Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Would you deny others the freedom to enjoy planning waste disposal?

Of course not. Freedom is great.
- 82 (31.4%)
Heavens no! I would never deny others.
- 10 (3.8%)
People should be free to enjoy what they like. I'd never oppose it.
- 29 (11.1%)
I love denying others basic rights so I can be lazy and not edit my .init file.
- 55 (21.1%)
What kind of rigged poll is this? MSNBC has fairer. Also, I am pro-filth.
- 85 (32.6%)

Total Members Voted: 260


Pages: 1 ... 12 13 [14] 15 16 ... 27

Author Topic: Nothing Sacred Left: Add Sewage Already  (Read 58087 times)

Chthonic

  • Bay Watcher
  • Whispers subterrene.
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #195 on: May 06, 2010, 09:40:05 am »

out of curiosity, is this thread intended to reach the mind of Toady so that he considers adding sewage, or simply to discuss the possibility with the community?

He will hear our pleas.
Logged

ThtblovesDF

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #196 on: May 06, 2010, 09:59:42 am »

Why waste todays time on waste production, if we could have far more awesome things in... sigh
Logged

Scruga

  • Bay Watcher
  • Urist McDwarf cancels eat: Interupted by goat
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #197 on: May 06, 2010, 10:37:42 am »

Why waste todays time on waste production, if we could have far more awesome things in... sigh
I agree, we should waste tomorrows time!

(sorreh =3)
Logged
New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Odd!x

  • Bay Watcher
  • Escaped Lunatic
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #198 on: May 06, 2010, 12:26:49 pm »

Isn't poop already in the game? My refuse pile is full of little number 2's.



Bum-dum-ching

oh god I lol'd xD
Logged
We are who we are, depending on who we were.

Krath

  • Bay Watcher
  • I dig giant robots.
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #199 on: May 06, 2010, 12:38:26 pm »

Which would still leave you with mandatory cleaning up of blood, mandatory cleaning up of vomit, mandatory cleaning up of mud, mandatory cleaning up of FB's extracts...

I have standards. Cleaning up the blood and vomit of that useless idiot noble or even after a battle? Fine. Cleaning up leftover mud in my farm? Cool with that too.

But poo? Man, that's just nasty.
Logged
Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Odd!x

  • Bay Watcher
  • Escaped Lunatic
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #200 on: May 06, 2010, 01:21:53 pm »

Your values are unusual.
Logged
We are who we are, depending on who we were.

herrbdog

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #201 on: May 06, 2010, 03:35:18 pm »

Stronghold 2: Gong pits.

If you don't clean up the shit in your castles in SH2, your people get sick. It's much simplified, but its maintenance is essential to civilization, ergo I support dwarven poop.
Logged

BradB

  • Bay Watcher
  • I hate this site, it keeps me from playing!
    • View Profile
    • An awesome gaming news ticker, woweee!
Re: Nothing Sacred Left: Add Sewage Already
« Reply #202 on: May 07, 2010, 08:47:10 am »

In stronghold nobody actually squats in a bush and lays down a log. It just magically appears in piles so it might as well be a pile of cinnamon for all anybody knows.
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #203 on: May 07, 2010, 08:56:42 am »

you want things in df to be as simplified and abstracted as it is in stronghold? not that it would make it a bad game, it just wouldnt be dwarf fortress

and i'm aware that stronghold isnt that simplified, but we all agree that it doesnt have the complexity and accuracy of DF

actually, in the sims it wasnt much abstracted, you could see the little buggers sitting on the toilet. it was even a bigger issue that it would be in df, because in df it would never be graphically represented this way

BradB

  • Bay Watcher
  • I hate this site, it keeps me from playing!
    • View Profile
    • An awesome gaming news ticker, woweee!
Re: Nothing Sacred Left: Add Sewage Already
« Reply #204 on: May 07, 2010, 09:41:47 am »

It was abstracted and avoided in the Sims. Also- I don't believe it is the graphic representation that matters. It is the concept itself.
Logged

Dunc

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #205 on: May 07, 2010, 05:57:32 pm »

I would love this so much, it really suits my playing style.

I already sort my forts into rich areas and poor slums, and having poo everywhere would really add to the slum effect. I already maintain an underground (my forts are all aboveground cities) pipeline of water that goes through my cities and in some rich houses I put an individual well. This would make even more use for that (of course I wouldn't want to have the two systems connected..)

I'd love to have all my city's sewage drain into the underground goblin POW dungeon.

The lazy dorfs will start looking like they are on dirty protest
Logged

Urist McCheeseMaker

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #206 on: May 24, 2010, 06:17:03 am »

voted for this. you people have no idea how much i want this. making indestructible forts is way too easy, it could use some complication.
Logged

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #207 on: May 24, 2010, 07:56:05 am »

We all want to build a sewage system, by combining the underground with some self digged tunnels. Then we want to flush down feces, nobles, prisoners and alligators to live and die in misery and feces. We want it, you know it, even the no sayers want it.
Logged

Beeskee

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #208 on: May 24, 2010, 10:04:49 am »

I've already started saving level -1 for water lines and level -2 for sewage lines. Right now sewage is just waste water for systems that don't recirculate or consume it.  BUT I COULD UPGRADE IT HINT HINT :D

Logged
When a wizard is tired of looking for broken glass in his dinner, he is tired of life.

Duuvian

  • Bay Watcher
  • Internet ≠ Real Life
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #209 on: May 24, 2010, 01:50:27 pm »

Various methods of dwarf poop disposal will be sweet. I'm hoping it goes in after or during whatever update puts in illnesses. I can't wait to have one very sick dwarf to name Crusty as he lays in his hospital bed. His name would be Crusty because I wouldn't make him a bedpan.

I wonder if you could use poop as an Artifact material. I wonder what the artifact's value would be.

Poop could also be used as a fertilizer. Even more enjoyable would be it's use as a weapon or defense system.
Logged
FINISHED original composition:
https://app.box.com/s/jq526ppvri67astrc23bwvgrkxaicedj

Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
https://www.box.com/s/s3oba05kh8mfi3sorjm0 <-zguit
Pages: 1 ... 12 13 [14] 15 16 ... 27