Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Would you deny others the freedom to enjoy planning waste disposal?

Of course not. Freedom is great.
- 82 (31.4%)
Heavens no! I would never deny others.
- 10 (3.8%)
People should be free to enjoy what they like. I'd never oppose it.
- 29 (11.1%)
I love denying others basic rights so I can be lazy and not edit my .init file.
- 55 (21.1%)
What kind of rigged poll is this? MSNBC has fairer. Also, I am pro-filth.
- 85 (32.6%)

Total Members Voted: 260


Pages: 1 ... 8 9 [10] 11 12 ... 27

Author Topic: Nothing Sacred Left: Add Sewage Already  (Read 55910 times)

ReverseWill

  • Bay Watcher
  • Needs cigarettes to get through the working day.
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #135 on: April 16, 2010, 02:03:54 pm »

Actually, the ONE benefit to adding waste management would be to just hear "Urist McSickdwarf has died of dysentery."

Oh god, I'm having flashbacks to the original Oregon Trail.

"Urist McTrailmaster cancels Ford Green River: interrupted by carp."
Logged
Just because that tamed alligator killed someone earlier doesn't mean it wouldn't make a great pet now.

Thornet

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #136 on: April 16, 2010, 02:11:26 pm »

Don't forget how all dwarves envy the tanner for being able to pass fluids productively.



Tanneries could actually be the disgusting horrible pits they are in real life!
Logged

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #137 on: April 17, 2010, 03:38:24 pm »

dwarf fortress needs more disgusting horrible pits

i'm waiting eagerly for the day i can give my haulers haystacks to sleep and whips to my taskmasters...

nichaey

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #138 on: April 17, 2010, 04:07:31 pm »

I think the filth system sounds very well thought out, and would add a lot of fun new things to do in fortress mode.
I hope toady incorporates this when he works on other liquids. ;P
Logged
Blood For The Blood God!......Skulls For His Skull Throne!

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: Nothing Sacred Left: Add Sewage Already
« Reply #139 on: April 17, 2010, 07:13:41 pm »

Of course sewage should be something essential in DF. If you bother to read a bit about sanitation history, the greatest problem on high density aglomerations historically was the management of sewage, leading to epidemics of waterborne diseases.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Tark

  • Bay Watcher
  • on what even did not?
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #140 on: April 17, 2010, 07:42:40 pm »

I want sewege, doesn't have to be specific or anything, and most of all I want the extra fun of having sewers from which various creatures of evil come forth and cause my dwarves problems, until I flush the entire sewer out with magma.
Logged

immibis

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #141 on: April 18, 2010, 03:42:43 am »

I want sewege, doesn't have to be specific or anything, and most of all I want the extra fun of having sewers from which various creatures of evil come forth and cause my dwarves problems, until I flush the entire sewer out with magma.
Indeed, but I'd make it so that a) sewage doesn't evaporate and b) water contaminated with sewage spawns creatures that can swim in sewage.
Also I agree it doesn't have to be specific, I'd be fine with dwarves spawning 1/7 tiles of "sewage" underneath a toilet, which would be placed like a well.
Logged
If I wanted ramps I would've designated ramps, dammit!

Askot Bokbondeler

  • Bay Watcher
  • please line up orderly
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #142 on: April 18, 2010, 10:43:25 am »

toilet is too modern, more  like a bucket that had to be emptied on a sewage dumping zone

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: Nothing Sacred Left: Add Sewage Already
« Reply #143 on: April 18, 2010, 11:17:52 am »

Was moderately opposed to this before reading OP's post, but I can see the benefit. Now I'm moderately for it, just because I can't get the image of dumping invaders into moats of filth out of my head. But other things are more interesting to me, like adventure skills.

Speaking of that, what about adventurers? Do they just not poop? If we let them poop, we have to be able to do so 'behind the bush', so to speak, so that the adventurer doesn't get covered in it. After that it's a short hop-step to letting adventurers poop on anything. Or anywhere. What would some human king do if you defecated in his opulent Elk bone throne room? Or how would someone react if you went in the middle of combat?

It's actually pretty relevant to dwarf mode too - not tracking it for adventurers would have consequences for the making of fortresses through adventure mode when that goes in.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044

Owlbread

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #144 on: April 18, 2010, 01:11:58 pm »

toilet is too modern, more  like a bucket that had to be emptied on a sewage dumping zone

Remember, in castles toilets did exist, although they would have consisted of a large hole leading into the sewage pit.
Logged

tylor

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #145 on: April 18, 2010, 02:29:46 pm »

Hmm, what are chances that dwarf will slip into the toilet hole?
Logged

Jude

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #146 on: April 18, 2010, 03:13:41 pm »

All the reasons I can think of for having filth have been listed already, except this: when dwarves go insane from failing a mood, they have something else to fling.
Logged
Quote from: Raphite1
I once started with a dwarf that was "belarded by great hanging sacks of fat."

Oh Jesus

ElFuzzo

  • Escaped Lunatic
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #147 on: April 18, 2010, 04:50:16 pm »

This would bring a whole new meaning to "dump zone".

I think this would make the game more realistic and potentially hilarious, but there are other features I'd like to see first. I agree with the suggestion to have it off by default, and as such I think it should be added later as an extra once everything else planned is in.
Logged

Cerion

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #148 on: April 18, 2010, 05:32:40 pm »

Sewage could be an interesting addition to fortress design - it's more interesting than the dwarven economy for sure since there's more interaction with the environment




Logged

Foxbyte

  • Bay Watcher
    • View Profile
Re: Nothing Sacred Left: Add Sewage Already
« Reply #149 on: April 18, 2010, 05:42:30 pm »

historically, sewage wasnt much of a burden, you'd just dig a big hole and fill it up, and farmers would take it to spread on the fields

Is this why the farmer's default colour is brown?
Logged
There is an engraving of three dwarves in a dining room. The third dwarf is a soaper.
Pages: 1 ... 8 9 [10] 11 12 ... 27