Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Hospital Layouts  (Read 2882 times)

madjoe5

  • Bay Watcher
    • View Profile
Hospital Layouts
« on: April 04, 2010, 02:15:32 pm »

What are your hospital zones looking like? Personally I haven't gotten far enough to see ambushes/sieges, thanks to bugs, crashes and other frustrations.

ITT: Discuss what things you put in your hospital and where. What methods seem to work for you?

Adultratedhydra

  • Bay Watcher
  • That is a hydralisk.
    • View Profile
Re: Hospital Layouts
« Reply #1 on: April 04, 2010, 02:20:04 pm »

Ive got my hostpitals set up with 8 3X3 rooms, 4 on either side with a table and bed in each one with a 2 wide hallway down the middle. the requisite thread and such storage in a side room.

in a game that bugged on me before i saved i had a doc suture up two severely wounded dwarves before one died of infection and then a dabbling surgeon spent afew months trying to patch up a hunter.
Logged
If violence isnt solving your problem then add magma.

madjoe5

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #2 on: April 04, 2010, 02:24:51 pm »

How does one set up thread/crutch storage? Do I put a finished goods pile inside of the hospital and it gets done on its own?

Oh, and should I use more beds or traction benches?

Urist McDepravity

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #3 on: April 04, 2010, 02:27:23 pm »

How does one set up thread/crutch storage?
You should build chests/coffers/bags in hospital zone.
Logged

madjoe5

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #4 on: April 04, 2010, 02:29:41 pm »

How does one set up thread/crutch storage?
You should build chests/coffers/bags in hospital zone.

That's it? That seems undwarfily simple.

Adultratedhydra

  • Bay Watcher
  • That is a hydralisk.
    • View Profile
Re: Hospital Layouts
« Reply #5 on: April 04, 2010, 02:31:33 pm »

How does one set up thread/crutch storage?
You should build chests/coffers/bags in hospital zone.

That's it? That seems undwarfily simple.

He is correct.
Logged
If violence isnt solving your problem then add magma.

TerminatorII

  • Bay Watcher
  • [PREFSTRING:Adamantine Skeleton]
    • View Profile
Re: Hospital Layouts
« Reply #6 on: April 04, 2010, 02:38:27 pm »

So simple, even a goblin could do it!
Logged
No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

xczxc

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #7 on: April 04, 2010, 02:48:14 pm »

I have my hospital at the end of a long narrow hallway to avoid any noise, It is saped like an L , the longest side has beds and the short one has the tables and chests.
Logged

Scruga

  • Bay Watcher
  • Urist McDwarf cancels eat: Interupted by goat
    • View Profile
Re: Hospital Layouts
« Reply #8 on: April 04, 2010, 03:03:56 pm »

What do Doctors use the different furniture for in hospitals?
Logged
New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

TheStanman

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #9 on: April 04, 2010, 03:06:38 pm »

I am currently constructing a tower-fortress, and on the floor above the entrance plaza lies the dining room, lower-military barracks, and hospital.

The top right corner of the tower houses the recovery ward, with twelve beds in a room, a small storage room adjacent to the north. To the right of the room is the surgical room, with 3 retraction benches and 3 tables.

To the south of the recovery ward is the Chief Medical Dwarf's office and bedroom. Further south, a large room houses the majority of the hospital's supplies.
Logged

axus

  • Bay Watcher
  • Axe Murderer
    • View Profile
Re: Hospital Layouts
« Reply #10 on: April 04, 2010, 04:05:59 pm »

Beds get used a lot, I haven't seen them use the traction bench or tables yet.  Storage space gets stuff put into it, but I'm not sure they actually pull stuff from it.  I haven't paid close enough attention.

Having the hospital near a well and food stocks seems like a good idea.  Also coffins.
Logged

shadowclasper

  • Bay Watcher
  • Urist McSpacemarine, AxeDwarf
    • View Profile
    • My Portfolio
Re: Hospital Layouts
« Reply #11 on: April 04, 2010, 04:09:37 pm »

i can't get my guys to make soap -_-; I'm just waiting for the liason to come round so I can ask him to bring it, and LOTS of it.
Logged
Project Manager for Towergirls: Subtitle Pending

Cruxador

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #12 on: April 04, 2010, 04:15:30 pm »

What do Doctors use the different furniture for in hospitals?
Traction benches are for setting bones, mostly. I think they may also use them to operate, but I haven't seen it. Beds are for rest. Storage is for storing. I believe tables are for operation.
Logged

Ashery

  • Bay Watcher
    • View Profile
Re: Hospital Layouts
« Reply #13 on: April 04, 2010, 04:17:34 pm »

i can't get my guys to make soap -_-; I'm just waiting for the liason to come round so I can ask him to bring it, and LOTS of it.

You need to have the proper materials available before you're able to cue the task in the workshop. The tallow is easy, but the lye must be in a barrel before it can be used for soap production. So you'll have to create a lye stockpile that allows barrels and just wait for a hauler to come transfer the lye from the bucket to the barrel.
Logged

Scruga

  • Bay Watcher
  • Urist McDwarf cancels eat: Interupted by goat
    • View Profile
Re: Hospital Layouts
« Reply #14 on: April 04, 2010, 04:19:03 pm »

Thanks for the help guys!
Logged
New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.
Pages: [1] 2