I'm going to use the personal pronoun a lot, but don't take it personally. You know who I'm talking to.
You, you hypersensitive emo crybaby.
I still don't understand how people can come up with an idea, sensibly, with ideas to support it, for a couple of people to go "WELL I DON'T LIKE IT SO NONE OF YOU CAN HAVE IT".
It's not like that, it's like, if Toady will start implenting this feature, all the don't-like-guys will have to wait for some more fun and more interesting features. Also i double aski for the ability to mod in complex features like this thread.
Features like?
The problem is this is a false dilemma. It is easy to say if we do X we can't do something better than X during that time, and produce an argument based on opportunity costs. However, there's absolutely no substance to that argument unless something better than X is possible at that time. So assuming Toady completes universally desirable goals in the coming months, like pathing optimization, dwarven AI improvements, framerate increases; then we get to the point where he says, "Okay, what neat new fun feature shall I put in for the next release?"
Lighting? Improved farming? Multiple liquid types? Improved diplomacy? Dwarven firefighting?
A lot of people want all of these things. Hopefully all of them will come into being. But 'filth' isn't a standalone suggestion. It requires multiple liquid types, mixing dynamics, and some new dwarven AI processes. So the question is no longer "Should Toady add filth instead of improving diplomacy", it becomes "Could I wait an extra couple weeks on the 'multiple liquid types' update for the sake of init-toggled filth?"
And when you consider the number of people who do want init-toggled filth, and the likely impossibility to simply make this a mod given that it adds new dwarven thoughts, I think you'll realize its selfish to deny a large group what they want so you can have the next item down the pipe a few weeks sooner.
So lets stop with this 'opportunity cost' argument. Debate actual improvements or reductions of the quality of the game based upon the suggestion made and not on irrational, imagined outcomes
other players might make in
their games. Especially since half of these childish toilet-humor antics the detractors are filling the discussion with aren't possible given the suggestion. You can't make barrels out of the filth I've suggested. You can't build walls out of the filth I've suggested. Drowning goblins in sewage
is possible, as would drowning them in blood, ale, burning oil, vomit, antman ichor, pus, or tentacle demon goo (after all, if filth is tied to multiple liquids, quite a few liquids will be coming into play and few of these are even more profane than bowel movements).
So do you have any
real complaints? Like "Dwarves already spend too much time not working" or "Given contaminant tracking, I don't think grime should be spread all over the fortress without some improvements to cleaning"? Because those are real concerns. Not "I don't find it fun" or "I feel its grotesque and immature".