Basically a remix of Another god game...
You can read about the normal rules
I am HUNGRY. My Madness affects all.
New Deities should read my LAWS in their entirety, and, if appropriate, the ACTs of the current AEON.
ACTS
#1. Every time I post, all deities will receive one ACT with which they may influence the world. The current amount of ACTs possessed by each god will be listed at the bottom of each post.
#2. All deities are allowed to save up to 3 ACTs (which would take 2 or 3 days) if they so choose, and then use them all at the same time.
#3. All deities are bound by the dictates of all previous ACTs.
#4. An ACT should consist of a description (as long or short as you wish it), and a one sentence summary in bold.
Quote
Id sees the flat expanse of the world, and fluffing his whiskers summons his powers. A long crack forms in the world, pouring forth magma which solidifies into the chain of mountains that will be known as the Towers of Creation.
Id Asënzim creates the Towers of Creation.
Do not use bold for anything besides the summary.
#5. Any act should only consist of one significant action, as summed up in the summary. You may attempt to accomplish more than one thing with one ACT, but doing so flagrantly invites the MADNESS OF HUNGRY.
The Passing of AEONS
#6. AEONS are like chapters. At some point, HUNGRY will call for a vote to initiate a new AEON, for which a majority wins. If the AEON does NOT pass, then HUNGRY will begin to intervene directly in the affairs of creation. Eventually, another vote will be called by the same rules, and with the same outcome if it is not passed.
When a new AEON is opened, the last one is closed. A lengthy undisclosed amount of time passes for which the cosmos to develop unmolested by the gods. A short description by HUNGRY will head each AEON and set-the-stage so to speak.
PARADOX and RETIREMENT
#7. If 5 days pass in which a deity does not post, it will be destroyed by ARMOK. ARMOK takes those that have idle power.
#8. RETIREMENT is available for those that know that something will keep them absent for more than 5 days. When a deity retires, he is replaced, just as if he had suffered WRATH OF ARMOK. But if the deity returns, he will be put at the top of the waiting list.
THE MADNESS OF HUNGRY
This is when HUNGRY intervenes directly to meddle with your plans, because you have broken the rules. Don't complain! You yourself called upon the MADNESS OF HUNGRY by breaking the rules.
THE WRATH OF ARMOK
This is when ever ARMOK posts for a WRATH OF ARMOK, which can only happen every 7 new ACT posts from HUNGRY, a deity will be chosen by a vote to receive the WRATH OF ARMOK and be cycled out. If and only if the vote is not conclusive HUNGRY will choose a deity whom will be allowed 3 ACTS to happen immeditately followed by their cycle out. When Armok cycles out a deity he gains one ACT that stacks to three total.
SENTIENT FORCES
Whenever ANYONE makes a SENTIENT FORCE by combining a FORCE with a physical being like a BEAST or SENTIENT or ect. the maker must contact the person that the SENTIENT FORCE will be controlled by.
Like ARMOK sentient forces can corrupt ACTs, unlike ARMOK they can only make one corruption per NEW ACT post by HUNGRY, until ARMOK calls for WRATH in which the eldest SENTIENT FORCE will replace a DEITY and begin gaining ACTS.
CORRUPTION
Taking parts of ACTS and changing them, recombining them into new things, making thing turn out badly, but never altering something from its original intent, if the act make giant aggresive worms, it must make giant aggresive worms, it cant make bunnys, but it can add anything that isnt covered by the act, like making then die in water ect.
RULE OF SEVEN
HUNGRY demands only 7 deities, no more, or less. One each to match him in his madnesses.
FRAGMENTS OF MADNESS
FRAGMENTS OF MADNESS are oddities that occurs when no ACT power is consumed in a day, other then being undestroyable via ACTs who knows.
Joining Up
Just post the name of your prospective god. You may wish to also write up a proper Dwarf Fortress stat block.
[spoiler]http://i152.photobucket.com/albums/s184/radalus/flufflygod2.jpg
Though it will have no effect on the gameplay.
Thanks to rubberduck for the game base. [/quote][/spoiler]
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The differences between this game and "Another god game" is as followed...
I as the game master replace HUNGRY in the context above...
As the game master I receive one Great Act per 10 rounds. (A great act is more powerful than a normal act and can potentially become universe changing)
Armoks cycling is changed to every five rounds.
There is a waiting list, and those at the top of the waiting list are cycled into the game when another god is cycled out.
The game can potentially go on forever or until it dies out.
Once a god is cycled out they can be put back onto the end of the waiting list if wanted.
Changes with acts:
The maximum acts one can store is now 7.
The acts a god receives per round is now 2.
(To make it a faster pace you see...)
Deity's currently in play----
Cheetar
Saskar
Dundas
Desiré
Gizmundin
Taymandis
Inmontani
Dietys in waiting Zeta-
Dragnar, formless god of change.
Void - the deity of The unknown, Menace, encroaching darkness, Spathi, unspeakable horror, and being pretty decent aside from existing to DESTROY YOU ALL!!!
Carlos. (hehhehehehhehehehehehehehehehehehehe... im going to have fun with this one...)
Aarrook
Elcursedil: Elcursedil was a deity occuring in many myths. Elcursedil was often depicted as a black-masked human dressed in a torn cloak, bearing torn wings and surrounded by a constant cloud of flies. He was mainly associated with life, plague, death, unlife, pondering and rebirth. He possesses a deep hate for other gods that disturb him in his ponders.