hospitals from using my adamantine stuff?

cheers
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Miliardo

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #5 on: April 07, 2010, 09:47:55 am »

Try forbidding the threads and cloth till it's needed by a proper crafting station. Requires a bit more micro and you still run the risk that once its claimed the doc will run and grab it.

I eagerly await steampowered limbs for my fallen heroes crafted of the finest adamantine, Urist could use one to replace that arm he lost in the last raid...
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Firehound

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #6 on: April 07, 2010, 01:19:04 pm »

This is a adamantine Mechanical arm. All craftsdwarfship is of the highest level. It menaces with spikes of turtle shell. Inscribed in yellow diamond is Urist mcdwarf the dwarf and goblins. Urist Mcdwarf is clutching a stump, the goblins are holding Urist Mcdwarf's left arm. This engraving relates to the removal of Urist Mcdwarf's left arm in 3rd obsidian 1057 during an ambush.
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Footkerchief

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #7 on: April 07, 2010, 04:42:57 pm »

NTTRCKR

(please ignore this, I'm marking bugs that haven't been reported in the tracker)
« Last Edit: April 07, 2010, 04:46:31 pm by Footkerchief »
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Asewl

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #8 on: April 07, 2010, 07:14:57 pm »

just deny adamantine in the stock pile you have for the hospitle and if you can't do that (I haven't played much with the hospital and havent yet found adamtine) then you could just change the int or raw if possible so adamtine can't be used medically.  I could be totally of track here but i am just throughing ideas out trying to spark something that works.
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Lord Byte

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #9 on: April 08, 2010, 01:49:00 pm »

You sure they arent making some sort of bionic, invincible cripple?

Urist McAustin, fisherman. A dwarf barely alive. Gentlemen, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist McAustin will be that dwarf. Better than he was before. Better, stronger, faster.
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Abattoir

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #10 on: April 09, 2010, 05:32:23 pm »

Urist McStark, the iron dwarf.
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DaJonkel

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #11 on: April 09, 2010, 06:20:04 pm »

What I always do is I make a "vault" stockpile.. a room with a locked door/raised bridge/whatever and a custom stockpile with the stuff I want saved.

Anyway it'll take some micro to save it. But I guess that's how it should be.
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Nimrod

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #12 on: April 10, 2010, 05:58:20 pm »

What I always do is I make a "vault" stockpile.. a room with a locked door/raised bridge/whatever and a custom stockpile with the stuff I want saved.

Anyway it'll take some micro to save it. But I guess that's how it should be.

Would be a proper workaround.
But: adamantine cloth and thread is nowhere to be found in the stockpile options.
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Ghavrel

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #13 on: April 20, 2010, 08:35:21 pm »

NTTRCKR

(please ignore this, I'm marking bugs that haven't been reported in the tracker)


Admit it. You're a Forum AI that gained sentience.
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Footkerchief

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Re: [0.31.01] Hospitals using adamantine strands for suturing
« Reply #14 on: April 20, 2010, 08:47:59 pm »

Haha.  That NTTRCKR thing didn't work, though... the new forum search engine decided not to index it.  Except now it is working for some reason!  Cool, maybe I'll mark some other threads now.
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