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Author Topic: Work gangs  (Read 439 times)

tourettedog

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Work gangs
« on: September 08, 2006, 04:16:00 pm »

Just to make macro-micro-managing possible, is there any way that (maybe under guild representatives) nonmilitary workers could be grouped in a way similar to the military screen, and their orders changed collectively?

For instance, if you have Adam, Bob, Charlie, and Don, in a heirarchy like this:
Adam
 Bob
 Charlie
   Don

Then any changes to Charlie's jobs should affect Charlie and Don, while any changes to Adam's jobs would affect all of them, and changes to Bob would only affect Bob.

This would make things like adding and removing the 'haul stone' job from farmers depending on the season a lot easier.

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Serialized

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Re: Work gangs
« Reply #1 on: September 09, 2006, 03:37:00 pm »

For the farmers hauling issue, job priority settings would fix this.
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