I gave Neo-Kobold Camp a shot, and it was pretty fun. I picked a cave site to embark on, hoping to get into the underground... but I didn't check legends first so the locals would be a surprise.
I prepped my 'bolds for a good 30 minutes, checking their personalities, and giving appropriate jobs. I had an archer/hunter, a fighter, an herbalist/doctor, a bonecarver/leatherworker, a digger, a woodcutter/carpenter, and a cook/butcher/fish cleaner. made sure to get plenty of food too.
I embarked right on a small hill, in which the cave was set (it was a little tunnel that wound through it) and the wagon had broken apart, spilling equipment everywhere. As the Kobolds scurried to gather their starting equipment, I saw a fire blazing across the field, as a dragon chased them all around, charring them.
I managed to designate a meeting area FAR away from the cave, and save 4, but a rapidly spreading wildfire threatened to engulf them all.
I assigned them all as diggers, and they dashed to grab shovels, and then dug a trench around a small island of land. They survived the fire in their 5x5 Eden, but soon thereafter ran off to get food to eat... and in so doing caught the attention of the dragon again. While she was chasing the Kobolds around, I assigned a new meeting area deep in the cave, and one lone Kobold, the Fisher/Cook, survived the onslaught and descended, shovel in hand. He bashed gremlins in the head with his shovel, stockpiled trinkets, and eventually found his way down to an Expansive underground cavern, half-flooded, and teeming with cave fish. Things were looking up!
He set about fishing for a while, and managed to avoid any dangerous denizens, but he was growing melencholy from the deaths of all of the others. In a bout of tantrumming, he ran off into the cave, and came up to a deep pit, covered in giant cave spider silk webbing. He managed to get himself tangled in a web, and the Giant Cave Spider living there made pretty short work of him... poor little guys.
As for bugs to report, I noticed that I wasn't able to bring any weapons unless they were autoassigned to the embark profile, since the WEAPONS option wasn't made visible (even though I had enough to cover the cost). Also, and this may be something related to the main game or the Fur beds, but I noticed the availability of fur as well as leather items... the stranger among which were Cave Fish Fur, and Lobster Fur.