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Author Topic: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )  (Read 59585 times)

Lagotrope

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #300 on: June 26, 2010, 01:50:34 pm »

I don't seem to be able to get this to work with a tileset. Very nice job, though, I love cutebolds >3<
I even drew you (although terrible) fanarts <3

Spoiler (click to show/hide)

Awesome kobold you've got there
Can't get it to work with a tileset? If you elaborate on what precisely you're trying to do, I may be able to help with/fix it.

Nice, Lokii.  I like the eyepatch.

Has anyone else noticed that spears are obscenely powerful?  My starting seven kobolds frequently take down families of giants, untrained and unarmoured.

I at the least have NOT noticed, and that's 7 shades of wrong. Why, they should be getting mauled apart by so much as a pack of wolves. The weapon values still elude me, but I'll toy around with them. Not worth patching that alone, but it should be changed in the next version.
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Lagotrope

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #301 on: July 26, 2010, 04:39:41 pm »

A bump for version 31.12

Also reverted a few more files back to vanilla, aside from all the changes between .08 and .12.
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Tanase

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #302 on: July 29, 2010, 09:32:24 am »

A bump for version 31.12

Also reverted a few more files back to vanilla, aside from all the changes between .08 and .12.

Thank you so much for all your hard work. Loved 40d Kobold Camp, and can't wait to dive into this new one.
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blackmagechill

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #303 on: July 29, 2010, 09:40:52 am »

If you check world gen,kobolds regularly slay megabeasts and then get murdered by giraffes. It's think it's a matter of mentality.
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Hydrall

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #304 on: July 29, 2010, 03:19:54 pm »

I feel kind of dumb for asking this, but... Where can you make wooden weapons? I can't find them in the Craftsbold's Shop or the Carpenter's Shop. Can you only embark with wooden weaponry, not make it in the fortress camp?
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After seven days and seven nights, God said "Screw this!" and abandoned the fortress.

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majikero

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #305 on: August 07, 2010, 08:30:09 pm »

How to get iron weapons? And what does the other extra workshops do?
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Fluffy

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #306 on: September 02, 2010, 09:29:24 am »

Will it be updated to the newest versions?
Or it dont needed?
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Sorry for my bad english

As Always

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #307 on: September 06, 2010, 06:26:18 am »

I do love this mod, but how would I go about converting this to SDL? Or, since my modding capabilities are on par with the kobolds, are there any plans in the future for you guys to tackle that task?

Edited for seven kinds of stupidity. Dunno how I missed that it was already done.
« Last Edit: September 07, 2010, 06:20:38 am by As Always »
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mcguinty

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #308 on: September 07, 2010, 01:08:30 am »

A bump for version 31.12

Also reverted a few more files back to vanilla, aside from all the changes between .08 and .12.

Thank you so much for this.
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Lagotrope

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #309 on: September 08, 2010, 06:45:50 am »

Will it be updated to the newest versions?
Or it dont needed?

Yeah. I've quit adding content/workshops and all that, but I pop in now and again to convert KC to any newer DF versions. Seems like it's going to be at 31.12 for awhile though, looking at the progress logs.

Unless he's been putting newer test versions somewhere I'm missing and keeping 31.12 as the main download, like 40d was for awhile with say 40d18 in the forums. In which case, I'm probably way behind.

How to get iron weapons? And what does the other extra workshops do?

Iron weapons? Play dwarves. And for the other workshops.. huh I don't even remember. If you open up \raw\objects and look in the building_kobold/custom.txt files, you can likely get the idea of what's needed to make what item even if you don't know how to actually edit any of it.

I feel kind of dumb for asking this, but... Where can you make wooden weapons? I can't find them in the Craftsbold's Shop or the Carpenter's Shop. Can you only embark with wooden weaponry, not make it in the fortress camp?

(Only over a month to answer this!) The custom buildings are rather.. fubar'd, unfortunately. My modding memory has rusted over lack of activity leading to little confidence in why this is, but I think one of the nuances was to embark with the material required. I.E. if you start with wood then the custom wood reactions will be there, but otherwise they won't appear, even if you chop down trees. 3p isn't a crippling cost though for a slab of wood to embark with, the trouble is you shouldn't have to.

If you check world gen,kobolds regularly slay megabeasts and then get murdered by giraffes. It's think it's a matter of mentality.

They're only weak when you stop loving them.
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The Doctor

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #310 on: September 08, 2010, 06:59:52 am »

The answer is obviously we need to turn it into Cutebold camp.


Giraffes will love them, instead of kill them, and thus we will have Cuteraffes.
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Xenos

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #311 on: September 15, 2010, 03:19:13 pm »

Well, 31.12 was around for a bit, but now we have 31.13! yay for palindromic versions! :D  Also, must have....
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This is a useful feature..and this is DF.. so im gonna assume its bugged
That's what cages and minecart shotguns are for!  We don't need to control them.  We just need to aim them.
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Deon

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #312 on: September 15, 2010, 03:29:40 pm »

Giraffes will love them, instead of kill them
Kobold: size 20'000.
Giraffe: size 2'000'000.

Ewwww.....
I think it would be much worse than killing.
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Solifuge

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #313 on: September 17, 2010, 03:15:58 pm »



A *Gold Figurine* has been stolen by Indiana Jreengus, Kobold Archaeologist.
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Bronze Dog

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Re: Kobold Camp 2010 ( 0.31.01 ) ( ALPHA 0.3 ) ( UPDATED 06/04 )
« Reply #314 on: September 17, 2010, 03:31:30 pm »

I really need to learn how to play adventurer mode so that I can do stuff like that.

Mentioned an idea in another thread earlier today about having one player build a dwarven fortress that included traps and puzzles to protect an artifact, then give the save to kobold adventurers who'd try to steal it.
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Bronze Dog has been feeling rather happy lately. He is fond of scimitars, black bronze, turquoise, and kobolds for their underdog status.
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