Down with megaprojects, up with danger I say!
This game is about SURVIVAL. Seven dwarves vs the wild, gigantic monsters, and the underworld's teeming swarms. When this game is closer to finish, the only megaprojects you'll be making are simple irrigation projects needed to prevent your dwarfs from starving horribly over the next three months, and maybe a large sewage pit with lava so they don't all drown in their own effluences.
I don't like it when people think of this game as a digital Lego set, and see everything that gets in the way of building a ludicrously huge structure with a dedicated workforce of 50 people as a step in the wrong direction. Go play infiniminer, I say! This game is for sim fans looking for a challenge!
I pray for the day when cave-ins are reimplemented, and structural integrity is introduced into structures. Then it will take you 300 years not 30 years, to build that gigantic bridge from one mountain peak to the other. Imagine the resounding screed on the forum when that happens. "I dont liiiiike this! I can't build a giant giraffe structure from yellow glass that poops magma when I engage the windmills! The game is no fun anymore!!"
Any while you're posting that, a massive army of rhino-riding humans and their goblin thralls will come and bulldoze your sad little monuments to the ground before enslaving the entire fort, an event that will be commemorated forever in every fifth engraving your dwarves create, should you try to start a new fort in that world.
On that day you'll remember that losing is fun.
[OK, I'll stop trolling people now.
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