Will it be updated to the newest versions?
Or it dont needed?
Yeah. I've quit adding content/workshops and all that, but I pop in now and again to convert KC to any newer DF versions. Seems like it's going to be at 31.12 for awhile though, looking at the progress logs.
Unless he's been putting newer test versions somewhere I'm missing and keeping 31.12 as the main download, like 40d was for awhile with say 40d18 in the forums. In which case, I'm probably way behind.
How to get iron weapons? And what does the other extra workshops do?
Iron weapons? Play dwarves. And for the other workshops.. huh I don't even remember. If you open up \raw\objects and look in the building_kobold/custom.txt files, you can likely get the idea of what's needed to make what item even if you don't know how to actually edit any of it.
I feel kind of dumb for asking this, but... Where can you make wooden weapons? I can't find them in the Craftsbold's Shop or the Carpenter's Shop. Can you only embark with wooden weaponry, not make it in the fortress camp?
(Only over a month to answer this!) The custom buildings are rather.. fubar'd, unfortunately. My modding memory has rusted over lack of activity leading to little confidence in why this is, but I think one of the nuances was to embark with the material required. I.E. if you start with wood then the custom wood reactions will be there, but otherwise they won't appear, even if you chop down trees. 3p isn't a crippling cost though for a slab of wood to embark with, the trouble is you shouldn't have to.
If you check world gen,kobolds regularly slay megabeasts and then get murdered by giraffes. It's think it's a matter of mentality.
They're only weak when you stop loving them.