Very good thread, Rick! I'll be watching this so I can add the fixes to Civ Forge.
Thanks.
Keep posting stuff. I wish I had more time to update the original post, and check this stuff. If somebody wants to compile what we have in the meantime (Shadow? You've been a great help so far. What do you think?) and fix the stuff I've got up that we know needs to be changed, I'd appreciate it. Two jobs, kid, and shenanigans elsewhere in the forums are leaving me pretty drained right now.
When you are done with this, can you test the fixed files and upload them so we can fix this ASAP?
I'm going to put it up in the bug reports thread, when we feel like we've got most of the stuff wrinkled out. That way Toady can take what he wants and put it right where it needs to go.
If somebody wants to implement the changes and put up a zip, please do. I just don't have the time.
Man this is a really helpful thread, and will probably do a lot in speeding up the while bugfix thing. One question though, would fixing my raws mess up my savegame? It's probably worth it even if it does.
If you put the changes in the main DF RAWs, it will not break saves. Any world you generate later will have the fixes, but it won't effect your current worlds. Unfortunately, this also means that your current worlds won't have the fixes. Some changes may break the world if you add them to that worlds RAWs, some of them won't. Not sure exactly which ones.